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  • Df5e9e censored avatar

    If it's a saved bodyguard - can you upload your ent.db? The DB can be found at: %appdata%\GTAV Enhanced Native Trainer

    I suspect it might be an issue setting the bodyguard clothes.

    4 hari yang lalu
  • Df5e9e censored avatar

    It's hard for me to fix it as I can't reproduce it. Every time I've tried (using an old DB/saved bodyguard skin on a newer ENT version for example) usually just works or in the extreme cases - the bodyguard appears with different clothes but never an error 38.

    If other trainers are having similar issues - then it's pretty clear this "nonsense" is not an ENT issue but more likely a game issue which severely limits what we can fix.

    You can disable the airbrake menu completely under Misc settings.

    Regarding the vehicle spawner - ENT uses the game's entity pool to extract vehicles, so there's no "list" per-se. If you want to add vehicles - install them like you would any other vehicle mod and if done correctly - they'll appear in the vehicle category list automatically.

    4 hari yang lalu
  • Df5e9e censored avatar

    Sounds like it's just you - we added them in for the last update.

    To be fair I haven't looked in a while but it should be under Modify Player skin but I don't believe it has a specific option more it's part of the general texture options for the MP player models.

    Selasa, 17 Januari 2023
  • Df5e9e censored avatar

    It should be under the skin/texture options.

    What model are you trying to use for the bodyguard? It may be your game has an issue spawning that DLC ped.

    Senin, 16 Januari 2023
  • Df5e9e censored avatar

    Could be a mod conflict. Can you try JUST loading ENT and seeing if the game still crashes?

    I'm still using Win 10 so possibly although Appdata doesn't usually require any perms (like admin access) to put things in.

    Minggu, 08 Januari 2023
  • Df5e9e censored avatar

    It sounds like you're using SHV.NET which also uses F4 to do stuff. You can rebind the open key in ent-config.xml.

    You can rebind the controller options in the ent-config file. The button IDs can be found here:-

    You'll want to verify your game files in that case. You can do it via the launcher.

    Jumat, 30 Desember 2022
  • Df5e9e censored avatar

    Have you got the DLC files installed? ENT auto-generates the vehicle list so if the DLC isn't installed - they won't appear.

    That could be a "next gen" vehicle which R* didn't include any textures with, so it crashes your game. There's 11 vehicles (if I remember right) which do this.

    Sabtu, 24 Desember 2022
  • Df5e9e censored avatar

    Sounds like your best option would be to verify the game files. Should be able to do that via the launcher (under settings).

    Dinput8, Dsound etc are all "proxy injectors" which abuse the DLL load order bug in Windows to inject the Scripthook and ASI files before loading the 'legit' Dinput8/Dsound etc for functionality.

    A quick fix is to go to %Appdata%\Enhanced Native Trainer and renaming ENT.db.

    Rabu, 21 Desember 2022
  • Df5e9e censored avatar

    That should be fixed in the re-uploaded version. Can blame R* for gate keeping the vehicles for Online only for that.

    Rabu, 21 Desember 2022
  • Df5e9e censored avatar
    Komentar yang disematkan

    Enhanced Native Trainer: Update 51
    * Added new vehicle preview images; NPCs and weapons (the railgun wasn't added as it's no different to the SP one).
    * Re-added and updated the anti-vehicle despawn global back in as we need to fix the auto-updating code due to R*'s recent changes.

    Contributions wholly thanks to @Slash_Alex:-
    * Added 'Brickade Acid Lab', 'Eclipse Blvd Garage', 'Freakshop Brickade Garage' and 'Humane Labs Lab' online interiors.
    * Added an 'Acid Packet' weapon

    Known Bugs:-
    * Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.

    Rabu, 21 Desember 2022