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I found the handling setting that levels it out:
<fSuspensionBiasFront value="0.30000" />
When set at 0.5 it makes the back end sit low, but 0.3 seems to be the magic number.
I found the handling setting that levels it out:
<fSuspensionBiasFront value="0.30000" />
When set at 0.5 it makes the back end sit low, but 0.3 seems to be the magic number.