That's why I link the source, so people can change it if they want to. Give it a try and see if you can get it to work. If not, let me know and I'll help you out.
All you'd really have to do is change all of the player references to bodyguard's or add a separate check for a bodyguard. Should not be hard. If you get stuck let me know and I'll help you out.
Version 1.2 Changelog:
Made the bomb automatically detonate if the player tries to leave the vehicle once the bomb has been activated.
Version 1.1 Changelog:
Added ability to increase or decrease the trigger speed of activation and detonation of the bomb.
Made the bomb react much faster.
Version 1.1 Changelog:
Added ability to increase or decrease the trigger speed of activation and detonation of the bomb.
Made the bomb react much faster.
@krissboo you can't really chat on github, it's not designed for that. Add me on steam if you want - 26BFD.
That's why I link the source, so people can change it if they want to. Give it a try and see if you can get it to work. If not, let me know and I'll help you out.
@krissboo The script specifically checks for the player, you can modify it to make it detect a bodyguard, the source is at https://github.com/MX-3/GTAV_MODS/blob/master/26B/26B_Speed.cs .
All you'd really have to do is change all of the player references to bodyguard's or add a separate check for a bodyguard. Should not be hard. If you get stuck let me know and I'll help you out.
Version 1.2 Changelog:
Made the bomb automatically detonate if the player tries to leave the vehicle once the bomb has been activated.
Version 1.1 Changelog:
Added ability to increase or decrease the trigger speed of activation and detonation of the bomb.
Made the bomb react much faster.
@krissboo Haha, you are welcome. Let me know if you would like to see anything added to the mod. I am open to suggestions and ideas.
Version 1.1 Changelog:
Added ability to increase or decrease the trigger speed of activation and detonation of the bomb.
Made the bomb react much faster.