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Is this just the same thing just slowed down anim?
Did you mean Opus?
@lufusol I'm not being defensive, I'm just trying to say how stuff is ':D
I use F7YO's gameconfing, the heap adjusters, that stuff.
I have a hi-end laptop (lower performance than respective desktop parts) and have never experienced texture loss. As I have said I only use mine and a few other friends' mods in traffic (currently working on 40-50s pack), which are optimized with low lods and ytd's possibly of 5mb or less, and comply to my standards ahaha.
As for graphics, I use VisualVanilla as I like a clean, pleasant look without altering the game's looks too much. That mod is also not performance hungry unlike some others (NVE, Quant...) which can cause texture loss and the likes, with their addons and stuff.
Anyway, back to the mod itself, this is one of my first works so it's really poor by my current standards, handling included since I followed killatomate's method (that's how I first learned) and his cars have low bodyroll and low steering/no oversteer, higher grip, etc. I would kindly ask you to try one of the newer ones and see how you like those. Cheers
P.S, feel free to join my discord server to chat with all of us and/or see what goes on and gets made
@lufusol I use exclusively add-on cars in traffic. And btw trust me, that's not how mip maps works, having less means the game has to use higher res versions of the texture when it would use lower res ones, be it at a sharp angle or distance.
@lufusol By removing the mip maps it's as if you removed lods. It makes it worse for performance. And you can just add it to traffic rather than replace, much easier.
@charles2077 My mods do, it depends if they're used or not on each mod.
As usual :)
Yes, not much else to say
@NajPotez If you join the GTA Classics server I could send you some better tires than just vanilla stuff.
@IAmJFry Sorry it works now, apparently my SHVDN wasn't up to date