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@Aztecz8798 There is no need to overwrite the original sound, just play it synchronously
I think you could bind the left mouse button to the firing sound effect. When slow motion is enabled, clicking the left mouse button would play the firing sound effect. Perhaps you have a better way to detect if a shot has been fired.
@Aztecz8798 I heard the heart sound effect, but that's not the point. What I mean is to achieve the slow-motion sound effect of a gunshot, like the sound effect that plays once per shot in a video. This is the gunshot sound effect.
Bro, I watched your video, and I think you misunderstood what I meant before. I was referring to the sound effect that plays every time a shot is fired after slow motion is enabled. The sound effect should play automatically with each shot. It seems you've only added sound effects for enabling and disabling slow motion.
You can watch the sound effects of continuous firing again at 17 seconds:
https://youtu.be/myo7i5lWunQ?t=17. You don't need to remove the game's original firing sound effect; you just need to add this sound effect to play automatically when a shot is fired.
This character model itself exists in the new DLC file of the game, wouldn't it be enough to use that model directly, why extract it as a separate file?
https://youtu.be/myo7i5lWunQ?t=8 8 seconds
@Aztecz8798 You can look for its videos. Its bullet time, combined with the sound of gunfire, fits well with the feeling of shooting in slow motion.
@Aztecz8798 Haven't you played the Watch Dogs game? It's a Ubisoft game.
The sound of the watch dog shooting in slow motion can also be added; it is very appropriate for the shooting sound in slow-motion shots.
Can you add physical falling to the descending characters? Currently, they all have the same falling posture.