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can make mask for mp male
share vest
oil u have discord I send my vest u can edit to ped cartel
how you edit
can u add vest narcos mexico
I have a clothes but I don't know how to add to ped cartel.
and " the gang already has a similar member " Is there a solution? I want to add an enemy model.
help, I want to replace the values I wrote in the new Gangdata.xml but when I start the game the mod creates a new Gangdata.xml file. The game should read the values I wrote.
<?xml version="1.0" encoding="utf-8"?>
<GangData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<gangs>
<Gang>
<name>CDN</name>
<blipColor>2</blipColor>
<vehicleColor>MatteForestGreen</vehicleColor>
<secondaryVehicleColor>MetallicBlack</secondaryVehicleColor>
<moneyAvailable>500000</moneyAvailable>
<isPlayerOwned>true</isPlayerOwned>
<memberAccuracyLevel>2</memberAccuracyLevel>
<memberHealth>60</memberHealth>
<memberArmor>20</memberArmor>
<baseTurfValue>2</baseTurfValue>
<carVariations>
<PotentialGangVehicle>
<modelHash>630371791</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>514246192</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>321739290</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>562680400</modelHash>
</PotentialGangVehicle>
</carVariations>
<memberVariations>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>0</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>18</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>115</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>business</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>169</int>
<int>0</int>
<int>52</int>
<int>0</int>
<int>15</int>
<int>1</int>
<int>0</int>
<int>302</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>13</int>
<int>0</int>
<int>1</int>
<int>0</int>
<int>0</int>
<int>2</int>
<int>0</int>
<int>0</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>136</int>
<int>0</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>0</int>
<int>0</int>
<int>-1</int>
</propTextureIndexes>
<headOverlayIndexes>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
</headOverlayIndexes>
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
<hairColorID>-1</hairColorID>
</PotentialGangMember>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>10</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>0</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>business</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>0</int>
<int>0</int>
<int>48</int>
<int>0</int>
<int>15</int>
<int>1</int>
<int>0</int>
<int>132</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>2</int>
<int>0</int>
<int>0</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>39</int>
<int>-1</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>0</int>
<int>-1</int>
<int>-1</int>
</propTextureIndexes>
<headOverlayIndexes>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
</headOverlayIndexes>
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
<hairColorID>-1</hairColorID>
</PotentialGangMember>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>14</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>8</legsDrawableIndex>
<legsTextureIndex>14</legsTextureIndex>
<myStyle>business</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>52</int>
<int>0</int>
<int>32</int>
<int>0</int>
<int>15</int>
<int>1</int>
<int>0</int>
<int>332</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>1</int>
<int>0</int>
<int>12</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>96</int>
<int>-1</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>4</int>
<int>-1</int>
<int>-1</int>
</propTextureIndexes>
<headOverlayIndexes>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
</headOverlayIndexes>
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
<hairColorID>-1</hairColorID>
</PotentialGangMember>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>12</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>17</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>7</legsDrawableIndex>
<legsTextureIndex>14</legsTextureIndex>
<myStyle>business</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>0</int>
<int>0</int>
<int>27</int>
<int>0</int>
<int>15</int>
<int>1</int>
<int>0</int>
<int>348</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>1</int>
<int>0</int>
<int>17</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>13</int>
<int>-1</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>7</int>
<int>-1</int>
<int>-1</int>
</propTextureIndexes>
<headOverlayIndexes>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
</headOverlayIndexes>
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
<hairColorID>-1</hairColorID>
</PotentialGangMember>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>14</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>115</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>business</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>108</int>
<int>0</int>
<int>52</int>
<int>0</int>
<int>15</int>
<int>1</int>
<int>0</int>
<int>302</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>0</int>
<int>0</int>
<int>1</int>
<int>0</int>
<int>0</int>
<int>1</int>
<int>0</int>
<int>0</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>112</int>
<int>-1</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>0</int>
<int>-1</int>
<int>-1</int>
</propTextureIndexes>
<headOverlayIndexes>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
</headOverlayIndexes>
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
<hairColorID>-1</hairColorID>
