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@GodBlessingDH Nothing to do with my mod. It only adds
To the end of your dlclist.xml. I also test that the addons work from the OIV install before I release.
Currently investigating the bug that causes this sound to disappear when installed with the BMW S55 mod as separate DLCs. My newer sounds don't seem to cause the same issue when testing, so I believe they're safe.
Current workaround (thanks to @Vlad94) is to merge the two into a single DLC.
@Vlad94 Great to hear, maybe I'll start including an optional "cumulative pack" with future releases to make sure there are no issues.
@Vlad94 Not too sure as they both work fine for me. One thing I have heard for potential sound conflicts is to change/increase one of their "order" values at the bottom of setup2.xml.
@yxm Great, good to hear.
@yxm @Phoenix_pgv I've tested this with a lot of Aqua's mods installed and haven't had any conflicts so far. Are you installing it in the normal way, and single player or FiveM?
@Breezy_nadir Aquaphobic has already confirmed that AudioApply should only be set to 1.0 anyway, and has nothing to do with the sound mods. The mods I've used always have 1.0 for AudioApply, so since it's unrelated there's nothing to fix in this mod.
@GodBlessingDH If you export the dat151.rel file with Codewalker to XML, you can find the "MasterVolume" setting and increase it to your liking. The balance I went for for the release was to sit somewhere between vanilla sounds and those that Aquaphobic makes.
@Breezy_nadir Do you have an example of the issue? I've tested with every possible performance upgrade and nothing changes, except for the turbo changes.
@Amitay_R Of any car you want to give this sound.