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@sj storm This car is really nice looking in game, thanks! Been enjoying all the VehFuncs cars you've been putting out, they're all dope. Only issue with this one is the indicator lights are backwards - the right indicator lights up the left side and vice versa.
@Jridah that'd be dope! That's definitely one of the only visual bugs left. I'll send you all my meta stuff if you want so you can try this out on your own.
@Mangokillen I'm going to release my config soon, which includes an explanation on how to do this edit on your own. PM me and I can maybe help you there also. @Jridah I sent you a PM a lil while back, in case ya missed it. Here's a vid I made showing the SPAS-12 in action, ~8 min mark for the gun fight: https://youtu.be/T19ZChmLvgc
@Jridah I got something pretty sick I figured out recently using two of your gun models. The mod makes the Benelli M1014 and SPAS-12 replace the Heavy Shotgun and Assault Shotgun, changes their reload animations to the cool new Combat Shotgun's and a bunch of other things all with meta edits. The new reload animations work perfectly for these guns!!
It's a very very nice gun model, probably the best Carbine Rifle replacement despite some textures that could be improved. Nice job @_keegan_ ! @Mangokillen I am almost done with the meta edits you're looking for - I have it so you can use both the acog and the Trijicon MRDS sight. The thing I am still working on are the other meta edits that are needed for all of the weapons that share Scope Medium. But just sayin', it'll be coming soon. @Jridah whattup fam
@TimelordQ yea I see, I thought it might be intentional. But because I am using the script to fix SkateV, my player and skateboard are still visible (it removes the replaced character/bike as is intended). So I'd like the option to make the police act normally. I like to try to escape from them on my skateboard from time to time.
Sorry to spam your page, I found a bug(?) that while invisible all police vehicles are stuck driving in place, as soon as you go visible they immediately are able to move again. It looks very strange, but I tested it pretty thoroughly and it only effects police vehicles. Is this a part of the script to help you lose the cops? Could this be an option to disable in the ini? thanks again!
Hey what I requested above isn't even necessary! - I just found out if you bind the skateKey in SkateV to the same thing as keyToggleInvisibility the scripts work perfectly together. My only tiny nitpick is it'd be great to have an option to turn off notifications. Thanks again! @TimelordQ
@TimelordQ I love you for making this. I can confirm that this can be used as a hotfix for SkateV which has had its invisibility function bugged for a while. I wonder if you would be willing to make an option to allow the mod to always make the car / player invisible when the mod is turned on instead of having to press the button, would make it an even better fix so I wouldn't have to keep deactivating/activating the mod every time I fall off the skateboard. In any case BRAVO!! 5 stars for sure
@AR3NA sounds like these weapons are in the slot for the pistols