</PotentialGangMember>
</memberVariations>
<gangWeaponHashes>
<WeaponHash>AssaultRifleMk2</WeaponHash>
<WeaponHash>CarbineRifle</WeaponHash>
<WeaponHash>CombatMG</WeaponHash>
</gangWeaponHashes>
<preferredWeaponHashes>
<WeaponHash>Bat</WeaponHash>
<WeaponHash>SawnOffShotgun</WeaponHash>
<WeaponHash>CombatPDW</WeaponHash>
<WeaponHash>GrenadeLauncher</WeaponHash>
<WeaponHash>Nightstick</WeaponHash>
<WeaponHash>MG</WeaponHash>
</preferredWeaponHashes>
<upgradeTendency>moreExpansion</upgradeTendency>
</Gang>
<Gang>
<name>Burma soldier</name>
<blipColor>75</blipColor>
<vehicleColor>WornWhite</vehicleColor>
<secondaryVehicleColor>MetallicAnthraciteGray</secondaryVehicleColor>
<moneyAvailable>13174826</moneyAvailable>
<isPlayerOwned>false</isPlayerOwned>
<memberAccuracyLevel>2</memberAccuracyLevel>
<memberHealth>72</memberHealth>
<memberArmor>20</memberArmor>
<baseTurfValue>2</baseTurfValue>
<carVariations>
<PotentialGangVehicle>
<modelHash>-32236122</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>562680400</modelHash>
</PotentialGangVehicle>
</carVariations>
<memberVariations>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>4</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>130</legsDrawableIndex>
<legsTextureIndex>4</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>0</int>
<int>0</int>
<int>24</int>
<int>0</int>
<int>15</int>
<int>17</int>
<int>0</int>
<int>336</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>8</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>104</int>
<int>-1</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>22</int>
<int>-1</int>
<int>-1</int>
</propTextureIndexes>
<headOverlayIndexes>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
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<int>255</int>
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<int>255</int>
<int>255</int>
</headOverlayIndexes>
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
<hairColorID>-1</hairColorID>
</PotentialGangMember>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>4</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>130</legsDrawableIndex>
<legsTextureIndex>4</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>0</int>
<int>0</int>
<int>24</int>
<int>0</int>
<int>15</int>
<int>0</int>
<int>0</int>
<int>336</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>8</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>169</int>
<int>5</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>8</int>
<int>2</int>
<int>-1</int>
</propTextureIndexes>
<headOverlayIndexes>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
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<int>255</int>
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<int>255</int>
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<int>255</int>
<int>255</int>
</headOverlayIndexes>
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
<hairColorID>-1</hairColorID>
</PotentialGangMember>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>4</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>130</legsDrawableIndex>
<legsTextureIndex>4</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>0</int>
<int>0</int>
<int>24</int>
<int>0</int>
<int>15</int>
<int>25</int>
<int>0</int>
<int>336</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>0</int>
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<int>0</int>
<int>0</int>
<int>0</int>
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<int>8</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>123</int>
<int>-1</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>0</int>
<int>-1</int>
<int>-1</int>
</propTextureIndexes>
<headOverlayIndexes>
<int>255</int>
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<int>255</int>
<int>255</int>
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<int>255</int>
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<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
</headOverlayIndexes>
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
<hairColorID>-1</hairColorID>
</PotentialGangMember>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>4</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>130</legsDrawableIndex>
<legsTextureIndex>4</legsTextureIndex>
<myStyle>special</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>51</int>
<int>0</int>
<int>24</int>
<int>0</int>
<int>15</int>
<int>21</int>
<int>0</int>
<int>336</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>1</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>9</int>
<int>0</int>
<int>8</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>89</int>
<int>-1</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>0</int>
<int>-1</int>
<int>-1</int>
</propTextureIndexes>
<headOverlayIndexes>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
</headOverlayIndexes>
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
<hairColorID>-1</hairColorID>
</PotentialGangMember>
</memberVariations>
<gangWeaponHashes>
<WeaponHash>AssaultRifle</WeaponHash>
<WeaponHash>CombatPistol</WeaponHash>
<WeaponHash>SniperRifle</WeaponHash>
<WeaponHash>CombatPDW</WeaponHash>
</gangWeaponHashes>
<preferredWeaponHashes>
<WeaponHash>CombatPDW</WeaponHash>
<WeaponHash>AssaultRifle</WeaponHash>
<WeaponHash>CombatPistol</WeaponHash>
<WeaponHash>SniperRifle</WeaponHash>
</preferredWeaponHashes>
<upgradeTendency>moreExpansion</upgradeTendency>
</Gang>
</gangs>
</GangData>
is a good mod But I want to add a character I created from free mode to the gang, how do I do that? thanks in advance