PersonalVehicleSaver 1.0
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8
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8
PersonalVehicleSaver - Personal Vehicle Save & Tracking Script
Let your beloved car never be lost, achieving a true "private garage" experience.
(Author's note: I have been using similar scripts myself, but unfortunately, either they cannot save interior colors correctly, or they cannot save vehicle modifications. Almost none can fully preserve all vehicle parameters. So I decided to make one myself, a script that can completely save most vehicle-related parameters, making every restoration nearly perfect.)
This is a fully independent dll script that allows you to save the vehicle you are currently driving to a local file with one key, and generate a trackable map blip in the game world. No matter where you are, the saved vehicle will automatically spawn when you approach and despawn when you move away, completely saying goodbye to the worry of losing your vehicle.
[Required Plugins]
This script is developed based on ScriptHookVDotNet. Before running, please ensure the following dependencies are correctly installed:
ScriptHookV (http://www.dev-c.com/gta5/scripthookv)
dinput8.dll (provided with ScriptHookV)
ScriptHookVDotNet v3.7.0-nightly.78 or higher (https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases)
.NET Framework 4.8 or higher
[Core Features]
One-key save / remove vehicle
Default hotkey: Space + K
While sitting in the target vehicle, press both keys simultaneously to register the vehicle as your "personal vehicle".
Pressing the same hotkey again while in the same vehicle will delete the save file and remove the tracking status; the vehicle will no longer auto-spawn.
Auto Spawn & Despawn
Spawn distance: When you approach the saved vehicle's location (default 150 meters), the vehicle will automatically respawn and restore all its modifications, colors, liveries, etc.
Despawn distance: When you move more than 300 meters away from the vehicle, it will automatically be deleted (saving game performance).
At most 1 vehicle is spawned per game frame to avoid performance drops.
Different vehicle types, different map icons
The script automatically assigns a corresponding map blip icon based on the actual vehicle type, allowing you to distinguish at a glance:
Sports / Super cars → standard vehicle icon
Motorcycles → motorcycle-specific icon
Planes → plane icon
Helicopters → helicopter icon
Boats → boat icon
Service / Emergency vehicles → special service icon
License plate & Blip color
Each saved vehicle generates a colored map blip at the coordinates where it was saved.
The blip color changes according to the protagonist:
Franklin → Green
Michael → Blue
Trevor → Orange
Other characters → Gold
When you are driving your own saved vehicle, its corresponding blip is temporarily hidden; after you get out or switch vehicles, the blip reappears.
Full vehicle state saving
The script stores all of the following attributes, ensuring nearly 100% fidelity:
Primary color, secondary color, pearlescent color, wheel color, trim color, dashboard color
All modifications (engine, turbo, suspension, brakes, bumpers, exhaust, etc. – 48 items total)
Tire smoke color, neon color, neon light state and color
Window tint, license plate style, license plate number
Livery, wheel type, front/rear wheel customization
Xenon lights and their color, turbo, bulletproof tires
Extra parts (Extras 1-10), convertible roof state
Real-time vehicle position update
When you exit a saved vehicle after driving it, the script automatically writes the vehicle's latest position and latest modifications to the save file. This means you can park your beloved car in a new location at any time, and even after restarting the game it will spawn from the spot where you last got out. It will not cause another identical vehicle to spawn at the original save location.
[Configuration File Description (VehicleSaver ini)]
After the first run, the script automatically generates VehicleSaver.ini in the scripts/SavedVehicles/ folder. You can modify it as you like.
ini
[Settings]
; Hotkey for saving/removing a vehicle (virtual key codes of two keys, separated by commas)
; Default: 32=Space, 75=K
SaveKey=32,75
; Whether to show map blips for saved vehicles (true/false)
ShowBlips=true
How to customize keys?
Virtual key code reference: Space=32, K=75, L=76, G=71, F5=116, etc.
After modifying, save the file and either reload the script or restart the game for the changes to take effect.
