187.354
821
187.354
821
About
This ASI plugin patches numerous boundary limits, a full list can be found in the config file.
It was made especially for Grand Theft Space.
It is also required for Grand Theft Space to work properly!
Requirements
.asi loader
ScriptHookV is NOT required
Big thanks to the rest of the Grand Theft Space dev team for testing!
Installation
Simply drop NoBoundaryLimits.asi and NoBoundaryLimits.ini into your Grand Theft Auto V folder.
Changelog
1.4.1
Fixed an issue where some peds were being teleported back to land when they entered water
1.4
Added an option to set the maximum submarine depth
1.3.1
Fixed some potential crashes
1.3
Added support for build 2372
1.2
Fixed patch_explosives_boundary not working on builds >= 2189 Fixed an issue where audio emitters would emit barely audible sound Removed Visual C++ Redist requirement
1.1.4
Fixed another issue that could also cause a crash when using version 1.0.1604.0
1.1.3
Fixed an issue where the game would crash when using version 1.0.1604.0
1.1.2
Hopefully fixed an issue where the plugin randomly didn't load properly for some people
1.1.1
Disabled crush warnings when in a submarine (only if patch_entity_map_depth_limit is set to true)
1.1
Added support for build 1290 Added velocity limit removal
1.0
Initial release
Please report any issues in the comments.
Be sure to always provide the NoBoundaryLimits.log contents when you do.
Have fun playing Grand Theft Space or with whatever this plugin is required for :)
This ASI plugin patches numerous boundary limits, a full list can be found in the config file.
It was made especially for Grand Theft Space.
It is also required for Grand Theft Space to work properly!
Requirements
ScriptHookV is NOT required
Big thanks to the rest of the Grand Theft Space dev team for testing!
Installation
Simply drop NoBoundaryLimits.asi and NoBoundaryLimits.ini into your Grand Theft Auto V folder.
Changelog
1.4.1
1.4
1.3.1
1.3
1.2
1.1.4
1.1.3
1.1.2
1.1.1
1.1
1.0
Please report any issues in the comments.
Be sure to always provide the NoBoundaryLimits.log contents when you do.
Have fun playing Grand Theft Space or with whatever this plugin is required for :)
Pertama diunggah: Kamis, 23 Maret 2017
Terakhir diperbarui: Selasa, 14 September 2021
Terakhir Diunduh: 3 menit yang lalu
232 Komentar
About
This ASI plugin patches numerous boundary limits, a full list can be found in the config file.
It was made especially for Grand Theft Space.
It is also required for Grand Theft Space to work properly!
Requirements
.asi loader
ScriptHookV is NOT required
Big thanks to the rest of the Grand Theft Space dev team for testing!
Installation
Simply drop NoBoundaryLimits.asi and NoBoundaryLimits.ini into your Grand Theft Auto V folder.
Changelog
1.4.1
Fixed an issue where some peds were being teleported back to land when they entered water
1.4
Added an option to set the maximum submarine depth
1.3.1
Fixed some potential crashes
1.3
Added support for build 2372
1.2
Fixed patch_explosives_boundary not working on builds >= 2189 Fixed an issue where audio emitters would emit barely audible sound Removed Visual C++ Redist requirement
1.1.4
Fixed another issue that could also cause a crash when using version 1.0.1604.0
1.1.3
Fixed an issue where the game would crash when using version 1.0.1604.0
1.1.2
Hopefully fixed an issue where the plugin randomly didn't load properly for some people
1.1.1
Disabled crush warnings when in a submarine (only if patch_entity_map_depth_limit is set to true)
1.1
Added support for build 1290 Added velocity limit removal
1.0
Initial release
Please report any issues in the comments.
Be sure to always provide the NoBoundaryLimits.log contents when you do.
Have fun playing Grand Theft Space or with whatever this plugin is required for :)
This ASI plugin patches numerous boundary limits, a full list can be found in the config file.
It was made especially for Grand Theft Space.
It is also required for Grand Theft Space to work properly!
Requirements
ScriptHookV is NOT required
Big thanks to the rest of the Grand Theft Space dev team for testing!
Installation
Simply drop NoBoundaryLimits.asi and NoBoundaryLimits.ini into your Grand Theft Auto V folder.
