Roleplay XP System (Looting & Inventory System, Buy & Sell System, Usable Items, Dynamic Hud & Icons) 1.3
1.720
21
1.720
21
SUMMARY:
[]LEVELING & XP SYSTEM
[]RANK TITLES
[]DAILY DOMINANT ACTION TITLES
[]LEVEL-UP UPGRADE & REWARDS
[]LOOTABLE ITEMS
[]USABLE ITEMS
[]BUY & SELL
[]DYNAMIC HUD & ICONS
[]STATUS & STATISTIC LEDGER MENU
[]COMPREHENSIVE MENUS
[]DAILY STATUS & STATISTIC
[]ALL CHARACTER SUPPORT
[]CONTROLLER SUPPORT
[]ANIMATION & VISUALS
[]DIRECT AND INDIRECT LORE
(Heads-up: This part is only a small section of the whole script. See the V1.3 log below for the other full details.)
XP system that turns normal GTA stuff into progression.
Kills, deaths, and money increase or decrease will give XP.
You will be Leveling up, earn rank titles, and get paid just for playing the game the way you already do.
Works great with Mods that have heavy gunfight encounter, and economy Mods that have fast paced money transactions.
------Controls (default)(configurable)------
Open Ledger: (keyboard = U) (controller = left button & Dpad down)
Open upgrades: no keys, it only appear every level-up
------Installation------
Put the DLL, PDB and all INI Files inside the scripts folder. .
------Requirements------
LemonUI SHVDN3 (latest)
ScriptHook V
ScriptHookVDotNet 3 (latest nightly version)
------The system------
XP system
Levels & Rank titles (10k XP between levels)
XP multipliers (an option to choose 1 upgrade every level-up)
Ledger (just an openable menu to show status and statistic)
every 8 in-game hours, actions are tallied and you get an XP total and its equivalent money reward.
------What gives XP:------
Kills:
Enemy, cops, gangs, random shootouts, animal hunting --- if you drop someone, it counts.
Wasted & Busted :
Yeah, even dying and surrendering gives XP. But dont die too much.lol
Money earned:
Selling mod, flip drugs, gamble, trade stocks mods. If money goes up, you get XP. Amount doesnt matter.
Money spent & lost:
Same thing. Buying items,investing, fines, penalties, --- you get XP.
CHANGELOG:
V1.3
-OVERHAUL ADDITIONS-
LOOTING AND INVENTORY SYSTEM
-Loot a wide variety of new items from killed cops, enemies, and peds.
-Some items are specific to cops, same with normal peds.
-Loot drops have probability.
-Loot bodies by taking their usual drops like guns or money, then other items will be automatically looted.
-Looted items are usable and saleable.
-Items can be accessed via your Ledger Menu (key = U), under INVENTORY.
-Categorized inventory items.
-Quick access item category (these are items you usually use in gameplay).
-Loot count is added to statistics and interval reports.
-Losing half of your inventory items if you are wasted.
-Losing all of your inventory items if you are busted.
USABLE/FUNCTIONAL AND SALEABLE ITEMS
-Several items are usable and have effects on health, armor, movement, visuals, and gameplay.
-Most items are designed to help you in battle gameplay (enhance player or manipulate events/technology hacking, etc.).
-Some items can help you in buy & sell (manipulate prices, suppliers, customers).
-Food items are usable and have effects.
-Weeds and narcotics are usable and have effects.
-Several items like weed and narcotics have fun visual effects with animations.
-Assorted Black Market items are usable and have effects.
-Some items are connected to each other (for example, you can only use Item 1 if you use Item 2 first, or remove an effect using another item).
-All item effects and durations are tweaked to balance gameplay and avoid easy or boring gameplay (some items have shorter duration, so you need to buy more to use them longer, spend more money, and have more reason to grind).
-Several items have no effects and are only for selling purposes.
-Some items are loot-only and cannot be purchased.
-Almost all items are saleable to any peds others can only be sold to specific peds (The Craiglist Guy and his runners).
-Several items have lore descriptions and listed effects.
-Watch out for fun special items.
BUY & SELL SYSTEM
-The Craiglist Guy is a shady merchant of shady and normal items. He also has runners around LS.
