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@PedPal Aight Bro, here's a code snippet you can checkout to give you an idea of how to implement the game control functions for your current mod. Hopefully it makes enough sense for you. Let me know whenever you'd like me to test it.
Private Function IsControllerButtonPressed(int As Integer, control As GTA.Control) As Boolean
Dim flag01 = IsControllerButtonPressed(0, Me.gameControlPad1) AndAlso IsControllerButtonPressed(0, Me.gameControlPad2)
If flag01 Then
OpenMenu()
End If
Return Game.IsControlPressed(int, control)
End Function
Me.gameControlPad1 = scriptsettings.GetValue(Of GTA.Control)(Input, "GamePadResetButton1", 228) 'LT button
Me.gameControlPad2 = scriptsettings.GetValue(Of GTA.Control)(Input, "GamePadResetButton1", 229) 'RT button
@RusLanParty Ahh welcome back Bro, but off topic, could you look into my last comment I made regarding supplying an updated latest "NAV" mod release with an older Naudio file of version v1.8.0, because Naudio v2.0 won't & doesn't support my other dozens of other mod file depedencies.
@_Player1_ Yea I know, its just that I need to know what & where I'm replacing stuff, in case something starts acting weird so that I could easily revert back to native files.
@_Player1_ For Single Player, the instructions describe how to replace the native dog files, but do you have one thats stand-alone Addon as dlc?
@PedPal Oh I see, well if you don't mind I could possibly send you the necessary game control code lines to add into the mod script where appropriate, instead. Its the Menu Start-up & Backup callings I would love to see get control support.
I wouldn't mind beta testing it for ya :)
@ _Player1_ Looks interesting but where is the "Addon version"? I'm only seeing FiveM & Replacement files.
@PedPal Could you mightly Please add game controller support for menu & backup selection, using a combined two button press instead of a single button activation key, with added config settings for changing them as well . Thanks Bro!
@Frank D Castle Uhmm "Army v2.3.dll" (Nightly SHVDN) is not designed to be editable with a notepad because the script is hardcorded in C# language. Any attempts to do so would never work to begin with.
The Visual Basic version of the Army v2.3.vb mod file is where can do all the editing, by simply opening that file directly from the Army V2 folder (no need to open a new notepad app).
Nonetheless, an upcoming update release will now allow for all Nightly users of the mod, to be able to do some basic editing to the mod directly via an added Config ini file.
@Scooby271 Yoo that would be pretty sick if SkylineGTRFreak could add a simple deck animation scenario for this marvel.
@someoneil Thanks for your great feedback, & I'm glad to announce an update will be released soon addressing some of your issues. A simple settings ini file will be introduce for all Nightly SHVDN users.
In the meantime, I would suggest you simply not use the "Airforce Intercept" mod Paratroopers function when playing alongside this mod (disable by using a "0" value on "numPlanesWanted" in ini), as the coding for this feature are almost identical & can throw confusion between the mods. Thats why I would personally rather use the Army mod paratroopers instead.