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@theBmag Thanks for replying so quickly! Disabling motion blur did the trick getting rid of the multiplied EXR render issue and I took your advice about installing NaturalVision. Everything's looking real great. https://i.gyazo.com/66e5d15366181c7c2b3e18dad0350cd9.png I haven't messed around with the Pixel Motion Blur yet, but thanks for the heads up with all this! So happy to finally have achieved this look in the Rockstar Editor footage. Can't wait to make some cool looking shorts. Cheers!
@theBmag Thank you so much! I've gotten the EXR depth mapping to work and it looks exactly how I've always searched for with natural looking stretched bokeh using the depth map information. https://i.gyazo.com/b8bcdac3b530b8c1eb6f04886c19fa0c.png
My only issue that I'm coming across is the EXR files are exporting at a rate of 16x more frames than the rendered video (I've tried png sequence and mp4 render formats, same issue with the EXR output). A 20 sec render puts out nearly 100gb worth of EXR files (yikes!). To make it work I have to interpret the EXR files at 300+ frames per second and it causes a misalignment with the depth map to the footage that isn't frame perfect no matter how I try to shuffle it around to make it line up. It's most noticeable on shots with heavy motion around a subject (even with motion blurring disabled, since the EXR output doesn't have motion blurring). Do you have a solution around this, or have you come across this issue at all?
Oh man, I'd really love it if someone could crack the whole thing stretch bokeh, background distortion, and all. I've been searching for a mod exactly like you described since release.