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This mod conflicts with add-onprops, and the solution you provided by julionib no longer works. If you use this mod, you won't be able to see the props from add-onprops.
@Blue Fire Bro, is this script compatible with the enhanced scripthook? I'm getting this error, but it's not showing up in the mod's error log.
[00:41:28] [ERROR] Caught unhandled exception:
System.TypeLoadException: Could not load type 'GTA.UI.FeedPost' from assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'.
in ConvoyOpsMod.ConvoyMain.(Object , EventArgs )
in SHVDN.Script.DoTick()
[00:41:28] [ERROR] The exception was thrown while executing the script ConvoyOpsMod.ConvoyMain from "D:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\ConvoyMod.dll".
@enoyan Is there a way to add your own NPCs to races, as well as the vehicles? Instead of them appearing randomly when you create a custom race, it would be great to be able to choose the NPCs you want to appear in the vehicles or motorcycles.
@SER2022 https://www.gta5-mods.com/tools/script-hook-v-net-enhanced bro Use this version; it will solve your problems. Copy everything to your GTA 5 folder, and your old mods will work.
@M8T Bro, this mod deserves an update to fix the errors when loading and unloading vehicle bodies. Or could you share the source code to fix that bug? Of course, the credit is yours. This mod is excellent; it just needs that bug fixed and the error removed. Excellent work!
@ChargedKILO I'm using that same car... do you have Discord, bro? Send me your Discord and we can talk more easily there
@ChargedKILO I installed your trunk mod, but when I press dpad down with the body loaded near the trunk, the body doesn't go inside the trunk. What am I doing wrong?
@ChargedKILO How can I properly position the body? When I load it, it appears about 2 meters from the player. I don't quite understand how the ini coordinates work.
@ChargedKILO Bro, almost everything is fixed. The only thing I noticed is that the animations of the seated pedestrians don't respect the exact offsets set in Menyoo. They appear flipped or higher than where you set them. That's what I noticed. Everything else is fixed. In Menyoo, there's a Frozen Place function to keep them in positions with props so they don't collide. I feel like that's the problem.
Manually setting coordinates is much better than automatic methods because many maps are very different. It's basic modding; I don't understand why people don't ask questions and do some research. Automatically setting it is very difficult because each map has its own center. For example, in Meyoo, when you save the map, you add coordinates at the end, and that's the map's center. They just use those coordinates as the center, and it works perfectly. That's what I did with my edited maps; it didn't take me a minute to do it.