@TacoPoPo Is there any way to combine the files from the "aq07powerstroke67" dlc with the main "f450plat" dlc? I like the Truck but, I don't like the idea of having two different dlc's for the same vehicle...I don't know why you found it necessary to create two different dlc's for the same vehicle, the "aq07powerstroke67" dlc basically contains the "audio" files for this truck which could've easily been added to the "f450plat" dlc, in my opinion.
@Jadeyness I got some good news and some bad news....the good news is that the galaxies do show up in the sky.......the bad news is that, for some reason, the chosen color of the galaxies (I chose the "Blue Neon" skydome.ytd for the test), doesn't show up very well, the galaxies have a dull, cloudish color to it. I don't know if it has to do with the graphics mod or not but, nevertheless that's how the mod shows up with the VisualV graphics mod installed. Here's a demo video of the test so you can see > https://vimeo.com/886742829?share=copy
@Jadeyness Thanks for the quick response, I do have a modified "skydome.ytd" already installed from this mod > https://www.gta5-mods.com/misc/4k-moon-4k-starfield , alongside VisualV and the stars look much better than vanilla's but, it's just basically a mod that enhances the stars in the sky, no visible galaxies or anything like that. What I'm gonna do is test your mod with VisualV installed, swap the one from the "4K Moon + 4K Starfield 2.0" mod with yours and check how yours turns out with VisualV and I'll let you know how it looks. If it looks good with the VisualV graphic mod installed then I'll let you know the results so you can assure others that this mod is compatible with VIsualV. I'll get back to you on that soon.
@HeySlickThatsMe How about a mod that removes some animations from the main characters like Michael, Trevor and Franklin? I've always hated how Michael, specially, gets impatience whenever he's at idle, looking back and acting as if he wants you to get a move on. If you can create a mod that removes some of those unecessary animations from the main characters that'll be great.
@adopcalipt There seems to be a whole bunch of missions that are getting broken or became broken with this mod after installed in the latest 3028 patch, which is the one I got. I made some short demo videos, with explanations, to show you what's being happening when I attempt to do those missions:
1. "Racist" Mission Issue: Whenever I attempt to do a "Racist" mission, no matter what configuration I use for the mission, for some reason when the race begins the vehicle I chose all of the sudden is not there so I'm unable to race and obviously the mission fails because I got no car to race with. This demo video shows the problem > https://vimeo.com/882734528?share=copy
2. "Mores Mute" Mission Issue: The problem I've being having with this mission is specifically at the end, after I already rigged it with the bomb. I bring the vehicle back to the target but, then nothing happens....I keep waiting for a message to tell me to exit the vehicle and hide or whatever but it just gets stuck on: "Return the Vehicle to the Target. Careful not to set off the bomb" message and if I exit the vehicle the mission automatically fails. This demo video shows the problem > https://vimeo.com/882735711?share=copy
There are other missions, which I didn't make demo videos for, which also give me problems like the "Truckers" mission. With the "Truckers" mission, I am able to get in the truck and hook up the trailer but, once I begin driving towards the destination the game crashes like halfway to the destination and I can confirm it happens everytime because I've attempted to do the "Truckers" mission more than 5 times and still does the same thing, it crashes the game for some reason while I'm trying to get to the destination.
I assume the mod has to be updated for the v3028 patch.
By the way, there are some missions that are still playable....like the "Sharks", "Packages", "HappyShopper" and some others but many of 'em are not playable anymore.
@Niks1712 How about a Hummer H3 add-on model? Which is the smaller version of the Hummer, that would be nice. Doesn't seem no one else have done it yet.
@Alkimical You mean the oiv I make for the ybn files? If that's the one you mean, all you gotta do is click on that link I post and download it, once you download it you have to install it using OpenIV. I only create one whenever Alex106 modifies ybn files, no changes have been made to any other ybn files since version 14.5 so the one I posted there can still be used. The reason I create an oiv package for those ybn files is because it's kind of tedious to install all those ybn files manually.
@NewName Would it be possible for you to do a ymap version of this? I don't like loading maps while I'm already in the game, ready to play, I prefer maps to load automatically. I did moved this to the MapEditor's "AutoloadMaps" folder and it loaded up just fine but, the problem is that I have to wait for the map to load up when the game loads up. I would prefer this to be a ymap so I can transfer it to the "custom_maps" dlc. Ymaps load up in the background, without any interferences.
I did converted this into a ymap, using ME2YM but, for some reason, none of the buses or police vehicles showed up at the prison.