-Most items are purchasable from suppliers (The Craiglist Guy).
-You can buy from him and his runners at a base price, then resell to normal peds for profit.
-You can refund your items for half price.
-You can sell your looted items to The Craiglist Guy for half price (especially items restricted from normal peds).
-Item prices are based on real-world estimates and converted to GTA V economy, hence the inflation.
-Buy and sell economy is tweaked for balanced gameplay.
-Customer engagement probability (some customers buy once, twice, thrice, or not at all. Using a perfume item guarantees a 5x buying boost and can increase profit higher than usual markup).
-Police alert / 3 wanted stars if you buy or sell too many illegal items like narcotics, weeds, and black market items (improved probability system, unpredictable but balanced).
-Better ped animations when selling (they stop and face you wherever you are positioned).
-Controller support for engaging with suppliers and customers (menu opening).
NEW UPGRADES & REWARDS WHEN LEVELING UP
-Different food package reward options.
-Health upgrade option (permanently plus 1 to player maximum health).
-Upgrade perfume item duration (very small increase to avoid imbalance and exploits).
DAILY DOMINANT ACTION TITLES SYSTEM
-Player titles based on how severe your dominant actions are within 8 hours.
-Mixed title system: Economic titles, Battle titles, and Looting titles (rare). These are combined, mostly the main two. Example: if you do nothing then Economic = "Idle-Digits", Battle = "Observer", Result = "Idle-Digits Observer".
-Some actions automatically determine your title (like being wasted, surrendering, or escaping five stars). Each has its own guaranteed title if it happens.
DYNAMIC HUD & ICONS
-Dynamic icons and HUD for health and armor status.
-Dynamic icons and HUD for item effects/duration (only when used).
-Dynamic icons and HUD for rank titles and level. (different icons for each ranks)
-Dynamic icons and HUD for Daily Dominant Action titles.(different icons for each Daily Dominant Action titles)
V1.2
Fixed the issue where the Life Ledger menu is triggered by the wrong keys, such as (S) and (Mouse Aim). The issue is resolved and controller support remains intact, the keyboard key (U) still works as intended.
V1.1
-controller support (left button & Dpad down) to open Life Ledger
-Michael & Trevor support
-added new ways to earn XP: 5 star escape will give a staggering 500 XP.
-high multiplier upgrade for 5 star escape (El Chapo)
[]LEVELING & XP SYSTEM
[]RANK TITLES
[]DAILY DOMINANT ACTION TITLES
[]LEVEL-UP UPGRADE & REWARDS
[]LOOTABLE ITEMS
[]USABLE ITEMS
[]BUY & SELL
[]DYNAMIC HUD & ICONS
[]STATUS & STATISTIC LEDGER MENU
[]COMPREHENSIVE MENUS
[]DAILY STATUS & STATISTIC
[]ALL CHARACTER SUPPORT
[]CONTROLLER SUPPORT
[]ANIMATION & VISUALS
[]DIRECT AND INDIRECT LORE
(Heads-up: This part is only a small section of the whole script. See the V1.3 log below for the other full details.)
XP system that turns normal GTA stuff into progression.
Kills, deaths, and money increase or decrease will give XP.
You will be Leveling up, earn rank titles, and get paid just for playing the game the way you already do.
Works great with Mods that have heavy gunfight encounter, and economy Mods that have fast paced money transactions.
------Controls (default)(configurable)------
Open Ledger: (keyboard = U) (controller = left button & Dpad down)
Open upgrades: no keys, it only appear every level-up
------Installation------
Put the DLL, PDB and all INI Files inside the scripts folder. .
------Requirements------
LemonUI SHVDN3 (latest)
ScriptHook V
ScriptHookVDotNet 3 (latest nightly version)
------The system------
XP system
Levels & Rank titles (10k XP between levels)
XP multipliers (an option to choose 1 upgrade every level-up)
Ledger (just an openable menu to show status and statistic)
every 8 in-game hours, actions are tallied and you get an XP total and its equivalent money reward.
------What gives XP:------
Kills:
Enemy, cops, gangs, random shootouts, animal hunting --- if you drop someone, it counts.