[Installation & Usage]
Place PersonalVehicleSaver dll into your scripts folder (create it if it doesn't exist).
Launch the game – the script will automatically create the SavedVehicles folder and VehicleSaver ini.
Get into any vehicle you want to save, then press Space + K (or your custom hotkey) simultaneously.
A message [License plate] registered as personal vehicle. will appear in the top-left corner.
A colored map blip will appear at the vehicle's location (the icon automatically matches the vehicle type).
To remove the vehicle: get back into the same vehicle and press the same hotkey.
An on-screen message [License plate] unregistered. will appear, the map blip will disappear, and the save file will be deleted.
Saved vehicle files (.sav) are located in scripts/SavedVehicles/. You can manually back them up or share them with other players (they must also have this script or the vehicle model installed).
[Advanced Features]
Persistence guarantee
Saved vehicles are marked as "Mission Entity" and set to be persistent. Even if you switch characters, teleport, or move far away, the vehicle will still correctly respawn when you approach again.
Multiple vehicle independent tracking
You can save any number of vehicles. The script creates a separate file and blip for each vehicle. When you approach any saved location, the corresponding vehicle will automatically spawn.
[Important Notes]
If you manually delete a .sav file, the vehicle will disappear the next time you restart the game.
Do not use other similar vehicle saving scripts simultaneously, to avoid conflicts.
Saved vehicles will not be automatically cleaned up by the game – rest assured.
[Changelog]
v1.0 (Initial Release)
Implemented basic save/delete functionality
Uses distance-based spawn/despawn mechanism to optimize script performance (prevents lag caused by too many saved vehicles across the entire map)
Fully saves all vehicle modifications and color properties
Dynamic map blips that automatically hide while driving
Configurable hotkey and blip toggle
Automatically updates save location and vehicle modifications
Assigns different map icons based on vehicle type (sports car / motorcycle / plane / helicopter / boat / service vehicle)
Let your beloved car never be lost, achieving a true "private garage" experience.
(Author's note: I have been using similar scripts myself, but unfortunately, either they cannot save interior colors correctly, or they cannot save vehicle modifications. Almost none can fully preserve all vehicle parameters. So I decided to make one myself, a script that can completely save most vehicle-related parameters, making every restoration nearly perfect.)
This is a fully independent dll script that allows you to save the vehicle you are currently driving to a local file with one key, and generate a trackable map blip in the game world. No matter where you are, the saved vehicle will automatically spawn when you approach and despawn when you move away, completely saying goodbye to the worry of losing your vehicle.
[Required Plugins]
This script is developed based on ScriptHookVDotNet. Before running, please ensure the following dependencies are correctly installed:
ScriptHookV (http://www.dev-c.com/gta5/scripthookv)
dinput8.dll (provided with ScriptHookV)
ScriptHookVDotNet v3.7.0-nightly.78 or higher (https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases)
.NET Framework 4.8 or higher
[Core Features]
One-key save / remove vehicle
Default hotkey: Space + K
While sitting in the target vehicle, press both keys simultaneously to register the vehicle as your "personal vehicle".
Pressing the same hotkey again while in the same vehicle will delete the save file and remove the tracking status; the vehicle will no longer auto-spawn.
Auto Spawn & Despawn
Spawn distance: When you approach the saved vehicle's location (default 150 meters), the vehicle will automatically respawn and restore all its modifications, colors, liveries, etc.
Despawn distance: When you move more than 300 meters away from the vehicle, it will automatically be deleted (saving game performance).
At most 1 vehicle is spawned per game frame to avoid performance drops.
Different vehicle types, different map icons
The script automatically assigns a corresponding map blip icon based on the actual vehicle type, allowing you to distinguish at a glance:
Sports / Super cars → standard vehicle icon
Motorcycles → motorcycle-specific icon
Planes → plane icon
Helicopters → helicopter icon
Boats → boat icon
Service / Emergency vehicles → special service icon
License plate & Blip color
Each saved vehicle generates a colored map blip at the coordinates where it was saved.
