@Audinokill First off, awesome video Bro, almost thought it was a new Mod release or something, Lol.
Now for your question regarding increasing NPCs (I'm assuming you mean the Peds/Vehicle you've assigned to spawn) shooting range. I'm only aware of this for vehicle shooting ranges; as your video showed a, Surface-to-Air Missile guided launch, against the approaching Aircraft.
So this would be particularly tailored to that specific vehicle, therefore the weapons.meta & Handling.meta files would be the first place to look into.
@fareediraqi92 It appears you must be new to modding. Let me give you a brief breakdown on what this means & how my Visual Basic Script mod works (.vb).
Dll (or .dll format) which stands for "Dynamic-link library" or simply 'Application Extension', is mostly used when developers are using C# programming languages, as it gives a wide host of functionality & tools for mod scripting creation. However please note, although some time you may even find a 'Configurable File' that comes along with the dll, called a "Config File" or .ini extension, this is mostly used to modify some layers of the mod & option settings, but not all of it. For the most part, the mod is hard-coded & cannot be edited.
Now in the case of "Visual Basic" language mods, like the Army Mod (Army At SixStars), the entire mod script is Open-sourced & can be modified to ones liking, given they have an understanding of basic VB scripting language & comprehension.
So in conclusion, GTA5 Mod scripts can indeed be found in a variety of formats (C++/.asi, C#/.dll, VB/.vb, etc...) to play & test from.
@eduardoandrade2000 Basta colocar os dois arquivos baixados (dll & ini) em sua pasta de scripts. O ini é onde você pode fazer ajustes e alterações para seus Aviões/Helicópteros específicos que deseja usar. Siga as instruções do Leia-me, que está em inglês.
@fareediraqi92 Download v1.03 on here, which is the current latest. I have removed 1.02 from here. The Read Me is mostly meant for instructions on running the game mod.
@fareediraqi92 If the Mod file (only one of the two, Army V2 or V3 version & not both) is placed correctly within Scripts folder, & all Scripthook V prerequisites are in place, then the only thing you should be looking for is the subtitle numbered text, when you've reached a Five star wanted level. This will let you know the Mod is active.
Bro never disappoints in this department!
https://forums.gta5-mods.com/topic/36832/tutorial-basic-editing-of-weapons-meta/3
Visionary!
@Audinokill First off, awesome video Bro, almost thought it was a new Mod release or something, Lol.
Now for your question regarding increasing NPCs (I'm assuming you mean the Peds/Vehicle you've assigned to spawn) shooting range. I'm only aware of this for vehicle shooting ranges; as your video showed a, Surface-to-Air Missile guided launch, against the approaching Aircraft.
So this would be particularly tailored to that specific vehicle, therefore the weapons.meta & Handling.meta files would be the first place to look into.
@fareediraqi92 It appears you must be new to modding. Let me give you a brief breakdown on what this means & how my Visual Basic Script mod works (.vb).
Dll (or .dll format) which stands for "Dynamic-link library" or simply 'Application Extension', is mostly used when developers are using C# programming languages, as it gives a wide host of functionality & tools for mod scripting creation. However please note, although some time you may even find a 'Configurable File' that comes along with the dll, called a "Config File" or .ini extension, this is mostly used to modify some layers of the mod & option settings, but not all of it. For the most part, the mod is hard-coded & cannot be edited.
Now in the case of "Visual Basic" language mods, like the Army Mod (Army At SixStars), the entire mod script is Open-sourced & can be modified to ones liking, given they have an understanding of basic VB scripting language & comprehension.
So in conclusion, GTA5 Mod scripts can indeed be found in a variety of formats (C++/.asi, C#/.dll, VB/.vb, etc...) to play & test from.
@eduardoandrade2000 Basta colocar os dois arquivos baixados (dll & ini) em sua pasta de scripts. O ini é onde você pode fazer ajustes e alterações para seus Aviões/Helicópteros específicos que deseja usar. Siga as instruções do Leia-me, que está em inglês.
@fareediraqi92 Download v1.03 on here, which is the current latest. I have removed 1.02 from here. The Read Me is mostly meant for instructions on running the game mod.
@fareediraqi92 Did you download the latest release, 1.03 (Current) from this site?,
As v1.02 was the faulty one.
@fareediraqi92 Just describe to me step by step what you did, that way I'll know what is missing or not.
@fareediraqi92 If the Mod file (only one of the two, Army V2 or V3 version & not both) is placed correctly within Scripts folder, & all Scripthook V prerequisites are in place, then the only thing you should be looking for is the subtitle numbered text, when you've reached a Five star wanted level. This will let you know the Mod is active.