Battalion Command Menu 0.70
1.788
44
1.788
44
This is my first mod!
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
RECOMMENDED
- Big Map
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: NumPad Subtract
back: NumPad 0
select: NumPad 5
up: NumPad 8
down: NumPad 2
left: NumPad 4
right: NumPad 6
NOTICE
- I will be moving to dotnet soon, so don't expect any updates to this Lua version.
- It is not recommended to call up infantry and vehicle weapons at the same time. (The problem of infantry being frightened by vehicle weapons has been suppressed in a ridiculous way. This was solved very easily and perfectly in dotnet, so please be patient for the dotnet version.)
- The preset file has been updated with v0.70.
CHANGELOG
v0.71 (in progress, probably the last)
Fixed: Car driver goes out of control after losing sight of the enemy during a search task(Switch to low speed patrol)
Fixed: After selling a vehicle, the menu does not open when the last vehicle is called.
Fixed: Menu does not open when invincibility switch is toggled
Added: Several weapons, weapon loadouts, vehicles.
Added: Automatic generation of 4 soldier squads from soldier presets.
Added: Automatically sell current vehicle before purchased vehicle spawns
Added: "Settings/Theme" menu to specify uniforms, weapon tint, vehicle modifications
Added: Follow options, "Combat on approach" and "Ignore enemies".
Added: more orders immediately after deploy.
Added: "uniformTheme" class to preset file
Added: Countdown to dismiss to temporary platoon menu item.
Added: "In player vehicle" deploy option to fill a vacant seat in a player vehicle.
Added: Player menu with "Call Last Vehicle" and "Switch Seats".
Added: "Player Last Vehicle", "Squad First Vehicle" and "Squad Last Vehicle" in the "Order/Vehicle/Enter" menu.
Added: Leader in driverless vehicle will move to the driver's seat after a while
Added: Players can now ride in vehicles driven by soldiers
Changed: Vehicle menu group divided into "Armed" and "Unarmed"
Changed: Vehicle stuck decision is made earlier and automatic recovery is performed immediately.
Changed: unit id simple and short.
Changed: Purchased vehicles no longer affect unit limits.
Changed: Some sound effects
Removed: deploy at waypoint (instead, you can issue a move order to the waypoint immediately after deploy)
v0.70
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" order not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary deploy costs are too high.
Fixed: Scrollbar goes out of the range.
Fixed: A multiplier was not applied to the amount of weapons sold.
Fixed: It can be deployed even if the balance is insufficient.
Fixed: Menu for when to dismiss units.
Fixed: Aircraft spawns in the ground when the player is upside down.
Added: Soldiers follow soldiers order.
Added: Standby order.
Added: Armed helicopter pilots use missiles and miniguns.
Added: Negation wildcards.
Added: Wildcard target counter.
Added: Jetpack soldiers.
Added: More than 10 new vehicles.
Added: Distance wildcard for all destinations.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Added: Offset coordinates blip on the map.
Added: Move order options. Automatic switching of orders by arrival or contact events.
Added: Vehicle specific modifications can be specified in preset file.
Added: Unit specific blips can be specified in preset file.
Added: Vehicle blip rotates.
Added: Display the preset reference error on the header.
Changed: Switch to search task when target range is reached during Follow.
Changed: Disable cover when invincible.
Changed: Cursor loops at the edge of the menu.
Changed: When the leader dies, someone in the squad becomes the new leader.
Changed: Fleeing prevention. Soldiers recall orders in more detail.
Changed: Unit deletion order name from Retreat to Dismiss.
Changed: Aircraft passenger starts a search task immediately after a spawn.
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group order.
Removed: "Vehicle Stop & Attack" is deleted and unified into "Stop" order.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" order.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement order.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow order.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" order not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Fleeing Prevention" feature.
Added: "Mission Destination" as a destination option for the "Move" order.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" order.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
RECOMMENDED
- Big Map
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: NumPad Subtract
back: NumPad 0
select: NumPad 5
up: NumPad 8
down: NumPad 2
left: NumPad 4
right: NumPad 6
NOTICE
- I will be moving to dotnet soon, so don't expect any updates to this Lua version.
- It is not recommended to call up infantry and vehicle weapons at the same time. (The problem of infantry being frightened by vehicle weapons has been suppressed in a ridiculous way. This was solved very easily and perfectly in dotnet, so please be patient for the dotnet version.)
- The preset file has been updated with v0.70.
CHANGELOG
v0.71 (in progress, probably the last)
Fixed: Car driver goes out of control after losing sight of the enemy during a search task(Switch to low speed patrol)
Fixed: After selling a vehicle, the menu does not open when the last vehicle is called.
Fixed: Menu does not open when invincibility switch is toggled
Added: Several weapons, weapon loadouts, vehicles.
Added: Automatic generation of 4 soldier squads from soldier presets.
Added: Automatically sell current vehicle before purchased vehicle spawns
Added: "Settings/Theme" menu to specify uniforms, weapon tint, vehicle modifications
Added: Follow options, "Combat on approach" and "Ignore enemies".
Added: more orders immediately after deploy.
Added: "uniformTheme" class to preset file
Added: Countdown to dismiss to temporary platoon menu item.
Added: "In player vehicle" deploy option to fill a vacant seat in a player vehicle.
Added: Player menu with "Call Last Vehicle" and "Switch Seats".
Added: "Player Last Vehicle", "Squad First Vehicle" and "Squad Last Vehicle" in the "Order/Vehicle/Enter" menu.
Added: Leader in driverless vehicle will move to the driver's seat after a while
Added: Players can now ride in vehicles driven by soldiers
Changed: Vehicle menu group divided into "Armed" and "Unarmed"
Changed: Vehicle stuck decision is made earlier and automatic recovery is performed immediately.