The blip color changes according to the protagonist:
Franklin → Green
Michael → Blue
Trevor → Orange
Other characters → Gold
When you are driving your own saved vehicle, its corresponding blip is temporarily hidden; after you get out or switch vehicles, the blip reappears.
Full vehicle state saving
The script stores all of the following attributes, ensuring nearly 100% fidelity:
Primary color, secondary color, pearlescent color, wheel color, trim color, dashboard color
All modifications (engine, turbo, suspension, brakes, bumpers, exhaust, etc. – 48 items total)
Tire smoke color, neon color, neon light state and color
Window tint, license plate style, license plate number
Livery, wheel type, front/rear wheel customization
Xenon lights and their color, turbo, bulletproof tires
Extra parts (Extras 1-10), convertible roof state
Real-time vehicle position update
When you exit a saved vehicle after driving it, the script automatically writes the vehicle's latest position and latest modifications to the save file. This means you can park your beloved car in a new location at any time, and even after restarting the game it will spawn from the spot where you last got out. It will not cause another identical vehicle to spawn at the original save location.
[Configuration File Description (VehicleSaver ini)]
After the first run, the script automatically generates VehicleSaver.ini in the scripts/SavedVehicles/ folder. You can modify it as you like.
ini
[Settings]
; Hotkey for saving/removing a vehicle (virtual key codes of two keys, separated by commas)
; Default: 32=Space, 75=K
SaveKey=32,75
; Whether to show map blips for saved vehicles (true/false)
ShowBlips=true
How to customize keys?
Virtual key code reference: Space=32, K=75, L=76, G=71, F5=116, etc.
After modifying, save the file and either reload the script or restart the game for the changes to take effect.
[Installation & Usage]
Place PersonalVehicleSaver dll into your scripts folder (create it if it doesn't exist).
Launch the game – the script will automatically create the SavedVehicles folder and VehicleSaver ini.
Get into any vehicle you want to save, then press Space + K (or your custom hotkey) simultaneously.
A message [License plate] registered as personal vehicle. will appear in the top-left corner.
A colored map blip will appear at the vehicle's location (the icon automatically matches the vehicle type).
To remove the vehicle: get back into the same vehicle and press the same hotkey.
An on-screen message [License plate] unregistered. will appear, the map blip will disappear, and the save file will be deleted.
Saved vehicle files (.sav) are located in scripts/SavedVehicles/. You can manually back them up or share them with other players (they must also have this script or the vehicle model installed).
[Advanced Features]
Persistence guarantee
Saved vehicles are marked as "Mission Entity" and set to be persistent. Even if you switch characters, teleport, or move far away, the vehicle will still correctly respawn when you approach again.
Multiple vehicle independent tracking
You can save any number of vehicles. The script creates a separate file and blip for each vehicle. When you approach any saved location, the corresponding vehicle will automatically spawn.
[Important Notes]
If you manually delete a .sav file, the vehicle will disappear the next time you restart the game.
Do not use other similar vehicle saving scripts simultaneously, to avoid conflicts.
Saved vehicles will not be automatically cleaned up by the game – rest assured.
[Changelog]
v1.0 (Initial Release)
Implemented basic save/delete functionality
Uses distance-based spawn/despawn mechanism to optimize script performance (prevents lag caused by too many saved vehicles across the entire map)
Fully saves all vehicle modifications and color properties
Dynamic map blips that automatically hide while driving
Configurable hotkey and blip toggle
Automatically updates save location and vehicle modifications
Assigns different map icons based on vehicle type (sports car / motorcycle / plane / helicopter / boat / service vehicle)
Pertama diunggah: 10 jam yang lalu
Terakhir diperbarui: 10 jam yang lalu
Terakhir Diunduh: 8 menit yang lalu
2 Komentar
More mods by Lisztdreams:
PersonalVehicleSaver - Personal Vehicle Save & Tracking Script
Let your beloved car never be lost, achieving a true "private garage" experience.
