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@dexyfex Tnx. I found it. I think that very important things for CW is to make selection more usable. For example, it would be great if we could select just exact level of LODs around as, or even have any other usable selection of hierarchy.
@dexyfex could you prompt from which file Coder gets ymap files? I tryed to edit many gamefolder ymap files with Coder but didnt take any difference in the game(scale, rotate for ex.) Game has a lot of identical ymap so it is very messed up.
@MrGTAmodsgerman ok, i will. thank you
@dexyfex thank you for editor, keep going. Have some question. Do you now what making limit zone for trigers? For example i making tv screens with movie on it but they work only in the Michele house, and switch off if i leaving some zone around it. It is not a Lod, i tryed to change it. Could i find that zone in codewalker and edit?
Guys, who nows solution for that kind of problem... after install redux or visual, gta always crashes after getting back to single from the editor. if just delete update rpf it nice again. but cant find which part of mod is bad ass
@HvyMetal55 so, share your ini) author could make ready lib for best ini files
@AHK1221 Nice mod, start to test. One question: peds can use parked vehicles spawn by your mod? as another cars parked around? I have mod that spawn variety peds to car, so trying to undestand how they will work together
@MAFINS how to just make all animations call by numbers? Scene Director has it, but has many bugs.
@KingsixII thanks man, appreciate it.
@KingsixII exactly. mod idea is great but more than 5-10 min playing takes memory out and texture download slow and so on. If game not crash than texture holes all around.