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Guard The Area 2.1

Unduh
Vampire

2.721

Guard The AREA
A GTA V mod that enhances the security systems by adding dynamic guard spawning, customizable patrols, and realistic security setups in various locations across Los Santos.

Features

  • Dynamic Guard System: Guards spawn based on player proximity, offering a more interactive experience.

  • Multiple Guard Types: Includes a range of guards such as military, police, private security, and more.

  • Guard Behavior & AI: Intelligent patrols, combat responses, and positioning with multiple scenario types.

  • Vehicle Integration: Includes vehicles for patrols, checkpoints, and other security roles with multiple spawn types.

  • Shift System: Guards arrive and depart in vehicles at scheduled times for realistic security operations.

  • Backup System: Guards automatically call for backup when in combat, with aerial, ground, and airstrike options.

  • Customization: XML configuration for guard behavior, loadouts, spawn points, and fee structures.

  • Relationship Management: Guards from different factions can be allies or enemies with proper group system.

  • Area Overlap Support: Multiple security areas can overlap with independent management.


How it Works
The mod allows you to define specific areas where guards will spawn, each with their own behavior and equipment. Guards can be customized to use different vehicles, weapons, and patrol scenarios, making the environment more dynamic. You can place guards in various areas like military bases, security checkpoints, and other key locations throughout the city.
The system includes:

  • Area-based spawning: Guards spawn when player enters defined areas (220m) and despawn when player leaves (250m)

  • Multiple spawn types: Ped, Vehicle, LargeVehicle, Helicopter, Plane, Boat, and Mounted vehicles

  • Scenario system: Guards can be assigned different behaviors like patrolling, standing guard, or ambient activities

  • Combat response: Guards engage threats, take cover, and coordinate with other guards

  • Death tracking: Dead guards don't respawn until player leaves and re-enters the area


Spawn Types

  • Ped: Individual guard on foot at specified position

  • Vehicle: Patrol vehicle with driver and optional passengers

  • Mounted: Stationary vehicle with guard in turret/gunner seat

  • LargeVehicle: Large patrol vehicles with multiple guards

  • Helicopter: Aerial patrol with door gunners

  • Plane: Fixed-wing aircraft patrol

  • Boat: Water-based patrol


Backup System
When guards enter combat, they automatically call for backup with different options:

  • Aerial Backup: Tactical helicopters that may rappel troops or land to deploy guards

  • Airstrike: Attack helicopters for heavy combat support

  • Ground Backup: Ground vehicles with reinforcement troops

  • Wave System: Reinforcements spawn in waves based on combat intensity and duration

  • Fee Structure: Different costs and cooldowns for each backup type (configurable per area)


Shift System
Guards can work in shifts with scheduled arrival and departure times:

  • Scheduled Shifts: Guards arrive and leave at specific times using vehicles

  • Shift Windows: Configurable shift periods (e.g., 6-12, 12-18, 18-2, 2-6)

  • Vehicle Transport: Guards use vehicles to travel to and from their shifts

  • Overlap Periods: Smooth transitions between shifts


Example
For detailed examples on how to configure guards and areas, check out the full example here. The source code is also available at the same Page.

Join Discord: here

Versioning Timeline

  1. Version 1.0 - "It's Alive!" (Initial Version)
    Initial release incorporating the core features of spawning guards and vehicles in designated areas.

  2. Version 1.1 - "Scenario Tasks"
    Introduced scenario tasks to guards, enabling behaviors like guarding, looking around, and using flashlights.

  3. Version 1.2 - "Expanded Spawn Types and Tactical Options"
    Expanded functionality to include Law Snipers, Roadblocks, and additional vehicle spawn types (helicopter, boat, mounted, vehicles) to enhance tactical deployment options.

  4. Version 1.3 - "Bug Fixes and Spawn Type Refinement"
    Addressed null reference exceptions and refined spawn type usage to ensure proper model assignments for each spawn type, preventing vehicles from spawning in inappropriate locations like helipads or boats on land. Implemented dedicated model lists for each spawn type. New spawn types are: plane, mounted, largevehicle, vehicle, helicopter and boat. these can be used. For ped type it's ped. Hotfix: Fixed guards shooting at you or other even tho when group and relationship is set properly.

  5. Version 2.0 - "a whole new lifeline to backups and guards"
    Now the Guards are even more aggressive, and improved checkings and all.
    Added Shift changes meaning, guards whom you set to shift change can arrive and leave in vehicles. You can call backup if needed through your Phone (iFruitAddon.dll is needed, get from Github: https://github.com/Bob74/iFruitAddon2. there are lot of changes been made, so make sure to test out all!
    3 kinds of backup: Airstrike, Aerial Backup and lastly the Ground Backup, with fee deductions and allowed backup from friendly areas or not. you can tinker around with configs.
    Aerial Backup I won't tell, but Airstrike is something you must be out of killzone. using weaponized helicopter will be a best choice.
    Ground backup is simple.
    I don't remember what more else I have added. but I hope you all will enjoy this update. anything breaks, please let me know...:)

  6. Version 2.1 - "chaos is massive" (current)
    in this version, you will see a a lot more chaos in the areas where you mess around. you will get to see area guards calling their own backups. so yea, its crazy and dangerous.
    Did some fixes so the mod remains stable now. but rest i cant assure because i myself dont know what more else i have added. but i think this will be the last update/addition i did, what i can fix is the bugs, if anyone faces one. let me know if any bug you face is game breaking. .. but i would like you to add the explanations from the code base about what features were added and all. the old bugs and all are fixed so no need to mention those about. but you will know about it what all stuff are there in the code and based on it generate the html based descrption. and then create a readme.md file for explaining about the mod, and how to edit the xml files and all for the end user who would use this mod, so you have to do this very well and deeply


Additional Note: This is possibly a last updated version, because I don't have more ideas, so if you have, let me know, otherwise let me know the bugs and I shall fix them all to make this mod stable.
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Pertama diunggah: Jumat, 10 Januari 2025
Terakhir diperbarui: 5 hari yang lalu
Terakhir Diunduh: 2 jam yang lalu

All Versions

 2.1 (current)

215 unduhan , 100 KB
5 hari yang lalu

 2.0

334 unduhan , 85 KB
Minggu, 19 Oktober 2025

 1.3 hotfix

800 unduhan , 54 KB
Jumat, 28 Februari 2025

 1.3

150 unduhan , 51 KB
Rabu, 26 Februari 2025

 1.2

489 unduhan , 31 KB
Rabu, 29 Januari 2025

 1.1

500 unduhan , 10 KB
Sabtu, 11 Januari 2025

 1.0

233 unduhan , 10 KB
Jumat, 10 Januari 2025

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