SimpleGangWar 2.3.3
18.179
146
18.179
146
Grand Theft Auto V script to create a basic battle between two teams.
This script is inspired in Kerosini's Gang War script. The focus of my script is to provide a similar simple script to create instant battles, while providing new customizable settings.
Requirements: ScriptHookV & ScriptHookVDotNet
Installation: extract SimpleGangWar.cs & SimpleGangWar.ini in your scripts folder
Getting started: the unique hotkey (B by default) is used to pass through all the steps to setup the battle scenario. You will see instructions in-game.
During battle, press B twice to stop the battle, or press N to pause/resume peds from spawning.
About SimpleGangWar.ini settings: more info on Github repository or README.txt file
This script is inspired in Kerosini's Gang War script. The focus of my script is to provide a similar simple script to create instant battles, while providing new customizable settings.
Requirements: ScriptHookV & ScriptHookVDotNet
Installation: extract SimpleGangWar.cs & SimpleGangWar.ini in your scripts folder
Getting started: the unique hotkey (B by default) is used to pass through all the steps to setup the battle scenario. You will see instructions in-game.
During battle, press B twice to stop the battle, or press N to pause/resume peds from spawning.
About SimpleGangWar.ini settings: more info on Github repository or README.txt file
Pertama diunggah: Sabtu, 25 April 2020
Terakhir diperbarui: Minggu, 11 Juli 2021
Terakhir Diunduh: 2 jam yang lalu
All Versions
152 Komentar
More mods by EnforcerZhukov:
Grand Theft Auto V script to create a basic battle between two teams.
This script is inspired in Kerosini's Gang War script. The focus of my script is to provide a similar simple script to create instant battles, while providing new customizable settings.
Requirements: ScriptHookV & ScriptHookVDotNet
Installation: extract SimpleGangWar.cs & SimpleGangWar.ini in your scripts folder
Getting started: the unique hotkey (B by default) is used to pass through all the steps to setup the battle scenario. You will see instructions in-game.
During battle, press B twice to stop the battle, or press N to pause/resume peds from spawning.
About SimpleGangWar.ini settings: more info on Github repository or README.txt file
This script is inspired in Kerosini's Gang War script. The focus of my script is to provide a similar simple script to create instant battles, while providing new customizable settings.
Requirements: ScriptHookV & ScriptHookVDotNet
Installation: extract SimpleGangWar.cs & SimpleGangWar.ini in your scripts folder
Getting started: the unique hotkey (B by default) is used to pass through all the steps to setup the battle scenario. You will see instructions in-game.
During battle, press B twice to stop the battle, or press N to pause/resume peds from spawning.
About SimpleGangWar.ini settings: more info on Github repository or README.txt file
Pertama diunggah: Sabtu, 25 April 2020
Terakhir diperbarui: Minggu, 11 Juli 2021
Terakhir Diunduh: 2 jam yang lalu
2.3.1 changelog:
Add option to limit how many peds spawn per team
Add NeutralPlayer setting
@EnforcerZhukov It worked at first. But then it's not work again. I've already use latest GTA V version and my ScriptHookV and ScriptHookVDotNet are updated too.
@Shred what problem are you having? I just tried with updated original GTA V and latest ScriptHookV and ScriptHookVDotNet, and seems to keep working fine.
@EnforcerZhukov Sorry i'm late to reply, it doesn't work even without other mod on my game.
@EnforcerZhukov He is right. There are malfunctions happening with the mod. Possible scenarios are usually like in below:
1- enemy doesn't spawn, allies do spawn though but they go on idle mode since there is no enemy
2- none of them spawn
3- enemies do not respawn
in such moments, you can't end the war and start again too. I have to restart scripthook all over again to make it work. However, when i do that, blips in navigation still remains.
@GeroX because unlisted ped dont work like Cartel Guard 2,Cartel Guard this ped are from Cayo perico heist, please fix new added peds @EnforcerZhukov
@EnforcerZhukov unlisted ped dont work and even they are not updated in your ped list https://github.com/crosire/scripthookvdotnet/blob/d1827497495567d810986aa752f8d903853088fd/source/scripting_v2/GTA.Native/PedHash.cs
Like Cartel Guard 2,Cartel Guard
LINK: ( https://wiki.rage.mp/index.php?title=Peds#:~:text=g_m_m_cartelguards_01 )
another ped link: ( https://wiki.rage.mp/index.php?title=Peds#:~:text=g_m_m_cartelguards_02 )
These peds are from Cayo perico heist,
Please fix the newly added peds.