Changelog
1.4.1
1.4
1.3.1
1.3
1.2
1.1.4
1.1.3
1.1.2
1.1.1
1.1
1.0
Please report any issues in the comments.
Be sure to always provide the NoBoundaryLimits.log contents when you do.
Have fun playing Grand Theft Space or with whatever this plugin is required for :)
Pertama diunggah: Kamis, 23 Maret 2017
Terakhir diperbarui: Selasa, 14 September 2021
Terakhir Diunduh: 3 menit yang lalu
@iammistahwolf Yeah, you can set a custom depth limit in the .ini file. By default the game limits this to 250m.
@alloc8or, Cool.
Hello, I found that in gta5, missiles have a speed limit as well. No matter how I change the launchspeed and the speed, it's just not making a change. I wonder if you can make changes to that.
@alloc8or can you share Visual Settings + Timecycle Reloader source code pls
@alloc8or , Okay so now there's this glitch where if you jump into the water, push or try to get a bodyguard into the water you or the guard or both get shot back onto the nearest shore like you went too deep.
@alloc8or Ha! You got that fix in PDQ!
@alloc8or Good news: submersible depth works. I put in '999' and no probs. Bad news; getting sent ashore is still a thing. I went to enter a boat and 'poof'...dry land.
@iammistahwolf Hm, I didn't experience anything like that in my tests. Can you provide me with detailed reproductions steps so I can try to figure this out?
@alloc8or , Sure. When testing out the submersible depth limit, I teleported out of a Toreador. Also did a test of the character dive depth limit. All worked well. Immediately after having character swim to a boat and attempted to board, bam! Transported to dry land just like I'd dove too deep. Each time this happened before and after the fix, being teleported or teleporting a ped was done at some point. Since after the fix, characters were able to dive into the water with no prob, I figure 'teleporting' has something to do with the glitch. Now, while waiting for the fix, I turned off the submersible max depth patch and didn't have any issues. Hope that helps. Was awesome being able to take a craft down into the 'unknown'.
@alloc8or Hey, I'm still getting the 199mph speed limit even with the limit patch set to 'true'. It's weird though as it mostly hits vanilla cars. I've broken 200mph in an old 'Dominator(?!), but not in a tricked out Jester or Coquette, but could do it in an Coquette Classic. It's hit or miss, but always happens when running from the cops....
F3->
Option->Display Coordinates->Num5
Vehicle Option->Num6->Enable Vehicle Speed Boots
Spawn P-996
F8->Vehicle Option->Menyoo Customs Maxspeed(kmph) set to 1000000000000000000 xD
Press and hold Num9 to warp. Num3 Stop.
....why X Y Z =MAX 1000000.00?
The removal of the speed limit may be seen below.
https://github.com/MAFINS/MenyooSP/blob/d059ba18147f9789dba79b05fd27259705af6e27/Solution/source/Submenus/VehicleOptions.cpp
@alloc8or Was there an update I missed? NBL isn't working right at all now. even with 1.4.1 I can't jump in or out of boats on the water and not get 'ported back to land. It's even making peds that get knocked into the water disappear. Spawned peds that get knocked out in or near the water disappear and when 'brought to self' with Menyoo, they absolutely will not stay above the world mesh. I've tried different settings in the .ini and even went back to the original which was still working (but now doesn't.) If you could look into this that would be a great help.
@alloc8or Update: Now NBL teleports you to the surface when underground. Did a run down into the sewers and got 'ported back to the surface. I suspect 'R' did something during their last little 'fix' that threw off your latest patch. I've tried the old tweaks in the ini settings to at least get the basics to work with no joy. This is a most useful mod that opens up more space in the game. Hope you can fix it.
submarine depth doesnt seem to be working ?
@iammistahwolf yep def not working lol
Its for Fivem or only for Singleplayer
How can we install for fivem ?
@alloc8or Hey you and the NBL team still with us? This great mod can certainly use a refresher! It was working with the sub depth activated with the 'Contract' update for one session, now it's back to sending my character to shore even when trying to wade waist deep or jumping off a boat into the water. Hope you all get interested in this again....
Boa atualização desse mod
@I_Costin_I @Babybaculka
Heres The Link: https://forum.cfx.re/t/release-no-boundary-limits/536296