Simpsons Hit & Run - Level one [Add-On Map] beta 1
3.646
68
3.646
68
This mod is an SP Remake of the original Multifive mod I released back in 2016
As the first mod did, this one also adds the level one from SHAR game, the map is located under the industrial side of LS.
The installation is like usual, replace popzone.ipl located in update/update.rpf/common/data/levels/gta5 and drop level1 folder in update/x64/dlcpacks
Don't forget to add the following inside Paths section in dlclist.xml located in update/update.rpf/common/data
dlcpacks:/level1/
Currently, it features the following:
- Almost all props present in the original game.
- Partially working traffic (it behaves kind of goofy right now).
- Custom navmeshes (some peds like to run towards walls).
- Enlightened objects at night.
- Some physics objects like haybale, fire hydrants, etc (you should be able to kick them without breaking any bone, they don't have so much weight as it should).
- Proper shaders for some materials.
- Proper collisions materials.
- Distant lights.
- Map adapted to be more consistent in some areas.
- Some "interiors" but they aren't actual interiors if you know what I mean.
Known issues:
- The nuclear plant still has some broken shadows, due to flipped normals.
- Some props that should be rigid bodies like chess pieces aren't.
- The traffic can be a little "ghostly" at times, it may occur to don't have any traffic at all
- The GPS is pretty much broken, don't count on it.
- The peds can be a little silly some times.
- Some polygons only can be seen in one side (too lazy to fix this, atm)
- Some props seem to have a bigger collision that they should.
As the first mod did, this one also adds the level one from SHAR game, the map is located under the industrial side of LS.
The installation is like usual, replace popzone.ipl located in update/update.rpf/common/data/levels/gta5 and drop level1 folder in update/x64/dlcpacks
Don't forget to add the following inside Paths section in dlclist.xml located in update/update.rpf/common/data
dlcpacks:/level1/
Currently, it features the following:
- Almost all props present in the original game.
- Partially working traffic (it behaves kind of goofy right now).
- Custom navmeshes (some peds like to run towards walls).
- Enlightened objects at night.
- Some physics objects like haybale, fire hydrants, etc (you should be able to kick them without breaking any bone, they don't have so much weight as it should).
- Proper shaders for some materials.
- Proper collisions materials.
- Distant lights.
- Map adapted to be more consistent in some areas.
- Some "interiors" but they aren't actual interiors if you know what I mean.
Known issues:
- The nuclear plant still has some broken shadows, due to flipped normals.
- Some props that should be rigid bodies like chess pieces aren't.
- The traffic can be a little "ghostly" at times, it may occur to don't have any traffic at all
- The GPS is pretty much broken, don't count on it.
- The peds can be a little silly some times.
- Some polygons only can be seen in one side (too lazy to fix this, atm)
- Some props seem to have a bigger collision that they should.
Pertama diunggah: Minggu, 06 September 2020
Terakhir diperbarui: Minggu, 06 September 2020
Terakhir Diunduh: 6 jam yang lalu
37 Komentar
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0.3.1
By MrVicho13
This mod is an SP Remake of the original Multifive mod I released back in 2016
As the first mod did, this one also adds the level one from SHAR game, the map is located under the industrial side of LS.
The installation is like usual, replace popzone.ipl located in update/update.rpf/common/data/levels/gta5 and drop level1 folder in update/x64/dlcpacks
Don't forget to add the following inside Paths section in dlclist.xml located in update/update.rpf/common/data
dlcpacks:/level1/
Currently, it features the following:
- Almost all props present in the original game.
- Partially working traffic (it behaves kind of goofy right now).
- Custom navmeshes (some peds like to run towards walls).
- Enlightened objects at night.
- Some physics objects like haybale, fire hydrants, etc (you should be able to kick them without breaking any bone, they don't have so much weight as it should).
- Proper shaders for some materials.
- Proper collisions materials.
- Distant lights.
- Map adapted to be more consistent in some areas.
- Some "interiors" but they aren't actual interiors if you know what I mean.
Known issues:
- The nuclear plant still has some broken shadows, due to flipped normals.