Wasted & Busted :
Yeah, even dying and surrendering gives XP. But dont die too much.lol
Money earned:
Selling mod, flip drugs, gamble, trade stocks mods. If money goes up, you get XP. Amount doesnt matter.
Money spent & lost:
Same thing. Buying items,investing, fines, penalties, --- you get XP.
CHANGELOG:
V1.3
-OVERHAUL ADDITIONS-
LOOTING AND INVENTORY SYSTEM
-Loot a wide variety of new items from killed cops, enemies, and peds.
-Some items are specific to cops, same with normal peds.
-Loot drops have probability.
-Loot bodies by taking their usual drops like guns or money, then other items will be automatically looted.
-Looted items are usable and saleable.
-Items can be accessed via your Ledger Menu (key = U), under INVENTORY.
-Categorized inventory items.
-Quick access item category (these are items you usually use in gameplay).
-Loot count is added to statistics and interval reports.
-Losing half of your inventory items if you are wasted.
-Losing all of your inventory items if you are busted.
USABLE/FUNCTIONAL AND SALEABLE ITEMS
-Several items are usable and have effects on health, armor, movement, visuals, and gameplay.
-Most items are designed to help you in battle gameplay (enhance player or manipulate events/technology hacking, etc.).
-Some items can help you in buy & sell (manipulate prices, suppliers, customers).
-Food items are usable and have effects.
-Weeds and narcotics are usable and have effects.
-Several items like weed and narcotics have fun visual effects with animations.
-Assorted Black Market items are usable and have effects.
-Some items are connected to each other (for example, you can only use Item 1 if you use Item 2 first, or remove an effect using another item).
-All item effects and durations are tweaked to balance gameplay and avoid easy or boring gameplay (some items have shorter duration, so you need to buy more to use them longer, spend more money, and have more reason to grind).
-Several items have no effects and are only for selling purposes.
-Some items are loot-only and cannot be purchased.
-Almost all items are saleable to any peds others can only be sold to specific peds (The Craiglist Guy and his runners).
-Several items have lore descriptions and listed effects.
-Watch out for fun special items.
BUY & SELL SYSTEM
-The Craiglist Guy is a shady merchant of shady and normal items. He also has runners around LS.
-Most items are purchasable from suppliers (The Craiglist Guy).
-You can buy from him and his runners at a base price, then resell to normal peds for profit.
-You can refund your items for half price.
-You can sell your looted items to The Craiglist Guy for half price (especially items restricted from normal peds).
-Item prices are based on real-world estimates and converted to GTA V economy, hence the inflation.
-Buy and sell economy is tweaked for balanced gameplay.
-Customer engagement probability (some customers buy once, twice, thrice, or not at all. Using a perfume item guarantees a 5x buying boost and can increase profit higher than usual markup).
-Police alert / 3 wanted stars if you buy or sell too many illegal items like narcotics, weeds, and black market items (improved probability system, unpredictable but balanced).
-Better ped animations when selling (they stop and face you wherever you are positioned).
-Controller support for engaging with suppliers and customers (menu opening).
NEW UPGRADES & REWARDS WHEN LEVELING UP
-Different food package reward options.
-Health upgrade option (permanently plus 1 to player maximum health).
-Upgrade perfume item duration (very small increase to avoid imbalance and exploits).
DAILY DOMINANT ACTION TITLES SYSTEM
-Player titles based on how severe your dominant actions are within 8 hours.
-Mixed title system: Economic titles, Battle titles, and Looting titles (rare). These are combined, mostly the main two. Example: if you do nothing then Economic = "Idle-Digits", Battle = "Observer", Result = "Idle-Digits Observer".
-Some actions automatically determine your title (like being wasted, surrendering, or escaping five stars). Each has its own guaranteed title if it happens.
DYNAMIC HUD & ICONS
-Dynamic icons and HUD for health and armor status.
-Dynamic icons and HUD for item effects/duration (only when used).
-Dynamic icons and HUD for rank titles and level. (different icons for each ranks)
-Dynamic icons and HUD for Daily Dominant Action titles.(different icons for each Daily Dominant Action titles)
V1.2
Fixed the issue where the Life Ledger menu is triggered by the wrong keys, such as (S) and (Mouse Aim). The issue is resolved and controller support remains intact, the keyboard key (U) still works as intended.