(Author's note: I have been using similar scripts myself, but unfortunately, either they cannot save interior colors correctly, or they cannot save vehicle modifications. Almost none can fully preserve all vehicle parameters. So I decided to make one myself, a script that can completely save most vehicle-related parameters, making every restoration nearly perfect.)
This is a fully independent dll script that allows you to save the vehicle you are currently driving to a local file with one key, and generate a trackable map blip in the game world. No matter where you are, the saved vehicle will automatically spawn when you approach and despawn when you move away, completely saying goodbye to the worry of losing your vehicle.
[Required Plugins]
This script is developed based on ScriptHookVDotNet. Before running, please ensure the following dependencies are correctly installed:
ScriptHookV (http://www.dev-c.com/gta5/scripthookv)
dinput8.dll (provided with ScriptHookV)
ScriptHookVDotNet v3.7.0-nightly.78 or higher (https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases)
.NET Framework 4.8 or higher
[Core Features]
One-key save / remove vehicle
Default hotkey: Space + K
While sitting in the target vehicle, press both keys simultaneously to register the vehicle as your "personal vehicle".
Pressing the same hotkey again while in the same vehicle will delete the save file and remove the tracking status; the vehicle will no longer auto-spawn.
Auto Spawn & Despawn
Spawn distance: When you approach the saved vehicle's location (default 150 meters), the vehicle will automatically respawn and restore all its modifications, colors, liveries, etc.
Despawn distance: When you move more than 300 meters away from the vehicle, it will automatically be deleted (saving game performance).
At most 1 vehicle is spawned per game frame to avoid performance drops.
Different vehicle types, different map icons
The script automatically assigns a corresponding map blip icon based on the actual vehicle type, allowing you to distinguish at a glance:
Sports / Super cars → standard vehicle icon
Motorcycles → motorcycle-specific icon
Planes → plane icon
Helicopters → helicopter icon
Boats → boat icon
Service / Emergency vehicles → special service icon
License plate & Blip color
Each saved vehicle generates a colored map blip at the coordinates where it was saved.
The blip color changes according to the protagonist:
Franklin → Green
Michael → Blue
Trevor → Orange
Other characters → Gold
When you are driving your own saved vehicle, its corresponding blip is temporarily hidden; after you get out or switch vehicles, the blip reappears.
Full vehicle state saving
The script stores all of the following attributes, ensuring nearly 100% fidelity:
Primary color, secondary color, pearlescent color, wheel color, trim color, dashboard color
All modifications (engine, turbo, suspension, brakes, bumpers, exhaust, etc. – 48 items total)
Tire smoke color, neon color, neon light state and color
Window tint, license plate style, license plate number
Livery, wheel type, front/rear wheel customization
Xenon lights and their color, turbo, bulletproof tires
Extra parts (Extras 1-10), convertible roof state
Real-time vehicle position update
When you exit a saved vehicle after driving it, the script automatically writes the vehicle's latest position and latest modifications to the save file. This means you can park your beloved car in a new location at any time, and even after restarting the game it will spawn from the spot where you last got out. It will not cause another identical vehicle to spawn at the original save location.
[Configuration File Description (VehicleSaver ini)]
After the first run, the script automatically generates VehicleSaver.ini in the scripts/SavedVehicles/ folder. You can modify it as you like.
ini
[Settings]
; Hotkey for saving/removing a vehicle (virtual key codes of two keys, separated by commas)
; Default: 32=Space, 75=K
SaveKey=32,75
; Whether to show map blips for saved vehicles (true/false)
ShowBlips=true
How to customize keys?
Virtual key code reference: Space=32, K=75, L=76, G=71, F5=116, etc.
After modifying, save the file and either reload the script or restart the game for the changes to take effect.
