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lucasvinbr
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  • Default

    @WiNguyen you have to edit the gangData.xml file while the mod isn't running: edit the gangWeaponHashes list, adding or removing weapon entries (you can check how the weapon names are written by looking at the buyableWeapons list in the modOptions.xml file). If you're removing a weapon from them, you also have to edit the preferredWeaponHashes list, or else they'll just buy the weapons again

    17 jam yang lalu
  • Default

    @FrailTactics8894 hmmm when that happens, a error_gangAndTurfMod.log file should have appeared, with more info on why it happened. If not, it could be a folder permissions issue

    17 jam yang lalu
  • Default

    @yauling112 hi, looks like NativeUI is not in your scripts folder. NativeUI.dll should be inside the scripts folder, just like this mod's dll

    17 jam yang lalu
  • Default

    @NotDeath hmmm is there any error in your scripthookvdotnet.log?

    17 jam yang lalu
  • Default

    @ComradePutler oh, that looks like a bug... but it only happens with the oppressor mk2, right?

    17 jam yang lalu
  • Default

    @Elzimbabwe hmmm it would be interesting, but there's a similar option in the modOptions file: gangMembersRagdollWhenShot. It doesn't consider their armor though. I also haven't tested it much since I like to play with members with 1hp haha, so please try it out if possible

    Selasa, 12 September 2023
  • Default

    @FloydNov kkkkkk teria que mexer no arquivo modOptions.xml, dentro da pasta gangModData: a entrada ticksBetweenGangAIUpdates afeta a frequência com que as gangues se atualizam, e é nessa atualização que elas decidem atacar. Então, seria só colocar um número maior nela e, se o jogo já estiver aberto durante essa edição, vc apertar o botão "Reload mod options" no menu "mod options..."

    Jumat, 08 September 2023
  • Default

    @FloydNov kkkkkkkk tomara q dê certo aí! O scripthookvdotnet.log costuma ficar na pasta raiz do GTAV, junto com o .exe do jogo etc. Acho que permissões da pasta podem interferir na criação do arquivo (e também no funcionamento do mod)

    Rabu, 06 September 2023
  • Default

    @Dvladsk hmmmm I'm afraid it'd probably take quite a bit of work, since it wasn't built with multiplayer in mind. Do you know if FIVEM supports scripthookvdotnet as well?

    Senin, 04 September 2023
  • Default

    @FloydNov opa, normalmente a causa do erro é o NativeUI.dll: ele precisa ser da versão mais recente e estar dentro da sua pasta scripts, que nem o .dll do próprio mod. Vale a pena procurar o scripthookvdotnet.log para ter mais informações sobre o erro, de qualquer forma

    Sabtu, 02 September 2023