Would it be possible to create a version that uses the old style of shifting? Ever since the update that brought cruise control and etc, any "clutch rate" value under 1.00 causes the engine to overrev before shifting when the old version just had a bit of a delay.. The over revving happens in sequetional AND automatic mode unless i turn "cut throttle on upshift" on, but driving/cruising sounded infinitely better with that option off in the old version.. Please please consider because this mod is vital to a lot of people's gameplays lol
love the mod, but the .ini file isn't registering in game: the controller keybind is dpad up and when i try to remove controller support, it doesn't deactivate
love this mod but when in a race, there's no waypoint/navigation and cars don't always follow route.. would love to be able to decide what loop on the highway the AI will drive on/ where the cars can go during the race
is it possible to make it so that when you spawn the gunlocker as a prop, it's still usable?
love this mod!! i use it for remote starting; it would be dope to have the alarm go off by the car being shot at, other than that 10/10
dude you're killing it!
was anybody able to patch the random ped spawning when you tap "I"?
THANK YOU
Would it be possible to create a version that uses the old style of shifting? Ever since the update that brought cruise control and etc, any "clutch rate" value under 1.00 causes the engine to overrev before shifting when the old version just had a bit of a delay.. The over revving happens in sequetional AND automatic mode unless i turn "cut throttle on upshift" on, but driving/cruising sounded infinitely better with that option off in the old version.. Please please consider because this mod is vital to a lot of people's gameplays lol
love the mod, but the .ini file isn't registering in game: the controller keybind is dpad up and when i try to remove controller support, it doesn't deactivate
i'm stupid late, but thank you for this mod!!!
love this mod but when in a race, there's no waypoint/navigation and cars don't always follow route.. would love to be able to decide what loop on the highway the AI will drive on/ where the cars can go during the race
love the sound, but only turbo noise is audible in game... might conflict with another sound?