V1.1
-controller support (left button & Dpad down) to open Life Ledger
-Michael & Trevor support
-added new ways to earn XP: 5 star escape will give a staggering 500 XP.
-high multiplier upgrade for 5 star escape (El Chapo)
Pertama diunggah: Kamis, 18 Desember 2025
Terakhir diperbarui: 10 hari yang lalu
Terakhir Diunduh: 3 menit yang lalu
33 Komentar
SUMMARY:
[]LEVELING & XP SYSTEM
[]RANK TITLES
[]DAILY DOMINANT ACTION TITLES
[]LEVEL-UP UPGRADE & REWARDS
[]LOOTABLE ITEMS
[]USABLE ITEMS
[]BUY & SELL
[]DYNAMIC HUD & ICONS
[]STATUS & STATISTIC LEDGER MENU
[]COMPREHENSIVE MENUS
[]DAILY STATUS & STATISTIC
[]ALL CHARACTER SUPPORT
[]CONTROLLER SUPPORT
[]ANIMATION & VISUALS
[]DIRECT AND INDIRECT LORE
(Heads-up: This part is only a small section of the whole script. See the V1.3 log below for the other full details.)
XP system that turns normal GTA stuff into progression.
Kills, deaths, and money increase or decrease will give XP.
You will be Leveling up, earn rank titles, and get paid just for playing the game the way you already do.
Works great with Mods that have heavy gunfight encounter, and economy Mods that have fast paced money transactions.
------Controls (default)(configurable)------
Open Ledger: (keyboard = U) (controller = left button & Dpad down)
Open upgrades: no keys, it only appear every level-up
------Installation------
Put the DLL, PDB and all INI Files inside the scripts folder. .
------Requirements------
LemonUI SHVDN3 (latest)
ScriptHook V
ScriptHookVDotNet 3 (latest nightly version)
------The system------
XP system
Levels & Rank titles (10k XP between levels)
XP multipliers (an option to choose 1 upgrade every level-up)
Ledger (just an openable menu to show status and statistic)
every 8 in-game hours, actions are tallied and you get an XP total and its equivalent money reward.
------What gives XP:------
Kills:
Enemy, cops, gangs, random shootouts, animal hunting --- if you drop someone, it counts.
Wasted & Busted :
Yeah, even dying and surrendering gives XP. But dont die too much.lol
Money earned:
Selling mod, flip drugs, gamble, trade stocks mods. If money goes up, you get XP. Amount doesnt matter.
Money spent & lost:
Same thing. Buying items,investing, fines, penalties, --- you get XP.
CHANGELOG:
V1.3
-OVERHAUL ADDITIONS-
LOOTING AND INVENTORY SYSTEM
-Loot a wide variety of new items from killed cops, enemies, and peds.
-Some items are specific to cops, same with normal peds.
-Loot drops have probability.
-Loot bodies by taking their usual drops like guns or money, then other items will be automatically looted.
-Looted items are usable and saleable.
-Items can be accessed via your Ledger Menu (key = U), under INVENTORY.
-Categorized inventory items.
-Quick access item category (these are items you usually use in gameplay).
-Loot count is added to statistics and interval reports.
-Losing half of your inventory items if you are wasted.
-Losing all of your inventory items if you are busted.
USABLE/FUNCTIONAL AND SALEABLE ITEMS
-Several items are usable and have effects on health, armor, movement, visuals, and gameplay.
-Most items are designed to help you in battle gameplay (enhance player or manipulate events/technology hacking, etc.).
-Some items can help you in buy & sell (manipulate prices, suppliers, customers).
-Food items are usable and have effects.
-Weeds and narcotics are usable and have effects.
-Several items like weed and narcotics have fun visual effects with animations.
-Assorted Black Market items are usable and have effects.
-Some items are connected to each other (for example, you can only use Item 1 if you use Item 2 first, or remove an effect using another item).
-All item effects and durations are tweaked to balance gameplay and avoid easy or boring gameplay (some items have shorter duration, so you need to buy more to use them longer, spend more money, and have more reason to grind).
-Several items have no effects and are only for selling purposes.
-Some items are loot-only and cannot be purchased.
