Here comes the flood of GTA VI mods, but you know what, I DON"T EVEN CARE! keep them coming!!! I can't get enough of it lol, these loading screens look absolutely beautiful btw!! Downloading and installing it now!
Really cool mod! I had no idea this was compatible with a controller! I use an xbox one remote and it works very well with this mod! It's also nice to see that the creator is open to ideas, so this mod is definitely gonna be a great one with future updates!
@barkindesanta It's been a while since I have checked this mod, but it seems the OIV includes an edited peds.ymt. Just be sure that your other mods don't conflict as they may use that file in order to work. I would always recommend making a backup of either your mods folder or open the OIV file before installing it, that way you can know what it's about to change or add. Thats what I have learned is extremely important when it comes to using OIVs lol. I would recommend you either redownload and install your other mods that may change the peds.ymt in any way, and just edit the file manually with the one I provided in the manual installation method of this mod. By just adding the lines I edited into it. I of course was an idiot though as I didn't include the lines I edited for this mod in a helpful text document, so here are the lines in the peds.ymt that you will need to add to your modded one. Hope this helps!
@Tailoredapple64 Like what parts aren't working? The model spawns in game or the weapons? The models work like any other ped model pack, in that it honestly is a mirror of addonpeds, or at least I tried to keep it similar to how that was done. They should spawn like any other ordinary ped model addon. I couldn't include the manual installation in this archive download as it was unfortunately too big a file for this site, but if you need it. it is available on my discord for people to download. I kept it exactly how I had it setup before removing it, and its definitely easier to follow when it comes to finding out what files are replaced and what's added as to ensure your other mods aren't conflicting. The discord link is in the description and in the download archive text document if you want to check it out. Let me know if you run into any specific problem.
Wow, this looks nice! Great work! I love Grand Theft Space!!!
Nice bro! Great work on this!!!
Here comes the flood of GTA VI mods, but you know what, I DON"T EVEN CARE! keep them coming!!! I can't get enough of it lol, these loading screens look absolutely beautiful btw!! Downloading and installing it now!
Nice one! That trailer made me feel like a million bucks! Now I can see that beautiful logo in GTA V until the release of GTA VI, great work!!!
Really cool mod! I had no idea this was compatible with a controller! I use an xbox one remote and it works very well with this mod! It's also nice to see that the creator is open to ideas, so this mod is definitely gonna be a great one with future updates!
@barkindesanta It's been a while since I have checked this mod, but it seems the OIV includes an edited peds.ymt. Just be sure that your other mods don't conflict as they may use that file in order to work. I would always recommend making a backup of either your mods folder or open the OIV file before installing it, that way you can know what it's about to change or add. Thats what I have learned is extremely important when it comes to using OIVs lol. I would recommend you either redownload and install your other mods that may change the peds.ymt in any way, and just edit the file manually with the one I provided in the manual installation method of this mod. By just adding the lines I edited into it. I of course was an idiot though as I didn't include the lines I edited for this mod in a helpful text document, so here are the lines in the peds.ymt that you will need to add to your modded one. Hope this helps!
<Item>
<Name>A_M_Y_CallMeKevin_01</Name>
<PropsName>A_M_Y_CallMeKevin_01_p</PropsName>
<ClipDictionaryName>move_m@generic</ClipDictionaryName>
<BlendShapeFileName>null</BlendShapeFileName>
<ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
<ExpressionDictionaryName>null</ExpressionDictionaryName>
<ExpressionName>null</ExpressionName>
<Pedtype>CIVMALE</Pedtype>
<MovementClipSet>AMBIENT_WALK_VARIATION_M_SAD_B</MovementClipSet>
<MovementClipSets/>
<StrafeClipSet>MOVE_STRAFE@COP</StrafeClipSet>
<MovementToStrafeClipSet>MOVE_PED_TO_STRAFE</MovementToStrafeClipSet>
<InjuredStrafeClipSet>MOVE_STRAFE_INJURED</InjuredStrafeClipSet>
<FullBodyDamageClipSet>DAM_KO</FullBodyDamageClipSet>
<AdditiveDamageClipSet>DAM_AD</AdditiveDamageClipSet>
<DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
<FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
<DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
<SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet>
<PoseMatcherName>Male</PoseMatcherName>
<PoseMatcherProneName>Male_prone</PoseMatcherProneName>
<GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
<CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
<DecisionMakerName>default</DecisionMakerName>
<MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
<DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
<PedCapsuleName>STANDARD_MALE</PedCapsuleName>
<PedLayoutName/>
<PedComponentSetName/>
<PedComponentClothName/>
<PedIKSettingsName/>
<TaskDataName/>
<IsStreamedGfx value="false"/>
<AmbulanceShouldRespondTo value="true"/>
<CanRideBikeWithNoHelmet value="false"/>
<CanSpawnInCar value="true"/>
