pyloader (Python scripts for GTA V) [Enhanced and Legacy] 0.4
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7 hari yang lalu
PyloaderV allows you to run Python scripts in GTA V Enhanced and Legacy. Just create a .py file in the "scripts_py" folder, write your code, and launch the game.
Modify your scripts whenever you want and reload them in-game with F9 (configurable in Pyloader.ini).
The "scripts_py" folder includes several examples, You can delete all examples if you don't need them.
Requirements :
- .NET Framework 4.8 (or higher) -- included by default in Windows 10 (version >= 1903) and Windows 11
- GTA V Enhanced
- Script Hook V .NET Enhanced
- Python (optional)
Installation :
Simply place the following files/folders in your GTA V scripts folder:
- PyloaderV.dll
- PyloaderV.ini
- PyloaderV.pdb
- scripts_py (folder)
Changelog :
v0.4.1:
- bugfix for tutorialV0.4.html
v0.4:
- Added PyloaderV.log
- Script Priority: Control loading order with __priority__
- Lib Fix: Files in Lib/ are now detected during reload
- New Options: LogEnabled and LogMaxSizeKB in the .ini file
- Bug fixes and memory optimizations
v0.3.2:
- Added "for devs" folder and modification of the py_scripts folder
v0.3.1:
- Added Syntax_Guide.html file
Want to support the project?
If you like PyloaderV and want to support the project, you can do so via my BuyMeACoffee
Thank you all for your support!
Pertama diunggah: Selasa, 04 November 2025
Terakhir diperbarui: 3 hari yang lalu
Terakhir Diunduh: 13 menit yang lalu
28 Komentar
More mods by meumeuh007:
PyloaderV allows you to run Python scripts in GTA V Enhanced and Legacy. Just create a .py file in the "scripts_py" folder, write your code, and launch the game.
Modify your scripts whenever you want and reload them in-game with F9 (configurable in Pyloader.ini).
The "scripts_py" folder includes several examples, You can delete all examples if you don't need them.
Requirements :
- .NET Framework 4.8 (or higher) -- included by default in Windows 10 (version >= 1903) and Windows 11
- GTA V Enhanced
- Script Hook V .NET Enhanced
- Python (optional)
Installation :
Simply place the following files/folders in your GTA V scripts folder:
- PyloaderV.dll
- PyloaderV.ini
- PyloaderV.pdb
- scripts_py (folder)
Changelog :
v0.4.1:
- bugfix for tutorialV0.4.html
v0.4:
- Added PyloaderV.log
- Script Priority: Control loading order with __priority__
- Lib Fix: Files in Lib/ are now detected during reload
- New Options: LogEnabled and LogMaxSizeKB in the .ini file
- Bug fixes and memory optimizations
v0.3.2:
- Added "for devs" folder and modification of the py_scripts folder
v0.3.1:
- Added Syntax_Guide.html file
Want to support the project?
If you like PyloaderV and want to support the project, you can do so via my BuyMeACoffee
Thank you all for your support!
Pertama diunggah: Selasa, 04 November 2025
Terakhir diperbarui: 3 hari yang lalu
Terakhir Diunduh: 13 menit yang lalu
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Oh. My. Goodness. I'm trying to sort some non-coding things but man having that hot reload would be amazing! I can't remember if there was another one already for the c (but that usually requires compiling). May try to rewrite some of my other stuff with this and see how it turns out. Appreciate your efforts!
Kamis, 04 Desember 2025 -
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@meumeuh007 enjoying what Im seeing. A few things I came across - how limited is the library? I feel like I seen in your guide function.calls are supported but some of the ones I tried to quickly test had no results, the .NET convenience method seemed to work though.
i.e.
camShakeTrue = Function.Call(Hash.IS_GAMEPLAY_CAM_SHAKING)
Screen.ShowSubtitle(str(camShakeTrue))
No dice. But if I write itcamShakeTrue = GameplayCamera.IsShaking
Screen.ShowSubtitle(str(camShakeTrue))
works no problem.Also, being a noob, the helpfulness that visual studio provides for shvdn dot notation (helps me figure out whats available and what isn't). Is there a way to setup either vb or something else that would act similarly?
Rabu, 10 Desember 2025 -
@dimedius Hi, thanks for the feedback. Regarding camShake, you need to add [bool]
Function.Call[bool](Hash.IS_GAMEPLAY_CAM_SHAKING)
instead of:
camShakeTrue = Function.Call(Hash.IS_GAMEPLAY_CAM_SHAKING)
because otherwise Function.Call returns None/Void.This is due to IronPython, which sometimes has trouble guessing the return value, as Python is a dynamic language and not a static one.
As for VSCode, I'm currently working on making it compatible with autocompletion.
Rabu, 10 Desember 2025 -
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Salut, c’est sûrement une question bête mais en gros si je fais Faire un script python part chatGPT ce script sera en mesure de le lancer ?
Jumat, 12 Desember 2025 -
@Tony86100 yes, review the provided syntax guide and samples and let chatgpt know about this project.
Sabtu, 13 Desember 2025 -
wait this only works on enhnaced oh damn cn u add legacy compatiblity
Kamis, 18 Desember 2025 -
@Aztecz8798 It says “enhanced,” but normally it should be compatible with both versions.
Selasa, 23 Desember 2025 -
all my phone contacts disappear when using this on legacy. @meumeuh007 where did the seperate legacy version go?
8 hari yang lalu -
@mitto_backup Do you have any other mods besides pyloader? If so, which ones? And did you download shvdn from the link?
7 hari yang lalu -
@meumeuh007 Hey man i actually solved this by downloaded a newer version of ifruitaddon i guess mine was pretty outdated
7 hari yang lalu -
are there any examples of a python script successfully adding a working contact to the phone via ifruitaddon2.dll ?
7 hari yang lalu -
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@meumeuh007 First off, thanks a lot for this!
I'm using the latest version of this mod but I'm still having issues with the example kill counter script you provided with the download.First, I'm getting:
'[2026-01-03 12:51:12] [ERROR] Load KillCounter.py: No module named 'Lib.utils''So I move the notify method to the main file but it's still not working with
'[2026-01-03 12:52:15] [ERROR] Tick KillCounter.py: expected Array[Model], got list'I don't have any other mods installed in my game other than this mod. Do you know what the problem could be?
I'm on GTA 5 Enhanced and version is: VER_EN_1_0_1013_17
17 jam yang lalu -

0.4 update:
You can now control the priority of file generation with __priority__.
Example:
file1.py __priority__ = 2
file2.py __priority__ = 1
In this example, file2.py will be executed before file1.py because its priority is higher (the number is lower).