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Can you tell me where the custom intro files are located? It seems to prevent ragepluginhook from hooking, as it is drx dependent, and I think it's looking for particular frame elements.
Awesome Mod, it's so fun to play with 5x Traffic and peds stably with LSPDFR. I was having problems at first, but that was because I had forgotten to match the PackFileLimitAdjuster to the archive count, so it was all me. Great work, I hope you continue to update this for future game patches.
Don't you mean IHOb?
@alma0033, Move "ScriptHookV.dll" and "ScriptHookVDotNet.dll" from your scripts folder into your main directory, where "GTAV.exe" is. If they are already in your main directory, delete them. Once doing so, you may have better luck, but if not, just re-post the "ScriptHookVDotNet" text file like last time.
@Alma0033 Please copy and paste the contents of your most recent "ScriptHookVDotNet" text document found in your directory (ex. ScriptHookVDotNet-2016-03-21) into a comment with your problem at the top so we can further investigate what your problem may be.
@Guadmaz, Up until the last low-rider update, your mod has worked beautiful with all cars worked, but now the problems are:
-Icon will not show up unless I modify the .xml
-Door will open, but when I enter; no menu or fixed camera, I just drive around.
ScriptHookVDotNet-2016-03-26:
[12:22:26] [DEBUG] Created script domain 'ScriptDomain_7438216B'.
[12:22:26] [DEBUG] Loading scripts from 'E:\Steam Library\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_7438216B' ...
[12:22:27] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[12:22:27] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[12:22:27] [DEBUG] Starting 1 script(s) ...
[12:22:27] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_7438216B' ...
[12:22:29] [DEBUG] Started script 'BennysMotorworks.BennysMotorworks'.
[12:25:13] [DEBUG] Created script domain 'ScriptDomain_9608D38A'.
[12:25:13] [DEBUG] Loading scripts from 'E:\Steam Library\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_9608D38A' ...
[12:25:14] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[12:25:14] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[12:25:14] [DEBUG] Starting 1 script(s) ...
[12:25:14] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_9608D38A' ...
[12:25:14] [DEBUG] Started script 'BennysMotorworks.BennysMotorworks'.
Old scripthook log:
[17:45:09] [DEBUG] Created script domain 'ScriptDomain_A57B705E'.
[17:45:09] [DEBUG] Loading scripts from 'E:\Steam Library\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_A57B705E' ...
[17:45:09] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[17:45:09] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[17:45:09] [DEBUG] Starting 1 script(s) ...
[17:45:09] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_A57B705E' ...
[17:45:14] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at nativeCall()
at GTA.Native.?A0xf78799bb.NativeTask.Run()
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at BennysMotorworks.BennysMotorworks..ctor()
[19:20:22] [DEBUG] Created script domain 'ScriptDomain_819B4E0F'.
[19:20:22] [DEBUG] Loading scripts from 'E:\Steam Library\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_819B4E0F' ...
[19:20:22] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[19:20:22] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[19:20:22] [DEBUG] Starting 1 script(s) ...
[19:20:22] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_819B4E0F' ...
[19:20:27] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at nativeCall()
at GTA.Native.?A0xf78799bb.NativeTask.Run()
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at BennysMotorworks.BennysMotorworks..ctor()
[19:23:58] [DEBUG] Created script domain 'ScriptDomain_90853E63'.
[19:23:58] [DEBUG] Loading scripts from 'E:\Steam Library\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_90853E63' ...
[19:23:58] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[19:23:58] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[19:23:58] [DEBUG] Starting 1 script(s) ...
[19:23:58] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_90853E63' ...
[19:24:00] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at nativeCall()
at GTA.Native.?A0xf78799bb.NativeTask.Run()
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at BennysMotorworks.BennysMotorworks..ctor()
[19:43:14] [DEBUG] Unloading script domain 'ScriptDomain_90853E63' ...
[19:43:14] [DEBUG] Stopping 0 script(s) ...
[19:43:14] [DEBUG] Deleted script domain 'ScriptDomain_90853E63'.
[19:43:15] [DEBUG] Created script domain 'ScriptDomain_422D1C23'.
[19:43:15] [DEBUG] Loading scripts from 'E:\Steam Library\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_422D1C23' ...
[19:43:15] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[19:43:15] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[19:43:15] [DEBUG] Starting 1 script(s) ...
[19:43:15] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_422D1C23' ...
[19:43:17] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at nativeCall()
at GTA.Native.?A0xf78799bb.NativeTask.Run()
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at BennysMotorworks.BennysMotorworks..ctor()
Original BennyMotorworks.xml:
<?xml version="1.0"?>
<BennySettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<UnloadOnlineMap>true</UnloadOnlineMap>
<LoadOnStartup>true</LoadOnStartup>
<UseOldEntrance>false</UseOldEntrance>
<UseOldExit>false</UseOldExit>
<ForceOpenDoors>false</ForceOpenDoors>
</BennySettings>
New Modified BennyMotorworks.xml:
<?xml version="1.0"?>
<BennySettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<UnloadOnlineMap>true</UnloadOnlineMap>
<LoadOnStartup>false</LoadOnStartup>
<UseOldEntrance>true</UseOldEntrance>
<UseOldExit>true</UseOldExit>
<ForceOpenDoors>false</ForceOpenDoors>
</BennySettings>
Please help!
@knagar Please copy and paste the contents of your most recent "ScriptHookVDotNet" text document found in your directory (ex. ScriptHookVDotNet-2016-03-21) into a comment with your problem at the top so we can further investigate what your problem may be.
[12:55:42] [DEBUG] Created script domain 'ScriptDomain_DF6DBC2A'.
[12:55:42] [DEBUG] Loading scripts from 'E:\Steam Library\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_DF6DBC2A' ...
[12:55:42] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[12:55:42] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[12:55:42] [DEBUG] Starting 1 script(s) ...
[12:55:42] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_DF6DBC2A' ...
[12:55:47] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at nativeCall()
at GTA.Native.?A0xe506951e.NativeTask.Run()
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at BennysMotorworks.BennysMotorworks..ctor()
[13:16:47] [DEBUG] Created script domain 'ScriptDomain_90CE2E00'.
[13:16:47] [DEBUG] Loading scripts from 'E:\Steam Library\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_90CE2E00' ...
[13:16:47] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[13:16:47] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[13:16:48] [DEBUG] Starting 1 script(s) ...
[13:16:48] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_90CE2E00' ...
[13:16:51] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at nativeCall()
at GTA.Native.?A0xe506951e.NativeTask.Run()
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at BennysMotorworks.BennysMotorworks..ctor()
It's weird, the Benny's icon doesn't show up on the map, and when I go there the door opens but never cuts to the modification menu or to the fixed camera. What should I do?