I took a look at this. The mod can change the audio scene playing in different ways.
There is automatic detection for entering/leaving vehicles but not for when entering different interiors etc.
Stop auto play
name_used_for_ambience set to -1 will make the replacement of audio playing stop.
This will make the game play its normal audio.
Activate audio with key(s)
You can activate a choosen audio name on demand with key(s). You do this using changing name_used_for_mute
with a audio scene name of choice instead of the default name which mutes.
So what you could do is starting the audio manually by pressing the key(s) when inside the Vanilla Unicorn.
@moonz Thanks! Yes, the persistent feature makes sure the vehicle isn't removed by the game (the game otherwise does that in order to free up system resources). The feature however doesn't save the vehicle between game sessions:
" -- Current vehicle set as persistent during the game session. If you want to save it between sessions you have to disable persistence under misc in the menu and add a mod like simple trainer which can store vehicles in files."
This is a .asi mod, written directly in C++. No need to update. I prefer using .asi over .Net if possible. From what I can tell, it works fine. Interiors are unlocked.
Btw, the date above isn't accurate. This mod was created in October, 2016 as you can see when you've downloaded it. They added the date system late on this site and then this happened with older files. You'll also find this info under the description:
"First Uploaded: May 08, 2015
Last Updated: October 09, 2016"
@Katecreme Alright, so replacing that file with a silent one removes all panting in game. Nice and easy solution. Maybe you want to release it too. Perhaps even include alternative funny versions.
@Katecreme There might exist a audio scene name which mutes the panting. The names used by default in the configuration file does not. Except of course the name which mutes all audio from the world, used when muting with keyboard or controller.
@anon23623 Having the same button(s) execute both lock/unlock will make the vehicle stay locked every time you press the button(s). Interesting idea though.
@freedomplayer Make sure to use OpenIV when changing game files.
If you're using an old version of the game, mods will probably not work. Support of cracked copies of the game is strictly forbidden. Only support for the official version of the game is allowed, whether we like it or not. At one point all mods were illegal. Single player mods are now allowed.
Tag with @R3QQ for me to get a notification.
@Eagle2020 Thanks!
I took a look at this. The mod can change the audio scene playing in different ways.
There is automatic detection for entering/leaving vehicles but not for when entering different interiors etc.
Stop auto play
name_used_for_ambience set to -1 will make the replacement of audio playing stop.
This will make the game play its normal audio.
Activate audio with key(s)
You can activate a choosen audio name on demand with key(s). You do this using changing name_used_for_mute
with a audio scene name of choice instead of the default name which mutes.
So what you could do is starting the audio manually by pressing the key(s) when inside the Vanilla Unicorn.
You will have to find out which audio scene name is played in Vanilla Unicorn
https://pastebin.com/jpg47w01
@JojiTX Thanks, I'm glad you like it.
@moonz Thanks! Yes, the persistent feature makes sure the vehicle isn't removed by the game (the game otherwise does that in order to free up system resources). The feature however doesn't save the vehicle between game sessions:
" -- Current vehicle set as persistent during the game session. If you want to save it between sessions you have to disable persistence under misc in the menu and add a mod like simple trainer which can store vehicles in files."
This is a .asi mod, written directly in C++. No need to update. I prefer using .asi over .Net if possible. From what I can tell, it works fine. Interiors are unlocked.
Btw, the date above isn't accurate. This mod was created in October, 2016 as you can see when you've downloaded it. They added the date system late on this site and then this happened with older files. You'll also find this info under the description:
"First Uploaded: May 08, 2015
Last Updated: October 09, 2016"
Excellent concept
@Katecreme Alright, so replacing that file with a silent one removes all panting in game. Nice and easy solution. Maybe you want to release it too. Perhaps even include alternative funny versions.
@Katecreme There might exist a audio scene name which mutes the panting. The names used by default in the configuration file does not. Except of course the name which mutes all audio from the world, used when muting with keyboard or controller.
@Rizencraft I think there is one already. Have you tried the mod called "No More Yelling 2.0"? https://www.lcpdfr.com/downloads/gta5mods/audio/26600-no-more-yelling
@anon23623 Having the same button(s) execute both lock/unlock will make the vehicle stay locked every time you press the button(s). Interesting idea though.
@freedomplayer Make sure to use OpenIV when changing game files.
If you're using an old version of the game, mods will probably not work. Support of cracked copies of the game is strictly forbidden. Only support for the official version of the game is allowed, whether we like it or not. At one point all mods were illegal. Single player mods are now allowed.
Tag with @R3QQ for me to get a notification.