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@EzX_GTA yeah no worries, probably not much you can do now that I think about it. That other mod has so much going on it could just be fragile - I was trying to finish a medic job and I don't know if I left too fast to the driver seat or what but it early termed the job.
@elsanhoty thanks this did help bring the contact out but I tried a kidnapping one and when I got close to the target, it null referenced and crashed the scripts.
@anyone3909 does this replace the lock/lockpicking system for all vehicles or just specific ones scripted from this mod? I'm just curious since if the older regular lockpicking mod could be removed and this used as a full lock/lockpicking replacement.
Did spot another weird behavior. With the mod installed, I noticed while doing the trucking missions that the other semis would have their trailers cloned. When you do the auto transport (southern port) the other semis on the highway have the same car hauling trailer. With the mod removed, its normal vanilla variety. https://imgur.com/a/vU7QLVg
@EzX_GTA thanks for the reply. I came back to report this has a conflict with driverjobs v - a couple jobs I go to (park rangers, paramedic) causes the event "job terminated work vehicle is broken" message and stops the mission. When I remove this mod, I can do the missions no problem.
I couldn't imagine what would cause it to trigger another mod and make it think the vehicle is broken (tested the vehicle after the message and it still works).
Mod conflict indeed, adding VitalityPlus as one to watch out for.
@swagyth try this for enhanced https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
@megaz0id most of the jobs seem fine so far (enhanced) but when I try the park ranger, it terminates the job before I can even get into it (level 2). I even toggled the detect damage to off.
Really liking ver 3.0! Thanks for your hard work and efforts on this.
Would you be open making the hunger, thirst and energy depletion rates part of the ini? Allow people to adjust the rates to their own liking.
Does this work for ai as well?
@thalilmythos cool, it hasn't impacted gameplay in any real way and works from the most part (thought I'd report it in case it was unknown).
Also agree with the altercations, having created mods for a while now, theres a lot players that don't read instructions. Then those that complain its not working with no context lol. I also work IT and its the same story there too.