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Looks very nice. I have been waiting for it. The other ones were good but didn't have correct shaders all around.
I hope that you can have tuning kits like the other one had where you could build the trim of the car. I loved that feature, but it had a few incorrect shaders.
Nice job. This is going into my collection.
Edit: Noticed one small flaw. The digital speedometer numbers should be white, not red.
@Unknown Modder Have you had any luck fixing the broken radio emitter surround sound audio chanels bug from Patch Entity Bounds?
@Alex106 The update looks good. Is it possible to get the assistent to speak to you when you interact with her, or walk past her like in Online?
@darkphoenixxx Like jedijosh's sitting mod, I noticed some FPS issues with this mod. Would it be possible to greatly reduce the detection distance of each of the scenarios? The script really should only know about a scenario if it is with in 10 feet of the player. For the sake of realism and performance.
@eshenk None the less, you shouldn't have to disable apartments in SPA. The fact that disabling apartments increases FPS tells me that there is some optimization issues going on, regarding code running when it isn't necessary.
@davidbcichon I like thise ideas man.
If SkylineGTRFreak is cool with it, we can put his shuttle carrier 747 to use with the shuttle transportation mission.
@davidbcichon I like all of your suggestions.
Regarding the ships you seek, we are adding two large ships in the next build. They will have an interior (which will be a map, so think of how the Mobile Operations Center works in GTA O).
There is the Retribution from Call of Duty: Infinite Warfare, and the Enterprise from Star Trek: The Next Generation. It should be impressive because both of those ships are quite large. You just need to make sure that you have enough space around you (LSIA amount of space. lel) when you spawn them. :D
@Alex106 New build seems to be working well from what I have tested. Theres a few things.
1. I can't disable the office clutter.
2. For some reason the decal on the floor isn't working for the hangar.
3. The assistant duplicated (one is standing inside the one that is sitting in the chair).
If it is possible to remove turbulence, is it possible to have realistic turbulence? So on a sunny day there is no turbulence, but if theres a thunderstorm, there is a lot of turbulence.
@Alex106 I will check out the new update as soon as I get a chance. But one change I would make is make the ini file easier to read by adding white spaces.
(Normally I wouldn't think that adding them would screw anything up, but I'm not 100% on that.)
Also, regarding you wanting this to work with SP Garage, or by airbreaking into the interior for the CEO Office. You are going to have an issue with that one at the Maze Bank because the 3 garages collide with each other. At Maze Bank, you can only use 1 garage, the mod garage, and the CEO office. In Lom Bank West and Maze Bank West, there are other conflict issues over there too.
Fortunately, there is one building that has no conflicting issues at all. The CEO office, Mod Garage, and all 3 Garages can be enabled at the same time. The Arcadius Business Center.
Since you already have Maze Bank done, I recommend adding the Arcadius Business Center. You can easily make that one 100% SP Garage compatible. To be honest the Arcadius Buisness Center is the best choice because its curvy exterior matches the garage shape.
Just don't forget about the office. But please, keep the Maze Bank in here as it is because 2 offices is better than 1. :D