All Gangs for Gang and Turf Mod 3.0
10.455
104
10.455
104
Description:
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.2
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.2
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
Pertama diunggah: Selasa, 19 April 2022
Terakhir diperbarui: Kamis, 28 Maret 2024
Terakhir Diunduh: 1 jam yang lalu
69 Komentar
Description:
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.2
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.2
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
Pertama diunggah: Selasa, 19 April 2022
Terakhir diperbarui: Kamis, 28 Maret 2024
Terakhir Diunduh: 1 jam yang lalu
Okay I finally got a new pc and was able to work again in this mod, lot of shit changed and fixed, please let me know any troubles, duplicated peds, wrong weapons (no idea how ballas had access to fireworks but is already fixed)
Any suggestion, change etc is welcome, I can even make some option files with changes if you need, all I ask is simple: dont be a dick. That aside, I am all ears!
hey man, have anyway to make CRASH Unit don't fight with normal cop?
i like this, this makes it like los santos is at war
during gang wars there are no gang spawns sometimes and i cant skip war it just syas "there is no war here"
Great mod.
is there a way to remove yourself from gangs when you're trevor or michael?
anyone know where to find redneck gangmembers in open iv? I want to replace them with other members
@Kasa Check the x64v.rpf file
@sheidajin They used to cooperate, but something changed in the main menu. Sadly I had to remove them until I find a workaround
@Kasa Just edit the GangData.xml file
@Statixeu No that I am aware
@elsanhoty Impossible, as this only edits two xml files, and I doubt the original mod had anything to do
Side note: If you guys think that Clifford Mercenaries are out of place let me know and I will update an optional version without them
Awsome update.. think you could do like a Warriors 1979 theme, like have 10 of the gangs? Warriors, Rogues, The Baseball Furies, Lizzies, Turnbull AC's, The Gramercy Riffs, Punks, Boppers, Orphans, Hurricanes. Etc
Yooo welcome back!! Love this mod, glad you're working on it again
@TwinkyMods Why does the Crash Units gang doesn't work in the latest version of the main mod?
@Elzimbabwe In the 1.5 version of the original mod, the polcie gang used to work togheter with normal cops.
AT some point of the mod (and since I know little to zero about coding) normal cops and the gang cops started killing each other, and until I figure out how to fix that I had to remove them from my addon
@TwinkyMods ok, thank you. I've just tested it and you're right. I'm going to ask the mod author why he changed it.
@TwinkyMods Tks for your reply :3, hope you can fix it soon because playing LSPDFR with your mod makes my game very chaotic, very roleplay in LSPDFR force to suppress gang bases.
The mercs are good besides their ridiculous weapons. They don't fit. Maybe give the mercs cheap foreign imports like the AK and Compact? Makes them stick out.
Also, more model variety for the mercs would be good. I think I've only ever seen the bald guy model.
@flameducky Clifford Mercs are clones, so thats the only model they have but maybe I can replace them with Merryweather mercs instead? And yeah maybe the weapons are too OP, gonna change that also
Anything else you would like me to change or something else you dont like? I am all ears
hey really nice work with this! I love how it keeps track with all the updates. look forward to seeing you work with the McTony's Security Team, Johnny Guns' Hired Gunmen, Rubio Cartel Security, and La'oub Princess Private Security (you could make these a sep pack for more organized crime chaos)
@TwinkyMods I think merryweather would fit perfect in place of Clifford.
I didn't know they were intended to be clones, I was struggling to come up with a lore reason for them all looking the same lol