-Almost all items are saleable to any peds others can only be sold to specific peds (The Craiglist Guy and his runners).
-Several items have lore descriptions and listed effects.
-Watch out for fun special items.
BUY & SELL SYSTEM
-The Craiglist Guy is a shady merchant of shady and normal items. He also has runners around LS.
-Most items are purchasable from suppliers (The Craiglist Guy).
-You can buy from him and his runners at a base price, then resell to normal peds for profit.
-You can refund your items for half price.
-You can sell your looted items to The Craiglist Guy for half price (especially items restricted from normal peds).
-Item prices are based on real-world estimates and converted to GTA V economy, hence the inflation.
-Buy and sell economy is tweaked for balanced gameplay.
-Customer engagement probability (some customers buy once, twice, thrice, or not at all. Using a perfume item guarantees a 5x buying boost and can increase profit higher than usual markup).
-Police alert / 3 wanted stars if you buy or sell too many illegal items like narcotics, weeds, and black market items (improved probability system, unpredictable but balanced).
-Better ped animations when selling (they stop and face you wherever you are positioned).
-Controller support for engaging with suppliers and customers (menu opening).
NEW UPGRADES & REWARDS WHEN LEVELING UP
-Different food package reward options.
-Health upgrade option (permanently plus 1 to player maximum health).
-Upgrade perfume item duration (very small increase to avoid imbalance and exploits).
DAILY DOMINANT ACTION TITLES SYSTEM
-Player titles based on how severe your dominant actions are within 8 hours.
-Mixed title system: Economic titles, Battle titles, and Looting titles (rare). These are combined, mostly the main two. Example: if you do nothing then Economic = "Idle-Digits", Battle = "Observer", Result = "Idle-Digits Observer".
-Some actions automatically determine your title (like being wasted, surrendering, or escaping five stars). Each has its own guaranteed title if it happens.
DYNAMIC HUD & ICONS
-Dynamic icons and HUD for health and armor status.
-Dynamic icons and HUD for item effects/duration (only when used).
-Dynamic icons and HUD for rank titles and level. (different icons for each ranks)
-Dynamic icons and HUD for Daily Dominant Action titles.(different icons for each Daily Dominant Action titles)
V1.2
Fixed the issue where the Life Ledger menu is triggered by the wrong keys, such as (S) and (Mouse Aim). The issue is resolved and controller support remains intact, the keyboard key (U) still works as intended.
V1.1
-controller support (left button & Dpad down) to open Life Ledger
-Michael & Trevor support
-added new ways to earn XP: 5 star escape will give a staggering 500 XP.
-high multiplier upgrade for 5 star escape (El Chapo)
[]LEVELING & XP SYSTEM
[]RANK TITLES
[]DAILY DOMINANT ACTION TITLES
[]LEVEL-UP UPGRADE & REWARDS
[]LOOTABLE ITEMS
[]USABLE ITEMS
[]BUY & SELL
[]DYNAMIC HUD & ICONS
[]STATUS & STATISTIC LEDGER MENU
[]COMPREHENSIVE MENUS
[]DAILY STATUS & STATISTIC
[]ALL CHARACTER SUPPORT
[]CONTROLLER SUPPORT
[]ANIMATION & VISUALS
[]DIRECT AND INDIRECT LORE
(Heads-up: This part is only a small section of the whole script. See the V1.3 log below for the other full details.)
XP system that turns normal GTA stuff into progression.
Kills, deaths, and money increase or decrease will give XP.
You will be Leveling up, earn rank titles, and get paid just for playing the game the way you already do.
Works great with Mods that have heavy gunfight encounter, and economy Mods that have fast paced money transactions.
------Controls (default)(configurable)------
Open Ledger: (keyboard = U) (controller = left button & Dpad down)
Open upgrades: no keys, it only appear every level-up
------Installation------
Put the DLL, PDB and all INI Files inside the scripts folder. .
------Requirements------
LemonUI SHVDN3 (latest)
ScriptHook V
ScriptHookVDotNet 3 (latest nightly version)
------The system------
XP system
Levels & Rank titles (10k XP between levels)
XP multipliers (an option to choose 1 upgrade every level-up)
Ledger (just an openable menu to show status and statistic)
every 8 in-game hours, actions are tallied and you get an XP total and its equivalent money reward.