[Installation & Usage]
Place PersonalVehicleSaver dll into your scripts folder (create it if it doesn't exist).
Launch the game – the script will automatically create the SavedVehicles folder and VehicleSaver ini.
Get into any vehicle you want to save, then press Space + K (or your custom hotkey) simultaneously.
A message [License plate] registered as personal vehicle. will appear in the top-left corner.
A colored map blip will appear at the vehicle's location (the icon automatically matches the vehicle type).
To remove the vehicle: get back into the same vehicle and press the same hotkey.
An on-screen message [License plate] unregistered. will appear, the map blip will disappear, and the save file will be deleted.
Saved vehicle files (.sav) are located in scripts/SavedVehicles/. You can manually back them up or share them with other players (they must also have this script or the vehicle model installed).
[Advanced Features]
Persistence guarantee
Saved vehicles are marked as "Mission Entity" and set to be persistent. Even if you switch characters, teleport, or move far away, the vehicle will still correctly respawn when you approach again.
Multiple vehicle independent tracking
You can save any number of vehicles. The script creates a separate file and blip for each vehicle. When you approach any saved location, the corresponding vehicle will automatically spawn.
[Important Notes]
If you manually delete a .sav file, the vehicle will disappear the next time you restart the game.
Do not use other similar vehicle saving scripts simultaneously, to avoid conflicts.
Saved vehicles will not be automatically cleaned up by the game – rest assured.
[Changelog]
v1.0 (Initial Release)
Implemented basic save/delete functionality
Uses distance-based spawn/despawn mechanism to optimize script performance (prevents lag caused by too many saved vehicles across the entire map)
Fully saves all vehicle modifications and color properties
Dynamic map blips that automatically hide while driving
Configurable hotkey and blip toggle
Automatically updates save location and vehicle modifications
Assigns different map icons based on vehicle type (sports car / motorcycle / plane / helicopter / boat / service vehicle)
Let your beloved car never be lost, achieving a true "private garage" experience.
(Author's note: I have been using similar scripts myself, but unfortunately, either they cannot save interior colors correctly, or they cannot save vehicle modifications. Almost none can fully preserve all vehicle parameters. So I decided to make one myself, a script that can completely save most vehicle-related parameters, making every restoration nearly perfect.)
This is a fully independent dll script that allows you to save the vehicle you are currently driving to a local file with one key, and generate a trackable map blip in the game world. No matter where you are, the saved vehicle will automatically spawn when you approach and despawn when you move away, completely saying goodbye to the worry of losing your vehicle.
[Required Plugins]
This script is developed based on ScriptHookVDotNet. Before running, please ensure the following dependencies are correctly installed:
ScriptHookV (http://www.dev-c.com/gta5/scripthookv)
dinput8.dll (provided with ScriptHookV)
ScriptHookVDotNet v3.7.0-nightly.78 or higher (https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases)
.NET Framework 4.8 or higher
[Core Features]
One-key save / remove vehicle
Default hotkey: Space + K
While sitting in the target vehicle, press both keys simultaneously to register the vehicle as your "personal vehicle".
Pressing the same hotkey again while in the same vehicle will delete the save file and remove the tracking status; the vehicle will no longer auto-spawn.
Auto Spawn & Despawn
Spawn distance: When you approach the saved vehicle's location (default 150 meters), the vehicle will automatically respawn and restore all its modifications, colors, liveries, etc.
Despawn distance: When you move more than 300 meters away from the vehicle, it will automatically be deleted (saving game performance).
At most 1 vehicle is spawned per game frame to avoid performance drops.
Different vehicle types, different map icons
The script automatically assigns a corresponding map blip icon based on the actual vehicle type, allowing you to distinguish at a glance:
Sports / Super cars → standard vehicle icon
Motorcycles → motorcycle-specific icon
Planes → plane icon
Helicopters → helicopter icon
Boats → boat icon
Service / Emergency vehicles → special service icon
License plate & Blip color
Each saved vehicle generates a colored map blip at the coordinates where it was saved.
