For some reason, when I start the mod and try to exit my car my character can't move? They're just stuck in place. Can shoot and the running animation plays when I move but my character goes nowhere. Any ideas how to fix this?
So the icons show up for me, but I can't go inside the casino. My scripts folder is renamed to scripts with a lowercase S, I have MP maps turned on, but when I press insert to reload scripts my game crashes. I have heap limit adjust installed, gameconfig installed and the packfile limit installed. I don't get how I'm supposed to reload this script if it just crashes my game? I don't have many mods installed either, only 6.
@sollaholla Wonderful mod! Quick question though: I'm in deep space and FINALLY made it to the Keplar system on the other side... well, almost. I'm aligned with the marker but it must be either really far above or below me because there's nothing here... is this a secret? Glitch? What's going on with this?
@MAESTRE It's definitely addon peds, I have a clean vanilla game except for that. I didn't try adding models one-by-one though, and I use streamed peds. That could be the issue.
Oh well, I'm patient, I can wait for an official update lol.
This is wonderful, I'm just confused about two things:
1: Why did the newest update remove her casual outfit's glasses?
2: why is there another face texture for her when changing it with a trainer? It makes her look like an entirely different person, what was the purpose of this?
@Eddlm You're absolutely right! This is what shows up....
[20:36:54] [DEBUG] Instantiating script 'StreetRacesEditor' in script domain 'ScriptDomain_F961F30F' ...
[20:36:54] [DEBUG] Started script 'StreetRacesEditor'.
[20:36:54] [DEBUG] Instantiating script 'Street_Races.StreetRaces' in script domain 'ScriptDomain_F961F30F' ...
[20:36:54] [ERROR] Failed to instantiate script 'Street_Races.StreetRaces' because constructor threw an exception:
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
at Street_Races.StreetRaces.LoadRaceTriggers()
at Street_Races.StreetRaces..ctor()
This mod used to work for me, but now the races don't show up when I get to any starting marker. The markers still show on the map, but there's nothing there at all, no notifications or graphics or prompts.
@IIvELITEzX Thank you very much, it works great! I only have one more question, I've noticed that the explosions do less damage in general, how could I keep the vanilla game damage? Which file/value would I have to edit?
Absolutely wonderful.
I use this as my standard bike with JulioNIB's Ghost Rider script, and let me just say it looks stunning when being called from the depths of hell ;) 5/5
For some reason, when I start the mod and try to exit my car my character can't move? They're just stuck in place. Can shoot and the running animation plays when I move but my character goes nowhere. Any ideas how to fix this?
So the icons show up for me, but I can't go inside the casino. My scripts folder is renamed to scripts with a lowercase S, I have MP maps turned on, but when I press insert to reload scripts my game crashes. I have heap limit adjust installed, gameconfig installed and the packfile limit installed. I don't get how I'm supposed to reload this script if it just crashes my game? I don't have many mods installed either, only 6.
@sollaholla Wonderful mod! Quick question though: I'm in deep space and FINALLY made it to the Keplar system on the other side... well, almost. I'm aligned with the marker but it must be either really far above or below me because there's nothing here... is this a secret? Glitch? What's going on with this?
@MAESTRE It's definitely addon peds, I have a clean vanilla game except for that. I didn't try adding models one-by-one though, and I use streamed peds. That could be the issue.
Oh well, I'm patient, I can wait for an official update lol.
@Meth0d @MAESTRE I can confirm that this fix doesn't work. I tried combinations of multiple values, all still yielding a game crash.
This is wonderful, I'm just confused about two things:
1: Why did the newest update remove her casual outfit's glasses?
2: why is there another face texture for her when changing it with a trainer? It makes her look like an entirely different person, what was the purpose of this?
@Eddlm You're absolutely right! This is what shows up....
[20:36:54] [DEBUG] Instantiating script 'StreetRacesEditor' in script domain 'ScriptDomain_F961F30F' ...
[20:36:54] [DEBUG] Started script 'StreetRacesEditor'.
[20:36:54] [DEBUG] Instantiating script 'Street_Races.StreetRaces' in script domain 'ScriptDomain_F961F30F' ...
[20:36:54] [ERROR] Failed to instantiate script 'Street_Races.StreetRaces' because constructor threw an exception:
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
at Street_Races.StreetRaces.LoadRaceTriggers()
at Street_Races.StreetRaces..ctor()
Does anyone know what could cause this issue?
This mod used to work for me, but now the races don't show up when I get to any starting marker. The markers still show on the map, but there's nothing there at all, no notifications or graphics or prompts.
Any help on this? Mod is great, when it worked...
@IIvELITEzX Thank you very much, it works great! I only have one more question, I've noticed that the explosions do less damage in general, how could I keep the vanilla game damage? Which file/value would I have to edit?
Absolutely wonderful.
I use this as my standard bike with JulioNIB's Ghost Rider script, and let me just say it looks stunning when being called from the depths of hell ;) 5/5