Hey, nice work! Glad to see LODs on this release as well, big props to learning and implementing! Keep it up, hopefully we may see them on your earlier releases too.
@QuinCunx curious as it's not documented anywhere I can see, do you know what fBikeGroundSideFrictionMult and fBikeWheelGroundSideFrictionMult actually affect?
@13Stewartc Will do, it's when another player drives it so it's not at a set RPM, you get a lot of pitch distortion, i'll get a recording for you soon.
@T3rmina1Nerd_ Good stuff, keep it up
Hey, nice work! Glad to see LODs on this release as well, big props to learning and implementing! Keep it up, hopefully we may see them on your earlier releases too.
Great car, very good lore interpretation of the LFA.
Only issue I've found is the player sits a little high and with the roof line sometimes the top of their head clips through the roof
@LaPanne Engineering Unsure if you saw Jayke's message regarding the front wheel?
We like this
Always down for more Commercial/Utility vehicles, these look great!
@QuinCunx curious as it's not documented anywhere I can see, do you know what fBikeGroundSideFrictionMult and fBikeWheelGroundSideFrictionMult actually affect?
Remember seeing the WIP shots of this, hopefully LODs drop one day but this is very nicely done. Good stuff!
@13Stewartc Will do, it's when another player drives it so it's not at a set RPM, you get a lot of pitch distortion, i'll get a recording for you soon.
@13Stewartc Still hearing odd pitch shifting when the car is driving past from the NPC sounds