ZHalfLife - HL2/CSGO Movement for GTA V 23.02.02.1
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14.655
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A port of GoldSrc/Half-Life 1 and Source/Half-Life 2 movement to GTA V.
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.02.02.1
Added view punch
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.02.02.1
Added view punch
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
Pertama diunggah: Rabu, 11 Januari 2023
Terakhir diperbarui: Kamis, 02 Februari 2023
Terakhir Diunduh: 3 jam yang lalu
75 Komentar
More mods by RealZolika1351:
A port of GoldSrc/Half-Life 1 and Source/Half-Life 2 movement to GTA V.
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.02.02.1
Added view punch
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
Bunnyhopping, airstrafing, surfing, wallboosting, swimming, sharking, ducking and noclip are all fully implemented, along with a toggle to switch between HL2 (ABH) and HL1 (bhop) mechanics and gravity.
Everything from sv_gravity and sv_airaccelerate, to mouse sensitivity and camera FOV can be tweaked in the config menu.
Collision detection is still a bit wonky, meaning slow on-foot movement and crouch jumping aren't perfect yet.
Default controls:
F7 - open/close menu
Num5 - enter menu
Num0 - exit menu
Num2/8 - scroll
LCTRL & Q - toggle mod
V - toggle noclip
Changelogs:
23.02.02.1
Added view punch
23.01.30.1
Fixed issues with hats and glasses
Major improvements to ducking
Corrected ABH and airaccelerate behavior
Further improvements to ground movement and friction
Added a toggle for autojump
23.01.28.1
Minor code optimizations
Added (some) climbable ladders
Added a toggle for the velocity display
23.01.24.1
Added footstep sounds
Added fall damage
Added HL2DM style viewmodel lag
Added an option to make all walls double sided
Accurately converted the jump boost from 2006 HL2 for the Old Engine Jump Boost option
Added more options and comments to the .ini
23.01.20.1
Moved the Golf Club viewmodel down a bit
Improvements to velocity retention when landing
23.01.17.1
Added attachment support on top of moving vehicles
Added support for rocket jumping
23.01.16.2
Fixed issues with AI targeting
Viewmodels now disappear when you die
23.01.16.1
Added weapon viewmodels
23.01.15.1
Water physics now accounts for waves
The toggle keybind now works even if Display Statistics is off
Movement types have now been combined into a single Jump Mode option (bhop, jump boost, or ABH)
Ducking will now actually make the player crouch
Getting into cover will now no longer break shooting
Fixed Half-Life 1 view bobbing speed
Added options into the .ini to apply presets at startup
Added a mixed jump type for both bhop and ABH
Added an option for drawing a crosshair
Added an option to make the velocity display only count horizontal speed
23.01.12.1
Added water physics
Major improvements to collision
Added Physics Steps option
Accurately converted friction and ground acceleration
Converted the view bobbing from Half-Life 1
Added Counter-Strike Surf/bhop preset
23.01.10.2
Added missing dependencies
Pertama diunggah: Rabu, 11 Januari 2023
Terakhir diperbarui: Kamis, 02 Februari 2023
Terakhir Diunduh: 3 jam yang lalu
@SomoneVR i have the same issue
@Krufka @SomoneVR By default the mod uses the numpad to navigate the menu. At the bottom of the .ini file there is a detailed list of all key values, just replace the values in the "////KEYBINDINGS SECTION////" with the appropriate key values.
i cant even get the startup menu to open even when I press f7
How do you turn on aircontrol?
I put the mod in my scripts folder and launched the game and the first issue i had which was on my end with the better chases mod having the same key as the menu (F7) so i took it out and restarted my game and it still is not working, does anyone have a fix to this?
@RealZolika1351 It must have slipped under the radar, but please add (mandatory) installation instructions.
i installed it like an asi and when i launch the game it just crashes, should i uninstall the trainer i have for this to work? (its the only other mod i have installed)
can you actually play the campaign with this?
