When you're making a vehicle add-on, IIRC you can basically tell it what layout to use (usually LAYOUT_STD for sedans and LAYOUT_LOW for muscle and sports cars), and you can use custom layouts. And usually you have to edit the car to work with it (such as adjusting the size and position of the steering wheel so the hands line up). But with new animations you can make animations for the car instead of the car for the animations.
But the way layout animations work is that the animation, played normally, is just the character steering all the way to the left at the start of it and then all the way to the right at the end (or the other way around, I don't remember). So the middle of the animation's timeline is where the character is steering to the center (so not steering at all). And obviously when driving a car, depending on your steering the animation is just getting played backwards and forwards accordingly.
@_Jennie_ Wait can you make custom vehicle layout animations?
Like you know how with sports and super cars, the driver's legs are always all hunched up in the fetal position? Could you make a custom animation to circumvent this for car add-ons?
I use that mod and I love that for a cruise control instead I can just have it so it limits my speed when I press forward, plus I can increment the speed limit using the NumPad. But what always bothered me is the acceleration isn't smooth, when it reaches the speed limit it just repeatedly spams max throttle instead of smoothing it.
@AnLan Any chance you could port Shuto Expressway?
It's a bit annoying because I've seen like 30 people make their own conversions of the map, but every single one is a private mod. I don't understand why that map specifically is always private.
When you're making a vehicle add-on, IIRC you can basically tell it what layout to use (usually LAYOUT_STD for sedans and LAYOUT_LOW for muscle and sports cars), and you can use custom layouts. And usually you have to edit the car to work with it (such as adjusting the size and position of the steering wheel so the hands line up). But with new animations you can make animations for the car instead of the car for the animations.
But the way layout animations work is that the animation, played normally, is just the character steering all the way to the left at the start of it and then all the way to the right at the end (or the other way around, I don't remember). So the middle of the animation's timeline is where the character is steering to the center (so not steering at all). And obviously when driving a car, depending on your steering the animation is just getting played backwards and forwards accordingly.
@_Jennie_ Wait can you make custom vehicle layout animations?
Like you know how with sports and super cars, the driver's legs are always all hunched up in the fetal position? Could you make a custom animation to circumvent this for car add-ons?
Hey man, I was wondering if you could have the mod work similarly to https://www.gta5-mods.com/scripts/better-cruise-control
I use that mod and I love that for a cruise control instead I can just have it so it limits my speed when I press forward, plus I can increment the speed limit using the NumPad. But what always bothered me is the acceleration isn't smooth, when it reaches the speed limit it just repeatedly spams max throttle instead of smoothing it.
@EncryptedReality Ya know if you're gonna update this at least update the old shit too, only like 10 percent of your other custom maps work.
Just so you're aware, I think license plates actually more so belong in the Paint Jobs category.
@navefa_
Can you add Mazdaspeed parts and possibly Efini logos?
I always found it amusing how Porsche calls this a “Turbo S” when it’s an electric car, and electric cars can’t use turbochargers.
Hey uh, Kirby. You're uhh... lookin' a bit oily there.
@AnLan You could always ask others to help!
@AnLan Any chance you could port Shuto Expressway?
It's a bit annoying because I've seen like 30 people make their own conversions of the map, but every single one is a private mod. I don't understand why that map specifically is always private.