139.686
1.279
139.686
1.279
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Script Hook V .NET
- Enhanced: OpenRPF
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.1:
Legacy & Enhanced:
- Moved a car generator in Elysian Island spawning in the same spot of a cable spool. Thanks to whatever57010 for finding the error
- Fixed some floating road marking decals near the tattoo parlor in Vespucci Beach
- Removed a double man hole near the tattoo parlor in Vespucci Beach
- Fixed multiple misplaced, floating and shadow-less props around Elysian Island
- Fxed a floating decal and the car generator of an Hauler clipping with a container at the Terminal
- Added a missing tree hole for a palm tree in Legion Square
- Reworked an old fix for the shadows of the Bristols storage plant ground in Elysian Island
Legacy only:
- Updated all 3 DLC packs
- Updated the MP Map Collisions Fixes package
Enhanced only:
- Updated both DLC Packs
- Added 3 new YBN files ("hei_po1_06_5.ybn", "hei_po1_06_6.ybn" and "hi@hei_po1_06_13.ybn") in the MP Map Collisions Fixes ("dlc_patch\po1_06") folder. The files go in "mods\update\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\port_01\po1_06.rpf"
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Script Hook V .NET
- Enhanced: OpenRPF
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.1:
Legacy & Enhanced:
- Moved a car generator in Elysian Island spawning in the same spot of a cable spool. Thanks to whatever57010 for finding the error
- Fixed some floating road marking decals near the tattoo parlor in Vespucci Beach
- Removed a double man hole near the tattoo parlor in Vespucci Beach
- Fixed multiple misplaced, floating and shadow-less props around Elysian Island
- Fxed a floating decal and the car generator of an Hauler clipping with a container at the Terminal
- Added a missing tree hole for a palm tree in Legion Square
- Reworked an old fix for the shadows of the Bristols storage plant ground in Elysian Island
Legacy only:
- Updated all 3 DLC packs
- Updated the MP Map Collisions Fixes package
Enhanced only:
- Updated both DLC Packs
- Added 3 new YBN files ("hei_po1_06_5.ybn", "hei_po1_06_6.ybn" and "hi@hei_po1_06_13.ybn") in the MP Map Collisions Fixes ("dlc_patch\po1_06") folder. The files go in "mods\update\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\port_01\po1_06.rpf"
Pertama diunggah: Senin, 24 Juni 2019
Terakhir diperbarui: 1 hari yang lalu
Terakhir Diunduh: 10 detik yang lalu
All Versions
1.582 Komentar
More mods by Alex106:

- Grafik
- Terpilih
4.96
33.706
411
24.03.25
By Alex106
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Script Hook V .NET
- Enhanced: OpenRPF
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.1:
Legacy & Enhanced:
- Moved a car generator in Elysian Island spawning in the same spot of a cable spool. Thanks to whatever57010 for finding the error
- Fixed some floating road marking decals near the tattoo parlor in Vespucci Beach
- Removed a double man hole near the tattoo parlor in Vespucci Beach
- Fixed multiple misplaced, floating and shadow-less props around Elysian Island
- Fxed a floating decal and the car generator of an Hauler clipping with a container at the Terminal
- Added a missing tree hole for a palm tree in Legion Square
- Reworked an old fix for the shadows of the Bristols storage plant ground in Elysian Island
Legacy only:
- Updated all 3 DLC packs
- Updated the MP Map Collisions Fixes package
Enhanced only:
- Updated both DLC Packs
- Added 3 new YBN files ("hei_po1_06_5.ybn", "hei_po1_06_6.ybn" and "hi@hei_po1_06_13.ybn") in the MP Map Collisions Fixes ("dlc_patch\po1_06") folder. The files go in "mods\update\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\port_01\po1_06.rpf"
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Script Hook V .NET
- Enhanced: OpenRPF
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.1:
Legacy & Enhanced:
- Moved a car generator in Elysian Island spawning in the same spot of a cable spool. Thanks to whatever57010 for finding the error
- Fixed some floating road marking decals near the tattoo parlor in Vespucci Beach
- Removed a double man hole near the tattoo parlor in Vespucci Beach
- Fixed multiple misplaced, floating and shadow-less props around Elysian Island
- Fxed a floating decal and the car generator of an Hauler clipping with a container at the Terminal
- Added a missing tree hole for a palm tree in Legion Square
- Reworked an old fix for the shadows of the Bristols storage plant ground in Elysian Island
Legacy only:
- Updated all 3 DLC packs
- Updated the MP Map Collisions Fixes package
Enhanced only:
- Updated both DLC Packs
- Added 3 new YBN files ("hei_po1_06_5.ybn", "hei_po1_06_6.ybn" and "hi@hei_po1_06_13.ybn") in the MP Map Collisions Fixes ("dlc_patch\po1_06") folder. The files go in "mods\update\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\port_01\po1_06.rpf"
Pertama diunggah: Senin, 24 Juni 2019
Terakhir diperbarui: 1 hari yang lalu
Terakhir Diunduh: 10 detik yang lalu
@Alex106 If you were able to make one, I could live with the standard reload animation, even though it would look off, I don't mind. It doesn't seem to be heavily requested, or even requested at all, so it wouldn't have to be perfect. I'd really love to see it done, I think all your mods are top notch and I'm sure this would be. I've been looking for it for ages.
