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@SLY95ZER says the one who did not make any fashion at all x) it took ten times more time for my mods than for all his crafts, if you like to eat shit, I feel sorry for you
@aallamy553 their protection also prohibits exporting the model back to odr, I don't use zmodeler at all, it's disgusting software, I use 3ds max. I won't tell you how I hacked the protection, but I think almost everyone knows this... The option is not too ideal, but it is possible.
I just don 't understand where did you put two more textures on which her hair and braids are depicted ? There should be another additional texture on the head and another texture on the body itself. I took them textures from a model from garry's mod to take a screenshot of how it should look. You pulled one texture on your whole head, it's clear that you tried to draw something in Photoshop so that the hair did not completely consist of skin, but did not finish it to the end.
As far as I know, only one texture can be applied to one mesh, so I suggest you just divide the model into four parts, for example head, hair, hands, access, and apply the correct texture to each of them so that everything is done humanly.
And I also can't understand why she has such long arms. It looks like the hands of a primate.
@aallamy553 what kind of nonsense are you writing ? you are missing two hair textures, you just pulled 1 texture on the whole mesh, don't you mind that the place of her hair is the texture of her skin ????
What is the original model? I just hacked the stupid OpenIV protection, it doesn't mean anything to me for a long time.
It doesn't seem to bother you at all that there should be two more hair textures on the model???
And yes, don't be surprised. Stupidity with a blocked model in openiv won't stop me. 😎
@Mozzie personally, I generally keep a separate offline assembly for modding, I don't want to lose an account that is tied to steam
@Mozzie Any change to the archives will also lead to a ban, the game checks the hash sum of the files.
@Krazyman for any version, but I remind you that when switching to online, you need to disable all addons, because. you will get banned
I beg you to stop littering this site with these low-quality models, it is clear that you do not know at least the basics of working with 3ds max and modeling in principle, from the beginning, get it, practice. Here's a screenshot for you, for the skeletal model to work correctly, the skeleton must be positioned correctly, relative to the proportions of the model itself, and you don't have a single joint that matches the joints of the model, I'm not saying that the pelvic bones are somewhere in the area of the knees, and the bones of the hands are in the air at all.
also inside the model, for some reason, there is still a copy of it, which is useless and rather not even correct.
@aallamy553 Well, at least look at your screenshot from 3ds max, your skeleton does not correspond to the proportions of the model, secondly, just sew the vertexes of the model and wrapped the vertex normals so that the model was not so angular.