Addon To Road 0.2
349
32
349
32
Addon To Road
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Copy AddonToRoad.dll to: GTA V\scripts\
3. Copy AddonToRoad.ini to: GTA V\scripts\
4. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
5. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName you use in dlcpack and dlclist).
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning (very low SpawnIntervalMs + high MaxSpawned) may reduce FPS depending on your setup.
- For best results, test on wide roads/highways first (more traffic nodes).
Dev Update: For now I'm using the settings with the .INI file. I've created a menu script with NativeUI/LemonUI but still encountering bugs with navigation buttons. Don't miss the next version if the bug is fixed.
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI matches dlcpack/dlclist exactly.
- Vehicles spawn but don’t move: try another add-on vehicle; some add-ons have broken handling/bones.
- FPS drops: reduce MaxSpawned, increase SpawnIntervalMs, and/or reduce DespawnDistance.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and trying out my mod script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos/streams; credit is appreciated.
Enjoy! If you find any bugs, feel free to report them with your INI settings and the vehicle model name(s).
Changelog
0.1 Initial release
0.2 remove the name of the addon that I forgot to delete
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Copy AddonToRoad.dll to: GTA V\scripts\
3. Copy AddonToRoad.ini to: GTA V\scripts\
4. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
5. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName you use in dlcpack and dlclist).
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning (very low SpawnIntervalMs + high MaxSpawned) may reduce FPS depending on your setup.
- For best results, test on wide roads/highways first (more traffic nodes).
Dev Update: For now I'm using the settings with the .INI file. I've created a menu script with NativeUI/LemonUI but still encountering bugs with navigation buttons. Don't miss the next version if the bug is fixed.
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI matches dlcpack/dlclist exactly.
- Vehicles spawn but don’t move: try another add-on vehicle; some add-ons have broken handling/bones.
- FPS drops: reduce MaxSpawned, increase SpawnIntervalMs, and/or reduce DespawnDistance.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and trying out my mod script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos/streams; credit is appreciated.
Enjoy! If you find any bugs, feel free to report them with your INI settings and the vehicle model name(s).
Changelog
0.1 Initial release
0.2 remove the name of the addon that I forgot to delete
Pertama diunggah: 1 hari yang lalu
Terakhir diperbarui: 1 hari yang lalu
Terakhir Diunduh: 6 menit yang lalu
20 Komentar
More mods by DexterLooo:
Addon To Road
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Copy AddonToRoad.dll to: GTA V\scripts\
3. Copy AddonToRoad.ini to: GTA V\scripts\
4. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
5. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName you use in dlcpack and dlclist).
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning (very low SpawnIntervalMs + high MaxSpawned) may reduce FPS depending on your setup.
- For best results, test on wide roads/highways first (more traffic nodes).
Dev Update: For now I'm using the settings with the .INI file. I've created a menu script with NativeUI/LemonUI but still encountering bugs with navigation buttons. Don't miss the next version if the bug is fixed.
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI matches dlcpack/dlclist exactly.
- Vehicles spawn but don’t move: try another add-on vehicle; some add-ons have broken handling/bones.
- FPS drops: reduce MaxSpawned, increase SpawnIntervalMs, and/or reduce DespawnDistance.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and trying out my mod script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos/streams; credit is appreciated.
Enjoy! If you find any bugs, feel free to report them with your INI settings and the vehicle model name(s).
Changelog
0.1 Initial release
0.2 remove the name of the addon that I forgot to delete
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Copy AddonToRoad.dll to: GTA V\scripts\
3. Copy AddonToRoad.ini to: GTA V\scripts\
4. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
5. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName you use in dlcpack and dlclist).
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning (very low SpawnIntervalMs + high MaxSpawned) may reduce FPS depending on your setup.
- For best results, test on wide roads/highways first (more traffic nodes).
Dev Update: For now I'm using the settings with the .INI file. I've created a menu script with NativeUI/LemonUI but still encountering bugs with navigation buttons. Don't miss the next version if the bug is fixed.
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI matches dlcpack/dlclist exactly.
- Vehicles spawn but don’t move: try another add-on vehicle; some add-ons have broken handling/bones.
- FPS drops: reduce MaxSpawned, increase SpawnIntervalMs, and/or reduce DespawnDistance.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and trying out my mod script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos/streams; credit is appreciated.
Enjoy! If you find any bugs, feel free to report them with your INI settings and the vehicle model name(s).
Changelog
0.1 Initial release
0.2 remove the name of the addon that I forgot to delete
Pertama diunggah: 1 hari yang lalu
Terakhir diperbarui: 1 hari yang lalu
Terakhir Diunduh: 6 menit yang lalu






In the future, I plan to add presets for each environment, including highways, urban areas, and rural areas.
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soemething that i searched for
quick question how can i make them spawn rarely? and not so often?
@AlterNova Reduce the MaxSpawned value or the SpawnChance = 1.0. You can lower it to a minimum of 0.10 or 0.20.
god tier mod. thank you very much! :D
@DexterLooo amazing script, works perfectly and is better then changing all cars in the game. thanks man
Hi, could you show an example of how to add a vehicle to the list because it's not working for me?
Next Update .....Add Show Notify when a vehicle spawned or despawned. And Display a Tracker on Spawned vehicles.
@Bigsossa
[Vehicles]
Models=Addon1, Addon2, Addon3
example: Models=Lamborghini, Porsche, BMW, ( Vehicle names should match the addon car names should be exact like when you spawn them in tour trainer. Also use comma after every name added.
@AlterNova thank.
@Bigsossa [Vehicles]
Models=Addon1, Addon2, Addon3
example: Models=Lamborghini, Porsche, BMW
@Tanthai1969 I'll try
@Mika87 @drkotlet ur welcome
@AlterNova Thx y sir
@DexterLooo Thx u G
example:
[Vehicles]
Models=zevbike, xbow, yang, 20multistrada1260s, 24mega, 25xadv750, 296gt3, agta, artura22wb
So is this basically an external version of adding them to popgroups and popcycle (in the future)?
Finally, a mod that does this. Thank you. Are there any plans for the mod to automatically detect the car add-ons I have in my dlcpacks folder?
@DexterLooo As another had asked, so is this the utimate solution for bypassing popgroups and popcycle meta files?
hi i can't get the script work all my other scripts work except for this one
any help would be much appreciated
That's really cool, my car looks great! I hope you make more add-ons for police, taxis, and other things.