------What gives XP:------
Kills:
Enemy, cops, gangs, random shootouts, animal hunting --- if you drop someone, it counts.
Wasted & Busted :
Yeah, even dying and surrendering gives XP. But dont die too much.lol
Money earned:
Selling mod, flip drugs, gamble, trade stocks mods. If money goes up, you get XP. Amount doesnt matter.
Money spent & lost:
Same thing. Buying items,investing, fines, penalties, --- you get XP.
CHANGELOG:
V1.3
-OVERHAUL ADDITIONS-
LOOTING AND INVENTORY SYSTEM
-Loot a wide variety of new items from killed cops, enemies, and peds.
-Some items are specific to cops, same with normal peds.
-Loot drops have probability.
-Loot bodies by taking their usual drops like guns or money, then other items will be automatically looted.
-Looted items are usable and saleable.
-Items can be accessed via your Ledger Menu (key = U), under INVENTORY.
-Categorized inventory items.
-Quick access item category (these are items you usually use in gameplay).
-Loot count is added to statistics and interval reports.
-Losing half of your inventory items if you are wasted.
-Losing all of your inventory items if you are busted.
USABLE/FUNCTIONAL AND SALEABLE ITEMS
-Several items are usable and have effects on health, armor, movement, visuals, and gameplay.
-Most items are designed to help you in battle gameplay (enhance player or manipulate events/technology hacking, etc.).
-Some items can help you in buy & sell (manipulate prices, suppliers, customers).
-Food items are usable and have effects.
-Weeds and narcotics are usable and have effects.
-Several items like weed and narcotics have fun visual effects with animations.
-Assorted Black Market items are usable and have effects.
-Some items are connected to each other (for example, you can only use Item 1 if you use Item 2 first, or remove an effect using another item).
-All item effects and durations are tweaked to balance gameplay and avoid easy or boring gameplay (some items have shorter duration, so you need to buy more to use them longer, spend more money, and have more reason to grind).
-Several items have no effects and are only for selling purposes.
-Some items are loot-only and cannot be purchased.
-Almost all items are saleable to any peds others can only be sold to specific peds (The Craiglist Guy and his runners).
-Several items have lore descriptions and listed effects.
-Watch out for fun special items.
BUY & SELL SYSTEM
-The Craiglist Guy is a shady merchant of shady and normal items. He also has runners around LS.
-Most items are purchasable from suppliers (The Craiglist Guy).
-You can buy from him and his runners at a base price, then resell to normal peds for profit.
-You can refund your items for half price.
-You can sell your looted items to The Craiglist Guy for half price (especially items restricted from normal peds).
-Item prices are based on real-world estimates and converted to GTA V economy, hence the inflation.
-Buy and sell economy is tweaked for balanced gameplay.
-Customer engagement probability (some customers buy once, twice, thrice, or not at all. Using a perfume item guarantees a 5x buying boost and can increase profit higher than usual markup).
-Police alert / 3 wanted stars if you buy or sell too many illegal items like narcotics, weeds, and black market items (improved probability system, unpredictable but balanced).
-Better ped animations when selling (they stop and face you wherever you are positioned).
-Controller support for engaging with suppliers and customers (menu opening).
NEW UPGRADES & REWARDS WHEN LEVELING UP
-Different food package reward options.
-Health upgrade option (permanently plus 1 to player maximum health).
-Upgrade perfume item duration (very small increase to avoid imbalance and exploits).
DAILY DOMINANT ACTION TITLES SYSTEM
-Player titles based on how severe your dominant actions are within 8 hours.
-Mixed title system: Economic titles, Battle titles, and Looting titles (rare). These are combined, mostly the main two. Example: if you do nothing then Economic = "Idle-Digits", Battle = "Observer", Result = "Idle-Digits Observer".
-Some actions automatically determine your title (like being wasted, surrendering, or escaping five stars). Each has its own guaranteed title if it happens.
DYNAMIC HUD & ICONS
-Dynamic icons and HUD for health and armor status.
-Dynamic icons and HUD for item effects/duration (only when used).
