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@redux001 I believe the easiest option is to copy an existing one, so wait for one to be generated, and then open GangData.xml, copy the whole <Gang> block of the target enemy gang and edit it (you've got to reload the mod for changes in that file to take effect. It's better to abort the mod before doing this, to prevent the file from being overwritten , destroying your work)
@Charging License you can tweak the maxTurfValue entry in ModOptions.xml to set the max turf level
@GH00ST_SL4YER hahahaha not really, but once in a while I upload testing versions in the discord group
@Kiwiki most of the time, that's a NativeUI issue, so make sure it's up to date hehe. If you're sure, We'll need more info about the error (you can find the info in your scripthookvdotnet.log)
@KingAlleybbk @Guc10 have you tried CTRL+N?
@fadli1202 hey! There's no hard limit, and it's probably large enough that we don't have to worry about it hehe. About the spawn rate for each model, I'm afraid it's not possible yet, but it's something I've also been thinking about hehe
@warriorstar oooh, I think there still is: try editing maxCoexistingGangs, setting it to a value of 1 or 2. Gangs are generated to keep the gang number close to it
@The Apple hey, it's something I was considering. I'm not sure about how "smooth" the transition from NativeUI would be though
@cheshireblack36 hey, good evening hehe
So, it looks like it's a NativeUI problem. You've tried downloading the latest version of it, right? It's also a good idea to get the latest version of scripthookvdotnet too
@BirdmanForever21 @Porkey_Pig hmmmm, the gangModData folder should be in your root GTAV folder, outside scripts. Oh, and is there a TurfZoneData.xml file inside the gangModData folder?