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Pretty cool. Only critique is that the security guards would not have assault rifles. They'd have service pistols and at the most, maybe the ones near the vault would have shot guns, but not assault rifles.
Can you spawn actors inside of buildings. Because when I try to spawn them inside the "Humane Labs" they visually appear, but their "red blips" don't appear on the radar, nor do they actually function in the checkpoint. The mission ends as soon as I hit the checkpoint and they don't spawn during the actual test/run of the mission.
I'm sure I'm missing something, but I can't follow a process to see what I'm doing wrong.
(This is where a users manual would really come in handy)
Pretty cool mod.
My only issue is that there is no users manual.
For something this extensive and interactive, it should have a users manual that fully articulates the process of how the mod truly functions.
There are button/functions that are listed.
But for those of us who need to read a detailed, simply written process, those function keys do not show you how this mod really works.
There is more to the procedure involved that is not really explained other than through Youtube videos and even they don't fully explain it.
This is largely because the person in the video moves too fast, or is a very poor communicator with annoying speech impediments or think accents that make them hard to understand.
Some of them communicate in a convoluted way.
Or the really annoying thing with tutorial instructors....A lot of them have "herky jerky" movements when navigating through the UI - causing me to have to pause and replay the segment tons of times to figure out what they're doing.
If you have any time, could you please write out a users manual for this mod.
There are too many functions that have to be done a certain way and in a certain order which are not explained in the "readme" file.
Thanks. :-)