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@xcaps actually the ini files are eidtable however i dont recommend editing car files since they are accuratwly fitted, things like engine braking power and camera and gear ratios, they have all been tailored to match the real car, the idle RPM's need some work as some cars rest differently than 650-700 rpm, but other than that the manual transmission file is something that you may configure yourself based on the setup you have, and the ini file for the stop power cutting must be the same as mine (if you use it) otherwise it ruins torque in lower gears which is unnecessary
Once the mod was uploaded it was placed on misc category, i tried to shift it to vehicles in the past but didnt work so i swapped it back on misc, which is the main reason there are low downloads cause most users check vehicles and script files mostly, I will try that in my future upload to see if that works. Im also thinking of merged handling lines into one handling file however car names have to be specified in another text file to make finding the cars easier, or I might not merge the handling files, but I think merging it would be better, i just have to put lots of spacing in between the lines to avoid confusion
Its great you liked it, you know I did lots of effort to get them right as close as possible to a real life experience, everything there is researched, from how much 235 to 245 tire change in all 4 wheels affect the traction and how much does the 235/35 to 245/30 (lowering other right number) negatively affect contact path to the positive and negative effects of weight on traction, tire pressure difference, spring rates, body roll, brake force, the limit which brakes start to lock(traction dependent), brake piston size, count, rotor diameter, thickness and everything is calculated to be as realistic as possibe
And I think the reason it has low downloads by now is its wrongly placed in the misc category instead of vehicles, and I'm planning to merge the folders and put all files in a few seperate folders instead of too many confusing ones for easier installation
@Shamwill adding the car to my future to do list, going to do research on classics, thanks for your suggestion
@Shamwill thanks for your positivity, see if you want other cars "before 2014" to have handlings configured for them as Im currently working on cars from that era
@Aquaphobic the flag decreases drag by increasing the car's ride height as the car speeds up, kinda bugged the downforce system which cars especially hypercars compress down due to downforce like when not using the flags 08000000, the 8 number in the flags has something about new downfoce mechanics, which messes up its system, but it manages to eliminate curb boosting,
Btw I need proper links to contact you on discord, as links in the comments dont work, or maybe there is a link on your profile, somewhere?
@AADI22 of course
Driving Assists>cruise control settings
@AADI22 Driving Assists>ABS Settings>Flash Brake Lights
Another great mod, works fine, those who can't get it to work choose a car and set the settings to that specific car and change the x value to bring the glowing marker out of the wheels if your issue is improper placement
Just the thing is on rockstar editor, once the brakes are glowing it wont stop glowing untill you pause it and play it again, on continious playing on rockstar editor brakes stay hot even when they have cooled down in the actual game.