Terrible mod. Turning circles are gigantic,, cars fells weirdly heavy, breaking times are only correct for some cars, definetely not all of them, and even them, Some sort of arcade vs realism balance should have been considered. Worst of all are definitely the bikes.Had to uninstall it to be able to complete some bike missions. A shame, really.
About understeering: It's true that cars understeer the faster they go, but this doesn't impend you of overturning the wheel, the result would be losing traction on the front tires and eventually spinning. This mechanic is, by the way, already implemented in the game, so there is no point in artificially limiting the maximum angle the wheels turn at speed.
Just the fact of all cars having adjusted speed mass and braking already make this mod worthy. However, I agree, that while it's true that cars can't turn around a block at 140km/h, the limited angle of steering at high speed doesn't feel natural. Bikes are particularly broken, with this mod, at less than 60km/h a bike can't make corners anymore, it's unbearable. I decided to rever to vanilla all bike settings manually and just adjust their top speed accordingly. You should rework on bikes or provide a .meta without changes to them.
Great model, however it's missing a proper handling data. It appears that T20 was added in an update so the main Handling.meta on update/update/common/data doesn't have an entry for it. I tried adding an entry on a more recent handling data but the game crashed. Anyone has any idea which is the correct handling data for this car? The 180km/h top speed really triggers me.
Terrible mod. Turning circles are gigantic,, cars fells weirdly heavy, breaking times are only correct for some cars, definetely not all of them, and even them, Some sort of arcade vs realism balance should have been considered. Worst of all are definitely the bikes.Had to uninstall it to be able to complete some bike missions. A shame, really.
About understeering: It's true that cars understeer the faster they go, but this doesn't impend you of overturning the wheel, the result would be losing traction on the front tires and eventually spinning. This mechanic is, by the way, already implemented in the game, so there is no point in artificially limiting the maximum angle the wheels turn at speed.
Just the fact of all cars having adjusted speed mass and braking already make this mod worthy. However, I agree, that while it's true that cars can't turn around a block at 140km/h, the limited angle of steering at high speed doesn't feel natural. Bikes are particularly broken, with this mod, at less than 60km/h a bike can't make corners anymore, it's unbearable. I decided to rever to vanilla all bike settings manually and just adjust their top speed accordingly. You should rework on bikes or provide a .meta without changes to them.
what graphic mods were used for these ss?
Great model, however it's missing a proper handling data. It appears that T20 was added in an update so the main Handling.meta on update/update/common/data doesn't have an entry for it. I tried adding an entry on a more recent handling data but the game crashed. Anyone has any idea which is the correct handling data for this car? The 180km/h top speed really triggers me.
If it's possible, the Rocket speed should be dramatically increased! IRL the RPG rocket is 300m/s! In this game it is slowler than a supercar!
Missing far away model, rims looks terrible and have no texture, Dials are completely offscale and static. I'll be uninstalling this.
I resgistered just so I could thank you a lot for importing the mod of the car I drive IRL! Love the Laguna, great jog and here is your 5 star!