-Dynamic icons and HUD for rank titles and level. (different icons for each ranks)
-Dynamic icons and HUD for Daily Dominant Action titles.(different icons for each Daily Dominant Action titles)
V1.2
Fixed the issue where the Life Ledger menu is triggered by the wrong keys, such as (S) and (Mouse Aim). The issue is resolved and controller support remains intact, the keyboard key (U) still works as intended.
V1.1
-controller support (left button & Dpad down) to open Life Ledger
-Michael & Trevor support
-added new ways to earn XP: 5 star escape will give a staggering 500 XP.
-high multiplier upgrade for 5 star escape (El Chapo)
Pertama diunggah: Kamis, 18 Desember 2025
Terakhir diperbarui: 10 hari yang lalu
Terakhir Diunduh: 3 menit yang lalu











V1.3
-OVERHAUL ADDITIONS-
LOOTING AND INVENTORY SYSTEM
-Loot a wide variety of new items from killed cops, enemies, and peds.
-Some items are specific to cops, same with normal peds.
-Loot drops have probability.
-Loot bodies by taking their usual drops like guns or money, then other items will be automatically looted.
-Looted items are usable and saleable.
-Items can be accessed via your Ledger Menu (key = U), under INVENTORY.
-Categorized inventory items.
-Quick access item category (these are items you usually use in gameplay).
-Loot count is added to statistics and interval reports.
-Losing half of your inventory items if you are wasted.
-Losing all of your inventory items if you are busted.
USABLE/FUNCTIONAL AND SALEABLE ITEMS
-Several items are usable and have effects on health, armor, movement, visuals, and gameplay.
-Most items are designed to help you in battle gameplay (enhance player or manipulate events/technology hacking, etc.).
-Some items can help you in buy & sell (manipulate prices, suppliers, customers).
-Food items are usable and have effects.
-Weeds and narcotics are usable and have effects.
-Several items like weed and narcotics have fun visual effects with animations.
-Assorted Black Market items are usable and have effects.
-Some items are connected to each other (for example, you can only use Item 1 if you use Item 2 first, or remove an effect using another item).
-All item effects and durations are tweaked to balance gameplay and avoid easy or boring gameplay (some items have shorter duration, so you need to buy more to use them longer, spend more money, and have more reason to grind).
-Several items have no effects and are only for selling purposes.
-Some items are loot-only and cannot be purchased.
-Almost all items are saleable to any peds others can only be sold to specific peds (The Craiglist Guy and his runners).
-Several items have lore descriptions and listed effects.
-Watch out for fun special items.
BUY & SELL SYSTEM
-The Craiglist Guy is a shady merchant of shady and normal items. He also has runners around LS.
-Most items are purchasable from suppliers (The Craiglist Guy).
-You can buy from him and his runners at a base price, then resell to normal peds for profit.
-You can refund your items for half price.
-You can sell your looted items to The Craiglist Guy for half price (especially items restricted from normal peds).
-Item prices are based on real-world estimates and converted to GTA V economy, hence the inflation.
-Buy and sell economy is tweaked for balanced gameplay.
-Customer engagement probability (some customers buy once, twice, thrice, or not at all. Using a perfume item guarantees a 5x buying boost and can increase profit higher than usual markup).
-Police alert / 3 wanted stars if you buy or sell too many illegal items like narcotics, weeds, and black market items (improved probability system, unpredictable but balanced).
-Better ped animations when selling (they stop and face you wherever you are positioned).
-Controller support for engaging with suppliers and customers (menu opening).
NEW UPGRADES & REWARDS WHEN LEVELING UP
-Different food package reward options.
-Health upgrade option (permanently plus 1 to player maximum health).
-Upgrade perfume item duration (very small increase to avoid imbalance and exploits).
DAILY DOMINANT ACTION TITLES SYSTEM
-Player titles based on how severe your dominant actions are within 8 hours.
-Mixed title system: Economic titles, Battle titles, and Looting titles (rare). These are combined, mostly the main two. Example: if you do nothing then Economic = "Idle-Digits", Battle = "Observer", Result = "Idle-Digits Observer".
-Some actions automatically determine your title (like being wasted, surrendering, or escaping five stars). Each has its own guaranteed title if it happens.
DYNAMIC HUD & ICONS
-Dynamic icons and HUD for health and armor status.