- Some props that should be rigid bodies like chess pieces aren't.
- The traffic can be a little "ghostly" at times, it may occur to don't have any traffic at all
- The GPS is pretty much broken, don't count on it.
- The peds can be a little silly some times.
- Some polygons only can be seen in one side (too lazy to fix this, atm)
- Some props seem to have a bigger collision that they should.
As the first mod did, this one also adds the level one from SHAR game, the map is located under the industrial side of LS.
The installation is like usual, replace popzone.ipl located in update/update.rpf/common/data/levels/gta5 and drop level1 folder in update/x64/dlcpacks
Don't forget to add the following inside Paths section in dlclist.xml located in update/update.rpf/common/data
dlcpacks:/level1/
Currently, it features the following:
- Almost all props present in the original game.
- Partially working traffic (it behaves kind of goofy right now).
- Custom navmeshes (some peds like to run towards walls).
- Enlightened objects at night.
- Some physics objects like haybale, fire hydrants, etc (you should be able to kick them without breaking any bone, they don't have so much weight as it should).
- Proper shaders for some materials.
- Proper collisions materials.
- Distant lights.
- Map adapted to be more consistent in some areas.
- Some "interiors" but they aren't actual interiors if you know what I mean.
Known issues:
- The nuclear plant still has some broken shadows, due to flipped normals.
- Some props that should be rigid bodies like chess pieces aren't.
- The traffic can be a little "ghostly" at times, it may occur to don't have any traffic at all
- The GPS is pretty much broken, don't count on it.
- The peds can be a little silly some times.
- Some polygons only can be seen in one side (too lazy to fix this, atm)
- Some props seem to have a bigger collision that they should.
Pertama diunggah: Minggu, 06 September 2020
Terakhir diperbarui: Minggu, 06 September 2020
Terakhir Diunduh: 6 jam yang lalu
Awesome map bro! Feels like I'm playing TSHR again. Here's a few questions:
1. Can you add peds/vehicles to the map?
2. Can youmake some more maps? Like Barts or Lisas?
Anyways, keep up the good work, looking forward to future updates of this :) Good framerates as well!
@HampeS98 There are already peds on it, vehicles too, but somehow the vehicle nodes don't work well, and it appears some times. I will fix it later.
How do you do this? With a 3d scan render?
awesome
J'adore, merci beaucoup ❤👍
@epcotsinbarboeza No, ripped straightly from the game using tools.
Any future plans?
@VirexHell I would do the full map interconnected that has been released some months ago.
I can't install the map. can you help me? thank you
@RealRastax
Comment avez-vous installé la map? Merci
@Darklex666
1: Tu copies le dossier "level1" dans "GTAV\update\x64\dlcpacks"
2: Tu remplaces le fichier popzone.ipl qui se trouves dans "GTAV\update\update.rpf" (common/data/levels/gta5)
3: Dans le fichier dlclist.xml qui se trouve aussi dans update.rpf (common/data) tu ajoutes simplement cette ligne
"<Item>dlcpacks:/level1/</Item>"
Et voilà le tour est joué, tu n'as plus qu'à te téléporter sur Springfield 😉
J'espère t'avoir aidé pour la manip. Bon GTA 👍
@RealRastax j'ai fait tout ça et même mon ami l'a essayé sans succes. La map se trouve au côté de l'aréoport?
@Darklex666
Regarde la photo, ça va t'aider 😉
https://i.goopics.net/OlPx9.png
@RealRastax j'ai enfin réussi merci! :)
@Darklex666 De rien, avec plaisir 😉👍
Can you install this with FiveM?
sorry for this, I´m having some troubles, I install everything as it said and still cant find springfield, I´m also trying to play this mod in VR with realVRmod(usually works with other mods) Do you think this is causing that doesnt work ? thanks in adavace for the help and I will keep trying :-.)
Everything loads in fine but the map has no collision, I just fall right through.
no work this !
here is a fix https://www.gtainside.com/en/gta5/other/173716-fix-the-collisions-and-minimaps-for-the-latest-update-from-dec-15-patch-1-58-v1-0-2545-lc-vc-sa-cp-etc/