Unfortunately, from a lover to a hater of this mod.. Your mod is very good even excellent but in one case which is the game is free of any other modifications.. Why ? cuz > Many "MLO'' .. "ymaps".. "addon maps" ( new roads ..streets ) don't work with these improvements and clash with ur modifications and result in either a crash in the game or loading infinity .. "In the past" I was addicted to the updates of this mod because I did not have experience in downloading buildings,, maps ,, scenarios,, etc.. that are compatible with each other "But in fact this doesn't diminish your wonderful work" good luck Pal 😎
I use just FosA and Remaster, looks to integrate well:
Fixes & Improvements
Map Fixes
Map Updates
Scenario Groups
Hi @Alex106, the script is really good, really! However, I think you should add more gates to open. In the mod, the only gates that open are the ones at Richard's studio and the docks. You could add the others, like the ones at the parking lots.
Is here: // barier2
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -713.5543f, -1377.86f, 4.09903f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02a", -703.5298f, -1386.205f, 4.143246f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02a", 285.7195f, -356.0675f, 44.14019f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", 266.1027f, -348.6416f, 43.73014f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -794.1517f, -2025.27f, 7.983848f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -798.6975f, -2020.847f, 8.028091f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -668.3018f, -2004.629f, 6.591576f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -663.0427f, -2002.043f, 6.189287f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_03b", -1025.373f, -1307.199f, 4.979877f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_03a", -1024.579f, -1306.112f, 5.092987f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_03b", -1009.919f, -1286.156f, 5.16449f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barrier_ld_01a", -967.0093f, -2802.45f, 13.9571f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barrier_ld_01a", -961.235f, -2796.275f, 13.9571f, true)
I tried putting this in the scripts but it didn't work :(. If you can help me with this I would greatly appreciate it.
@Tuchet The reason why it doesn't work is beacuse you have set the bool to true, which locks the door/gate/barrier/etc.
Anyway, there's no need to update the script since I replaced all those barriers with openable ones
Where are Enhanced (RTX) mods available ?
Thanks for all done to legacy Alex106 !
well, we wait:
https://libertycity.net/news/gta-5/8821-gta-5-enhanced-mod-porting-tool.html
https://www.youtube.com/watch?v=4d9_zgQuGUE check this out
@Alex106
Hi,
To fix all bugs, do we have to enable "Enable MP Map" ?
@OdinPagan No
You're the Enhancer :p
works on enhanced?
You
Game Crashing on enhanced
found some bugs at the same building
2 wall bits z-fighting with each other, and then the building side has wrong collision
https://imgur.com/a/8htPudL
@Alex106 why haven't you dealt with all the bugged reflections so far ? i.e. with the whole cube map reflections of the no pond, for example, down next to vespucci beach ?
@Andre_Goressi I don't know how to fix/improve that stuff
does this work for fivem?
Hey did you fixed Michaels home by adding a skylight?
@Andre_Goressi Ask Larcius. He might know how since he enabled vegetation reflections using an adapted shader.