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@Tora Gamer
Listen, you can make everyone happy if you include the same features I mentioned in my longest comment on this post in your next car mod. Your cars are not quite 10/10 yet, but I'd give them a solid 8/10. The quality is really nice, and they look and move very well. Keep up the great work, and I'll be here for your next release. Keep making unique cars that aren’t yet available on GTA V mods.
If you've installed add-on cars in GTA V before but are having trouble with this one, follow these steps. These instructions apply specifically to the TORA car mod.
Download and Extract Files:
Install the car mod on your PC.
Open the downloaded file. You will see two folders: SP - Addon and FiveM.
Rename and Move Files:
Rename the SP - Addon folder to ToraScatPackDrag.
Move the ToraScatPackDrag folder to mods/update/x64/dlcpacks.
Edit setup2.xml:
Open the ToraScatPackDrag folder.
Inside the folder, find and open dlc.rpf.
Edit setup2.xml to match the following:
xml
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<?xml version="1.0" encoding="utf-8"?>
<SSetupData>
<deviceName>dlc_ToraScatPackDrag</deviceName>
<datFile>content.xml</datFile>
<timeStamp>7/31/2024 8:09:22 PM</timeStamp>
<nameHash>ToraScatPackDrag</nameHash>
<contentChangeSetGroups>
<Item>
<NameHash>GROUP_STARTUP</NameHash>
<ContentChangeSets>
<Item>ToraScatPackDrag_AUTOGEN</Item>
<Item>ToraScatPackDrag_UNLOCKS_AUTOGEN</Item>
</ContentChangeSets>
</Item>
</contentChangeSetGroups>
<type>EXTRACONTENT_COMPAT_PACK</type>
<order value="9" />
</SSetupData>
Edit content.xml:
Edit content.xml to match the following:
xml
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<?xml version="1.0" encoding="utf-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
<disabledFiles />
<includedXmlFiles />
<includedDataFiles />
<dataFiles>
<Item>
<filename>dlc_ToraScatPackDrag:/common/data/ai/vehiclelayouts.meta</filename>
<fileType>VEHICLE_LAYOUTS_FILE</fileType>
<locked value="false" />
<disabled value="true" />
<persistent value="true" />
<overlay value="true" />
</Item>
<Item>
<filename>dlc_ToraScatPackDrag:/common/data/levels/gta5/vehicles.meta</filename>
<fileType>VEHICLE_METADATA_FILE</fileType>
<locked value="false" />
<disabled value="true" />
<persistent value="true" />
<overlay value="true" />
</Item>
<Item>
<filename>dlc_ToraScatPackDrag:/common/data/carcols.meta</filename>
<fileType>CARCOLS_FILE</fileType>
<locked value="false" />
<disabled value="true" />
<persistent value="true" />
<overlay value="true" />
</Item>
<Item>
<filename>dlc_ToraScatPackDrag:/common/data/carvariations.meta</filename>
<fileType>VEHICLE_VARIATION_FILE</fileType>
<locked value="false" />
<disabled value="true" />
<persistent value="true" />
<overlay value="true" />
</Item>
<Item>
<filename>dlc_ToraScatPackDrag:/common/data/dlctext.meta</filename>
<fileType>TEXTFILE_METAFILE</fileType>
<locked value="false" />
<disabled value="true" />
<persistent value="true" />
<overlay value="true" />
</Item>
<Item>
<filename>dlc_ToraScatPackDrag:/common/data/handling.meta</filename>
<fileType>HANDLING_FILE</fileType>
<locked value="false" />
<disabled value="true" />
<persistent value="true" />
<overlay value="true" />
</Item>
<Item>
<filename>dlc_ToraScatPackDrag:/common/data/shop_vehicle.meta</filename>
<fileType>VEHICLE_SHOP_DLC_FILE</fileType>
<locked value="false" />
<disabled value="true" />
<persistent value="true" />
<overlay value="true" />
</Item>
<Item>
<filename>dlc_ToraScatPackDrag:/%PLATFORM%/levels/gta5/vehicles/vehicles.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="false" />
<disabled value="true" />
<persistent value="true" />
<overlay value="true" />
</Item>
<Item>
<filename>dlc_ToraScatPackDrag:/%PLATFORM%/levels/gta5/vehiclemods/ToraScatPackDrag_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="false" />
<disabled value="true" />
<persistent value="true" />
<overlay value="true" />
</Item>
</dataFiles>
<contentChangeSets>
<Item>
<changeSetName>ToraScatPackDrag_AUTOGEN</changeSetName>
<filesToEnable>
<Item>dlc_ToraScatPackDrag:/common/data/ai/vehiclelayouts.meta</Item>
<Item>dlc_ToraScatPackDrag:/common/data/levels/gta5/vehicles.meta</Item>
<Item>dlc_ToraScatPackDrag:/common/data/carcols.meta</Item>
<Item>dlc_ToraScatPackDrag:/common/data/carvariations.meta</Item>
<Item>dlc_ToraScatPackDrag:/common/data/dlctext.meta</Item>
<Item>dlc_ToraScatPackDrag:/common/data/handling.meta</Item>
<Item>dlc_ToraScatPackDrag:/common/data/shop_vehicle.meta</Item>
<Item>dlc_ToraScatPackDrag:/%PLATFORM%/levels/gta5/vehicles/vehicles.rpf</Item>
<Item>dlc_ToraScatPackDrag:/%PLATFORM%/levels/gta5/vehiclemods/ToraScatPackDrag_mods.rpf</Item>
</filesToEnable>
</Item>
</contentChangeSets>
<patchFiles />
</CDataFileMgr__ContentsOfDataFileXml>
Edit shop_vehicle.meta:
Go to common/data and edit shop_vehicle.meta to match the following:
xml
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<?xml version="1.0" encoding="utf-8"?>
<ShopVehicleDataArray>
<Vehicles>
<Item>
<lockHash>CU_VEH_ToraScatPackDrag</lockHash>
<modelNameHash>ToraScatPackDrag</modelNameHash>
<cost value="100"/>
<textLabel>ToraScatPackDrag</textLabel>
</Item>
</Vehicles>
</ShopVehicleDataArray>
Edit carvariations.meta:
In carvariations.meta, find <modelName>2020charger</modelName> and rename it to:
xml
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<modelName>ToraScatPackDrag</modelName>
Edit vehicles.meta:
In levels/gta5/vehicles.meta, find and edit:
xml
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<child>ToraScatPackDrag</child>
Update dlclist.xml:
Go to mods/update/update.rpf/common/data.
Edit dlclist.xml and add the following line at the end:
xml
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<Item>dlcpacks:\ToraScatPackDrag\</Item>
Save and Finalize:
After making all these changes, save the files.
@mob187 Thank you for identifying the problem and explaining how to fix it. I followed your advice, and it worked. I don't have any negative feelings towards Tora, but I agree that he should continue learning and be more careful, especially when it involves something his late friend liked or his late friend's dream car. Nice car, Tora!
Wow, that looks great, and the quality is impressive. I have a question: could you create a replacement version of King Von with Franklin? I've already replaced King Von with Franklin, but some parts of Frank's body are still visible. I understand that this might be time-consuming and require a lot of effort, so feel free to let me know if it's feasible.