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  • Gtao47

    @twelvemidnight12 Let me try again, Regarding 'not working': My engine supports standard http, https, absolute local paths C:\, and file:/// URIs. If you see a blank screen, it is a syntax error in your URL or a port conflict on your local host. Ensure ShowOnStart is true in your INI or you won't see anything until you hit the toggle key.

    6 jam yang lalu
  • Gtao47

    @lelac14 I am well aware that a localhost URL isn't globally accessible—I am asking for the string format to check for protocol mismatches (e.g., http:// vs file:///), port conflicts, or malformed syntax in the settings.ini. If you don't understand that basic troubleshooting involves verifying local endpoints and CORS headers, you shouldn't be lecturing me on what is 'impossible.'

    Regarding the 'crash': I have already addressed the DirectX swap chain instability in 0.2.4.2. When you probably spam-switched resolutions during runtime, you are forcing a buffer re-initialization that exceeds standard WDDM (Windows Display Driver Model) recovery times. On my 'potato' laptop, I optimize for real-world gameplay stability, not for users trying to break the engine by stress-testing the graphics driver's limits.

    6 jam yang lalu
  • Gtao47

    @twelvemidnight12 Hello, can you share the url you used? also can you check the local website if he is really working by accessing it through you normal browser ? also make sure that your html script is named "index.html".
    Also You can try pasting the file path directly in the url and you can load it locally.

    14 jam yang lalu
  • Gtao47
    Komentar yang disematkan

    If you encountered any crashes please downgrade to the previous stable version until I release a patch ASAP 🙏

    3 hari yang lalu
  • Gtao47

    @lelac14 I'm really sorry for the crash, can you downgrade to the previous version until I release a patch this weekend ? I'm really busy during the week !

    3 hari yang lalu
  • Gtao47

    @lelac14 Hello. It turned out to be a quick patch so i did it anyway, check the latest version 0.2.4.1. I appreciate your feedback, let me know if you have any other improvements ! ( The Api is still in work! )

    6 hari yang lalu
  • Gtao47

    @lelac14 Hello, i need to check the ability to doing that in Cef or I'll need to that indirectly. Don't expect any new updates until the end of this week because i'm a student and I just got back to the Uni !

    6 hari yang lalu
  • Gtao47

    @lelac14 Hello, can you check the latest update ? let me know if you had bugs !

    8 hari yang lalu
  • Gtao47

    @JoyLucien Yes, I am! It would require hooking into the existing DirectX device, identifying the target texture to swap, and converting the browser's pixel buffer into a texture — same approach as Hypnonema but with WebUI as the renderer. Definitely possible long-term, but not my current focus. Are you thinking of building something like that?

    8 hari yang lalu
  • Gtao47

    @JoyLucien CEF (the browser engine behind WebUI) supports WebGL, so 3D HTML rendering is technically possible. Not something I'm actively working on right now — current focus is stability, the API, and the in-game settings menu. But definitely an interesting direction for the future.

    8 hari yang lalu