@Aniruddhagp Right, my bad, that link is outdated. Check this other link that is updated whenever ScriptHookVDotNet gets updated:
https://github.com/crosire/scripthookvdotnet/blob/main/source/scripting_v2/GTA.Native/PedHash.cs
The "g_m_m_cartelguards_01" appears as "CartelGuards01GMM"
@EnforcerZhukov Thanks for the reply buddy, this mod is super hot, any guess of the latest update of ScriptHookVDotNet coming 👍🏻👍🏻😄
@EnforcerZhukov This script is not working with the new gta 5 version 1.0.2845.0
Script work properly with default installation like no edit with config 100% work fine
But,
Like problem Occur
when we edit the config file
like mine, I edit this
//Learn more about these settings in the mod repository: https://github.com/David-Lor/GTAV-SimpleGangWar#settings
[ENEMY_TEAM]
Models=Lost01GFY,Vagos01GFY
Weapons=AssaultRifle, CompactRifle, Pistol, CombatPistol, SNSPistol, VintagePistol, APPistol, Pistol50, MicroSMG, DoubleActionRevolver, MiniSMG, MicroSMG, PumpShotgun
Health=120
Armor=0
Accuracy=10
CombatMovement=offensive
CombatRange=far
MaxPeds=15
[ALLIED_TEAM]
Models=0
Weapons=CarbineRifle, CombatPistol, HeavyPistol, SMG, SMGMk2, Revolver, RevolverMk2, PumpShotgun, PumpShotgunMk2, CarbineRifleMk2, AdvancedRifle, CombatPDW, SpecialCarbine, SpecialCarbineMk2
Health=120
Armor=50
Accuracy=10
CombatMovement=defensive
CombatRange=far
MaxPeds=15
[SETTINGS]
Hotkey=B
SpawnHotkey=N
MaxPedsPerTeam=15
NoWantedLevel=true
ShowBlipsOnPeds=true
DropWeaponOnDead=false
RemoveDeadPeds=true
RunToSpawnpoint=true
ProcessOtherRelationshipGroups=false
SpawnpointFloodLimitPeds=10
SpawnpointFloodLimitDistance=8
IdleInterval=500
BattleInterval=100
yes, along with other peds if we add or remove them
all scripts are up to date of mine.
Even though I downgrade my game to the last version where this script was working fine. Problem occurs.
please need your help or solution for it
@EnforcerZhukov
please find it because this script or mod is super dope for scenes for videos or gameplay for other do
@Aniruddhagp Why is Models=0 on ALLIED_TEAM?
@EnforcerZhukov Because My main character player zero fights with enemies only. As for my story scene, Michael gets into a fight with the vagos gang, or lost mc, ballas, etc, so this thing works for me in past with the same config as above but now it doesn't.
and ya I already try with the default config by changing the ENEYM team to VAGOS and BALLAS
ALLIED_TEAM default setting with all peds but then too same brother same error.
The thing is before this GTA 5 update this script was working perfectly only the unlisted character were not spawning like you said ScriptHookdot net need to be updated.
YA!!!! I hope you got this error or game fault
@Aniruddhagp My guess is that's why it's failing for you. Instead of setting Models=0, try setting at least one existing model there, and then set MaxPeds=0 for the ALLIED_TEAM
Can add-on pad be used?
they are fuckn standing many of them and just 3 or 4 go to fight😢
i want buy mod from you but I need it full no bulsht
@EnforcerZhukov Is there any way to put them inside of vehicles if not do u plan on adding them.
Hi,
If there is any way to use (as allied or enemies) the NPCs added using Addonpeds Editor, please?
If we can use "uint" straightway - could it be possible to read "uint" for NPCs added using Addonpeds?
Apart of this small issue the mod is still great!
Thank you!
how new CartelGoons01 ?
bro, it's really hard to give a name, why not just use the default name like for example I want to add, "s_m_y_blackops_01", how do I adjust it to the name you created in the script? I'm confused
The script doesn't work, pressing B doesn't do anything. Does this mod work with the nightly builds of SHVDN?