The blip color changes according to the protagonist:
Franklin → Green
Michael → Blue
Trevor → Orange
Other characters → Gold
When you are driving your own saved vehicle, its corresponding blip is temporarily hidden; after you get out or switch vehicles, the blip reappears.
Full vehicle state saving
The script stores all of the following attributes, ensuring nearly 100% fidelity:
Primary color, secondary color, pearlescent color, wheel color, trim color, dashboard color
All modifications (engine, turbo, suspension, brakes, bumpers, exhaust, etc. – 48 items total)
Tire smoke color, neon color, neon light state and color
Window tint, license plate style, license plate number
Livery, wheel type, front/rear wheel customization
Xenon lights and their color, turbo, bulletproof tires
Extra parts (Extras 1-10), convertible roof state
Real-time vehicle position update
When you exit a saved vehicle after driving it, the script automatically writes the vehicle's latest position and latest modifications to the save file. This means you can park your beloved car in a new location at any time, and even after restarting the game it will spawn from the spot where you last got out. It will not cause another identical vehicle to spawn at the original save location.
[Configuration File Description (VehicleSaver ini)]
After the first run, the script automatically generates VehicleSaver.ini in the scripts/SavedVehicles/ folder. You can modify it as you like.
ini
[Settings]
; Hotkey for saving/removing a vehicle (virtual key codes of two keys, separated by commas)
; Default: 32=Space, 75=K
SaveKey=32,75
; Whether to show map blips for saved vehicles (true/false)
ShowBlips=true
How to customize keys?
Virtual key code reference: Space=32, K=75, L=76, G=71, F5=116, etc.
After modifying, save the file and either reload the script or restart the game for the changes to take effect.
[Installation & Usage]
Place PersonalVehicleSaver dll into your scripts folder (create it if it doesn't exist).
Launch the game – the script will automatically create the SavedVehicles folder and VehicleSaver ini.
Get into any vehicle you want to save, then press Space + K (or your custom hotkey) simultaneously.
A message [License plate] registered as personal vehicle. will appear in the top-left corner.
A colored map blip will appear at the vehicle's location (the icon automatically matches the vehicle type).
To remove the vehicle: get back into the same vehicle and press the same hotkey.
An on-screen message [License plate] unregistered. will appear, the map blip will disappear, and the save file will be deleted.
Saved vehicle files (.sav) are located in scripts/SavedVehicles/. You can manually back them up or share them with other players (they must also have this script or the vehicle model installed).
[Advanced Features]
Persistence guarantee
Saved vehicles are marked as "Mission Entity" and set to be persistent. Even if you switch characters, teleport, or move far away, the vehicle will still correctly respawn when you approach again.
Multiple vehicle independent tracking
You can save any number of vehicles. The script creates a separate file and blip for each vehicle. When you approach any saved location, the corresponding vehicle will automatically spawn.
[Important Notes]
If you manually delete a .sav file, the vehicle will disappear the next time you restart the game.
Do not use other similar vehicle saving scripts simultaneously, to avoid conflicts.
Saved vehicles will not be automatically cleaned up by the game – rest assured.
[Changelog]
v1.0 (Initial Release)
Implemented basic save/delete functionality
Uses distance-based spawn/despawn mechanism to optimize script performance (prevents lag caused by too many saved vehicles across the entire map)
Fully saves all vehicle modifications and color properties
Dynamic map blips that automatically hide while driving
Configurable hotkey and blip toggle
Automatically updates save location and vehicle modifications
Assigns different map icons based on vehicle type (sports car / motorcycle / plane / helicopter / boat / service vehicle)
Pertama diunggah: 10 jam yang lalu
Terakhir diperbarui: 10 jam yang lalu
Terakhir Diunduh: 8 menit yang lalu





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This is exactly what I've been looking for, thank you! Works perfectly.