Now imagine if someone builds a surf map... I can't find any but I could try to make one for testing
@w1ldac3 Does it occur to you that people might have never installed a mod for GTAV before?
How do you install i dragged and dropped it into my gta 5 folder is that what your supposed to do, cant open menu
How to install, instructions below also someone made a vid:
https://www.youtube.com/watch?v=o8ZDSnqIhSE
This exact version of Script Hook used in the video worked for me on a blank install
This link https://www.gta5-mods.com/tools/script-hook-v#description_tab takes you to this sketchy looking site http://www.dev-c.com/gtav/scripthookv/
But that is in fact the one you want, it's just barebones af. Go ahead and hit download.
Basically here's a tldr guide to installation:
1. acquire Script Hook V from link above
2. open your GTA V file location (can be done by going into steam libraries, hovering mouse over GTA listed on left and going properties>installed files>browse and it should open file location area for you)
3. in the Script Hook V zip folder go to ->bin and you'll see three files, there is dinput8.dll, NativeTrainer.asi, and ScriptHookV.dll. You want to drag and drop the ScriptHookV.dll file and dinput8.dll files directly into the GTA V file location (the place where the game's files were first opened by steam using the above directions, it should look messy and have mixed files and folders and have the GTA5.exe file sitting around in there)
4. You can also add the NativeTrainer.asi file, but that isn't apart of the actual program and is a complementary mod that comes with install if you choose to use it. It's basically like you can press F4 and have a minecraft creative mode menu to spawn vehicles or whatever. I added this when I installed it cause I was in a rush and the HL mod worked for me in the end, I haven't tried it without this mod, but I don't think you have to have this for it to work.
5. Almost done! Just open the ZHalfLife GTA V mod zip folder, and then drag and drop all of it's files (every one) into that same GTA V file location from before.
Sidenote that newbies don't have to worry about: I have open IV installed but all of the asi tools are disabled in the open IV menu tab, I don't know if that makes a difference but it seems only Script Hook V is needed and it comes with it's own asi loader (dinput8.dll) so I minimized open IV's involvement (I have open IV cause I've been shitting around for hours trying to get the mod to work lol) maybe if you use a different asi loader, don't add the dinput8.dll file from the Script Hook V files because that.
Hopefully this works for everyone! Humbly written at 3am before a work day because I'm stubborn and f*** not having directions for mods man that s*** sucks lol
gta 5 if it was good
I dont know if anyone else is having this problem but if I uninstall the mod my fps is capped at 58, it wont go any higher. Vsync is off and I can even set the quality to low but I still only get 54-58 fps while I can usually get 140 fps on higher settings. I dont know if there is something else other than the .dll, the .asi the .ini and the folder, that im forgetting to uninstall? This is the second time this has happened.
is there a way that npcs wont teleport to you when you're in a single player mission?
otherwise really good mod.
Hello, I would like to know if there was a way to delete the "toggle mod", since LCTRL and Q leaves me no option to backward bhop (AZERTY Keyboard since I'm French).
Thanks.
is the mod broken>???
Hi the mod worked fine for me for a few weeks, but this time after I entered the game i couldnt use the menu with the numpad keys, neither can i re-bind the keys to other ones.
Hopefully this will be fixed.
Sidenote, im on epic games, not sure if that has to do anything with this.
Szia Zoli,
Ha ezt olvasod kerlek szepen csinald mar meg hogy egyszeruen rebindolni lehessen a numpad keyeket, szeretnek ezzel a moddal jatszani, ne legy3l mar egy f@sz.
K9szi
Even after reinstall both this mod and nativetrainer, and trying it with 3 other keyboards, i stil cant navigate the menu because the numpad keys dont work, which is sad because id mainly use this mod for abh and hl2 movement.
This is so far my favorite mod and its main feautre is horribly broken which is great, lovely.
Zolikam kerlek szepen :)
Csinald meg hogy müködjön pliz
Edit: I figured out that numlock has to be on, thank you so much for not provideing instructions.
faszkalap
Lets go rocket jumping