@TacoPoPo Is there any way to combine the files from the "aq07powerstroke67" dlc with the main "f450plat" dlc? I like the Truck but, I don't like the idea of having two different dlc's for the same vehicle...I don't know why you found it necessary to create two different dlc's for the same vehicle, the "aq07powerstroke67" dlc basically contains the "audio" files for this truck which could've easily been added to the "f450plat" dlc, in my opinion.
@Jadeyness I got some good news and some bad news....the good news is that the galaxies do show up in the sky.......the bad news is that, for some reason, the chosen color of the galaxies (I chose the "Blue Neon" skydome.ytd for the test), doesn't show up very well, the galaxies have a dull, cloudish color to it. I don't know if it has to do with the graphics mod or not but, nevertheless that's how the mod shows up with the VisualV graphics mod installed. Here's a demo video of the test so you can see > https://vimeo.com/886742829?share=copy
@Jadeyness Thanks for the quick response, I do have a modified "skydome.ytd" already installed from this mod > https://www.gta5-mods.com/misc/4k-moon-4k-starfield , alongside VisualV and the stars look much better than vanilla's but, it's just basically a mod that enhances the stars in the sky, no visible galaxies or anything like that. What I'm gonna do is test your mod with VisualV installed, swap the one from the "4K Moon + 4K Starfield 2.0" mod with yours and check how yours turns out with VisualV and I'll let you know how it looks. If it looks good with the VisualV graphic mod installed then I'll let you know the results so you can assure others that this mod is compatible with VIsualV. I'll get back to you on that soon.
@Jadeyness How come this doesn't work with graphics mods? I got VisualV installed.
@HeySlickThatsMe How about a mod that removes some animations from the main characters like Michael, Trevor and Franklin? I've always hated how Michael, specially, gets impatience whenever he's at idle, looking back and acting as if he wants you to get a move on. If you can create a mod that removes some of those unecessary animations from the main characters that'll be great.
@adopcalipt There seems to be a whole bunch of missions that are getting broken or became broken with this mod after installed in the latest 3028 patch, which is the one I got. I made some short demo videos, with explanations, to show you what's being happening when I attempt to do those missions:
1. "Racist" Mission Issue: Whenever I attempt to do a "Racist" mission, no matter what configuration I use for the mission, for some reason when the race begins the vehicle I chose all of the sudden is not there so I'm unable to race and obviously the mission fails because I got no car to race with. This demo video shows the problem > https://vimeo.com/882734528?share=copy
2. "Mores Mute" Mission Issue: The problem I've being having with this mission is specifically at the end, after I already rigged it with the bomb. I bring the vehicle back to the target but, then nothing happens....I keep waiting for a message to tell me to exit the vehicle and hide or whatever but it just gets stuck on: "Return the Vehicle to the Target. Careful not to set off the bomb" message and if I exit the vehicle the mission automatically fails. This demo video shows the problem > https://vimeo.com/882735711?share=copy
There are other missions, which I didn't make demo videos for, which also give me problems like the "Truckers" mission. With the "Truckers" mission, I am able to get in the truck and hook up the trailer but, once I begin driving towards the destination the game crashes like halfway to the destination and I can confirm it happens everytime because I've attempted to do the "Truckers" mission more than 5 times and still does the same thing, it crashes the game for some reason while I'm trying to get to the destination.
I assume the mod has to be updated for the v3028 patch.
By the way, there are some missions that are still playable....like the "Sharks", "Packages", "HappyShopper" and some others but many of 'em are not playable anymore.
@Galen5c You're welcome, I'm just trying to make things easier for you guys and myself when it comes to installing those ybn files
@Niks1712 How about a Hummer H3 add-on model? Which is the smaller version of the Hummer, that would be nice. Doesn't seem no one else have done it yet.
@Alkimical You mean the oiv I make for the ybn files? If that's the one you mean, all you gotta do is click on that link I post and download it, once you download it you have to install it using OpenIV. I only create one whenever Alex106 modifies ybn files, no changes have been made to any other ybn files since version 14.5 so the one I posted there can still be used. The reason I create an oiv package for those ybn files is because it's kind of tedious to install all those ybn files manually.
@NewName Would it be possible for you to do a ymap version of this? I don't like loading maps while I'm already in the game, ready to play, I prefer maps to load automatically. I did moved this to the MapEditor's "AutoloadMaps" folder and it loaded up just fine but, the problem is that I have to wait for the map to load up when the game loads up. I would prefer this to be a ymap so I can transfer it to the "custom_maps" dlc. Ymaps load up in the background, without any interferences.
I did converted this into a ymap, using ME2YM but, for some reason, none of the buses or police vehicles showed up at the prison.