-Dynamic icons and HUD for item effects/duration (only when used).
-Dynamic icons and HUD for rank titles and level. (different icons for each ranks)
-Dynamic icons and HUD for Daily Dominant Action titles.(different icons for each Daily Dominant Action titles)
HOLA HERMANO! ESPERO LEAS ESTE COMENTARIO, INSTALE TU MOD Y ME GUSTO MUCHO!! SOLO QUE HAY UN PEQUENO PROBLEMA.. POR ALGUNA RAZON EL MENU SE ABRE CON "D" , "S" Y SI ELIMINO LAS LINEAS " LedgerCombo1 =
LedgerCombo2 = " QUE ESTAN EN EL ARCHIVO TXT EL PROBLEMA PARECE ARREGLARSE PERO LUEGO ESE MISMO PROBLEMA SE PASA A OTRA TECLA LA CUAL ES LA TECLA "V", ME DI CUENTA MUY RAPIDO DE ESTE PROBLEMA YA QUE INTERFIERE CON LA JUGABILIDAD, EN ESPECIFICO TODO ESTO SUCEDE MIENTRAS SE JUEGA EN PRIMERA PERSONA.
POR FAVOR HERMANO, CONSIDERA MI COMENTARIO! 5 ESTRELLAS PARA TI MI HERMANO!! GOD BLESS!!
No way i just fixed..!
TERMINE DESIFRANDO EL PROBLEMA DE TECLAS CON EL MOD.
VOLVI AL ARCHIVO "TXT" DEL MOD, Y VOLVI AGREGAR ESTAS MISMAS LINEAS PERO CON EL ID DE LA TECLA QUE QUIERO UTILIZAR, EN MI CASO ES LA TECLA "K" ASI QUE REMPLACE LA LETRA POR EL ID NUMERICO, "75" ASI MISMO EN LAS OTRAS 2 LINEAS DE ESTA MANERA.
" LedgerToggle = 75
LedgerCombo1 = 75
LedgerCombo2 = 75
"
Intenta arreglar eso, porque el mod por defecto les estara dando problemas a la hora de jugar! Por el momento es el unico problema!
pfffff... olvidalo, sigue igual el problema. intenta verificar eso tu.. hice lo maximo posible y nada. suerte!
V1.2
Fixed the issue where the Life Ledger menu is triggered by the wrong keys, such as (S) and (Mouse Aim). The issue is resolved and controller support remains intact, the keyboard key (U) still works as intended.
V1.1
-controller support (left button & Dpad down) to open Life Ledger
-Michael & Trevor support
-added new ways to earn XP: 5 star escape will give a staggering 500 XP.
-high multiplier upgrade for 5 star escape (El Chapo)
@Drapill hey Drapill, ive uploaded the latest file version to fix that issue. it should be fine now. Gracias por avisar del problema. Que disfrutes el juego!
@Jadeyness Do I need to replace the ini to in the new update? If I do wouldn't i lose all my progress?
@Starfox1993 dont replace your ini. just the dll and pdb. it will indeed remove your progress record if replace
@Jadeyness Ok thank you.
I would like your mod to have a leveling system, at least a health leveling system.
@Sergey 21 you mean an upgrade or reward to increase the player's health? if so it is a nice idea, i will see if it is possible. i might add it on my next update along with additional rank class system and more ways to earn xp
hello, is there anyway to remove the xp sentence on the top left of the screen?
@Jadeyness Great update, I am a big fan of this script.
@Starfox1993 thanks mate, please continue to leave recommendations and encountered issues. I'll see what I can do
@Jadeyness Hmm how about exp from stealing cars?
@Jadeyness Can you add the position of custom top-left corner information? It will conflict with other modules in terms of position.
Noted on these guys. Will work on these request
By chance could you make us be able to edit the titles like example instead of errand boy i want to put foot soldier
@2gloxkslatt i'll add to my list:
-xp gains related to vehicle
-ini customization for top left hud/info (toggle on/off,screen position, customize rank titles/Daily Dominant Action titles)
-???
@everyone, @anyone, perhaps someone interested to help me by uploading videos of their gameplay or showcasing my script mod features. i would greatly appreciate it