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@Contra Beats you need to launch PatchMyPath and the selected install and then run the .bat file
@DefaultUser12 That is the first thing that I tried. Sadly, setting the Texture and Shader quality to High or Very High does nothing.
@josketer The install is Vanilla with SHV, SHVDN, HeapAdjuster, PackfileLimitAdjuster, TrainerV and OpenIV. Maybe you are not used to seeing the game on low settings?
@DefaultUser12 Well, they both do the same thing: load and change the player model.
@josketer The ped is marked as Streamed in 3.0 (IsStreamedCfx is set to true on the peds.meta), so that is not a problem. The ped.rpf that i have looks like the one in your picture, so that is not a problem.
Other Streamed peds work without any problems.
Also, what graphics settings do you have? Maybe the model is only responding to specific texture and model settings.
Also, I only have this problem with 3.0, 2.0 and 1.0 work without any problems.
So, I have been trying to install the mod for the last 2 hours and I always get a transparent 3D model (https://cdn.discordapp.com/attachments/438244279262117888/642564899209478164/Screenshot_95.png).
Any idea about why is not loading? The files are on the correct places and OpenIV recognizes them. A copy of my peds.meta can be found at https://cdn.discordapp.com/attachments/438244279262117888/642565299962380326/peds.meta
If you want a resource to be made available on the Resource Installer (now called To Be Installed), open a GitHub issue on https://github.com/LambentLight/Metadata (if you don't know how to use GitHub, you can get instructions on https://help.github.com/en/articles/creating-an-issue )
Thanks for using LambentLight!
Yep, I have confirmed that the problem is that the mod is looking for the wrong DLL. I decompiled the script, edited the dependencies and recompiled again but with SHVDN 2.10.10 and it works.
So, TLDR: @jedijosh920 recompile the mod with a recent version of SHVDN.
@Chef I have .NET Framework 4.5.2 and 4.8 and that is not the problem. Ingame Screenshot is looking for ScriptHookVDotNet.dll but that file is now called ScriptHookVDotNet2.dll and fails.
[21:29:56] [DEBUG] Loading assembly IngameScreenshot.dll ...
[21:29:57] [ERROR] Failed to load assembly IngameScreenshot.dll: System.TypeLoadException: Could not load type 'GTA.Script' from assembly 'ScriptHookVDotNet, Version=220.127.116.11, Culture=neutral, PublicKeyToken=null'.