<IsHeadBlendPed value="false"/>
<bOnlyBulkyItemVariations value="false"/>
<RelationshipGroup>AMBIENT_GANG_WEICHENG</RelationshipGroup>
<NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
<PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
<DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
<DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
<Personality>Weicheng</Personality>
<CombatInfo>COP</CombatInfo>
<VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
<AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
<Radio1>RADIO_GENRE_CLASSIC_ROCK</Radio1>
<Radio2>RADIO_GENRE_MODERN_ROCK</Radio2>
<FUpOffset value="0.00000000"/>
<RUpOffset value="0.00000000"/>
<FFrontOffset value="0.00000000"/>
<RFrontOffset value="0.14700000"/>
<MinActivationImpulse value="20.00000000"/>
<Stubble value="0.00000000"/>
<HDDist value="3.00000000"/>
<TargetingThreatModifier value="1.00000000"/>
<KilledPerceptionRangeModifer value="-1.00000000"/>
<Sexiness/>
<Age value="0"/>
<MaxPassengersInCar value="0"/>
<ExternallyDrivenDOFs/>
<PedVoiceGroup>BILLBINDER_PVG</PedVoiceGroup>
<AnimalAudioObject/>
<AbilityType>SAT_NONE</AbilityType>
<ThermalBehaviour>TB_WARM</ThermalBehaviour>
<SuperlodType>SLOD_HUMAN</SuperlodType>
<ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
<DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
<DefaultRemoveRangeMultiplier value="1.00000000"/>
<AllowCloseSpawning value="false"/>
</Item>
<Item>
<Name>A_M_Y_CallMeKevin_02</Name>
<PropsName>A_M_Y_CallMeKevin_02_p</PropsName>
<ClipDictionaryName>move_m@generic</ClipDictionaryName>
<BlendShapeFileName>null</BlendShapeFileName>
<ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
<ExpressionDictionaryName>null</ExpressionDictionaryName>
<ExpressionName>null</ExpressionName>
<Pedtype>CIVMALE</Pedtype>
<MovementClipSet>AMBIENT_WALK_VARIATION_M_SAD_B</MovementClipSet>
<MovementClipSets/>
<StrafeClipSet>MOVE_STRAFE@COP</StrafeClipSet>
<MovementToStrafeClipSet>MOVE_PED_TO_STRAFE</MovementToStrafeClipSet>
<InjuredStrafeClipSet>MOVE_STRAFE_INJURED</InjuredStrafeClipSet>
<FullBodyDamageClipSet>DAM_KO</FullBodyDamageClipSet>
<AdditiveDamageClipSet>DAM_AD</AdditiveDamageClipSet>
<DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
<FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
<DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
<SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet>
<PoseMatcherName>Male</PoseMatcherName>
<PoseMatcherProneName>Male_prone</PoseMatcherProneName>
<GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
<CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
<DecisionMakerName>default</DecisionMakerName>
<MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
<DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
<PedCapsuleName>STANDARD_MALE</PedCapsuleName>
<PedLayoutName/>
<PedComponentSetName/>
<PedComponentClothName/>
<PedIKSettingsName/>
<TaskDataName/>
<IsStreamedGfx value="false"/>
<AmbulanceShouldRespondTo value="true"/>
<CanRideBikeWithNoHelmet value="false"/>
<CanSpawnInCar value="true"/>
<IsHeadBlendPed value="false"/>
<bOnlyBulkyItemVariations value="false"/>
<RelationshipGroup>AMBIENT_GANG_WEICHENG</RelationshipGroup>
<NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
<PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
<DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
<DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
<Personality>Weicheng</Personality>
<CombatInfo>COP</CombatInfo>
<VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
<AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
<Radio1>RADIO_GENRE_CLASSIC_ROCK</Radio1>
<Radio2>RADIO_GENRE_MODERN_ROCK</Radio2>
<FUpOffset value="0.00000000"/>
<RUpOffset value="0.00000000"/>
<FFrontOffset value="0.00000000"/>
<RFrontOffset value="0.14700000"/>
<MinActivationImpulse value="20.00000000"/>
<Stubble value="0.00000000"/>
<HDDist value="3.00000000"/>
<TargetingThreatModifier value="1.00000000"/>
<KilledPerceptionRangeModifer value="-1.00000000"/>
<Sexiness/>
<Age value="0"/>
<MaxPassengersInCar value="0"/>
<ExternallyDrivenDOFs/>
<PedVoiceGroup>BILLBINDER_PVG</PedVoiceGroup>
<AnimalAudioObject/>
<AbilityType>SAT_NONE</AbilityType>
<ThermalBehaviour>TB_WARM</ThermalBehaviour>
<SuperlodType>SLOD_HUMAN</SuperlodType>
<ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
<DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
<DefaultRemoveRangeMultiplier value="1.00000000"/>
<AllowCloseSpawning value="false"/>
</Item>
@Tailoredapple64 Like what parts aren't working? The model spawns in game or the weapons? The models work like any other ped model pack, in that it honestly is a mirror of addonpeds, or at least I tried to keep it similar to how that was done. They should spawn like any other ordinary ped model addon. I couldn't include the manual installation in this archive download as it was unfortunately too big a file for this site, but if you need it. it is available on my discord for people to download. I kept it exactly how I had it setup before removing it, and its definitely easier to follow when it comes to finding out what files are replaced and what's added as to ensure your other mods aren't conflicting. The discord link is in the description and in the download archive text document if you want to check it out. Let me know if you run into any specific problem.
@rstreetz Not at the moment, but we have people working on it currently to try and find a method.
Very nice! Someone needs to make a Walking Dead Machinima now XD
I like this, great work dude!!