Changed: unit id simple and short.
Changed: Purchased vehicles no longer affect unit limits.
Changed: Some sound effects
Removed: deploy at waypoint (instead, you can issue a move order to the waypoint immediately after deploy)
v0.70
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" order not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary deploy costs are too high.
Fixed: Scrollbar goes out of the range.
Fixed: A multiplier was not applied to the amount of weapons sold.
Fixed: It can be deployed even if the balance is insufficient.
Fixed: Menu for when to dismiss units.
Fixed: Aircraft spawns in the ground when the player is upside down.
Added: Soldiers follow soldiers order.
Added: Standby order.
Added: Armed helicopter pilots use missiles and miniguns.
Added: Negation wildcards.
Added: Wildcard target counter.
Added: Jetpack soldiers.
Added: More than 10 new vehicles.
Added: Distance wildcard for all destinations.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Added: Offset coordinates blip on the map.
Added: Move order options. Automatic switching of orders by arrival or contact events.
Added: Vehicle specific modifications can be specified in preset file.
Added: Unit specific blips can be specified in preset file.
Added: Vehicle blip rotates.
Added: Display the preset reference error on the header.
Changed: Switch to search task when target range is reached during Follow.
Changed: Disable cover when invincible.
Changed: Cursor loops at the edge of the menu.
Changed: When the leader dies, someone in the squad becomes the new leader.
Changed: Fleeing prevention. Soldiers recall orders in more detail.
Changed: Unit deletion order name from Retreat to Dismiss.
Changed: Aircraft passenger starts a search task immediately after a spawn.
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group order.
Removed: "Vehicle Stop & Attack" is deleted and unified into "Stop" order.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" order.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement order.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow order.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" order not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Fleeing Prevention" feature.
Added: "Mission Destination" as a destination option for the "Move" order.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" order.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
Pertama diunggah: Minggu, 03 November 2024
Terakhir diperbarui: 8 hari yang lalu
Terakhir Diunduh: 23 menit yang lalu
All Versions
71 Komentar
This is my first mod!
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
RECOMMENDED
- Big Map
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: NumPad Subtract
back: NumPad 0
select: NumPad 5
up: NumPad 8
down: NumPad 2
left: NumPad 4
right: NumPad 6
NOTICE
- I will be moving to dotnet soon, so don't expect any updates to this Lua version.
- It is not recommended to call up infantry and vehicle weapons at the same time. (The problem of infantry being frightened by vehicle weapons has been suppressed in a ridiculous way. This was solved very easily and perfectly in dotnet, so please be patient for the dotnet version.)
- The preset file has been updated with v0.70.
CHANGELOG
v0.71 (in progress, probably the last)
Fixed: Car driver goes out of control after losing sight of the enemy during a search task(Switch to low speed patrol)
Fixed: After selling a vehicle, the menu does not open when the last vehicle is called.
Fixed: Menu does not open when invincibility switch is toggled
Added: Several weapons, weapon loadouts, vehicles.
Added: Automatic generation of 4 soldier squads from soldier presets.
Added: Automatically sell current vehicle before purchased vehicle spawns
Added: "Settings/Theme" menu to specify uniforms, weapon tint, vehicle modifications
Added: Follow options, "Combat on approach" and "Ignore enemies".
Added: more orders immediately after deploy.
Added: "uniformTheme" class to preset file
Added: Countdown to dismiss to temporary platoon menu item.
Added: "In player vehicle" deploy option to fill a vacant seat in a player vehicle.
Added: Player menu with "Call Last Vehicle" and "Switch Seats".
Added: "Player Last Vehicle", "Squad First Vehicle" and "Squad Last Vehicle" in the "Order/Vehicle/Enter" menu.
Added: Leader in driverless vehicle will move to the driver's seat after a while
Added: Players can now ride in vehicles driven by soldiers
Changed: Vehicle menu group divided into "Armed" and "Unarmed"
Changed: Vehicle stuck decision is made earlier and automatic recovery is performed immediately.
Changed: unit id simple and short.
Changed: Purchased vehicles no longer affect unit limits.
Changed: Some sound effects
Removed: deploy at waypoint (instead, you can issue a move order to the waypoint immediately after deploy)
v0.70
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" order not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary deploy costs are too high.
Fixed: Scrollbar goes out of the range.
Fixed: A multiplier was not applied to the amount of weapons sold.
Fixed: It can be deployed even if the balance is insufficient.
Fixed: Menu for when to dismiss units.
Fixed: Aircraft spawns in the ground when the player is upside down.
Added: Soldiers follow soldiers order.
Added: Standby order.
Added: Armed helicopter pilots use missiles and miniguns.
Added: Negation wildcards.
Added: Wildcard target counter.
Added: Jetpack soldiers.
Added: More than 10 new vehicles.
Added: Distance wildcard for all destinations.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Added: Offset coordinates blip on the map.
Added: Move order options. Automatic switching of orders by arrival or contact events.
Added: Vehicle specific modifications can be specified in preset file.
Added: Unit specific blips can be specified in preset file.
Added: Vehicle blip rotates.
Added: Display the preset reference error on the header.
Changed: Switch to search task when target range is reached during Follow.
Changed: Disable cover when invincible.
Changed: Cursor loops at the edge of the menu.
Changed: When the leader dies, someone in the squad becomes the new leader.
Changed: Fleeing prevention. Soldiers recall orders in more detail.
Changed: Unit deletion order name from Retreat to Dismiss.
Changed: Aircraft passenger starts a search task immediately after a spawn.
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group order.
Removed: "Vehicle Stop & Attack" is deleted and unified into "Stop" order.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" order.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement order.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow order.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" order not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Fleeing Prevention" feature.
Added: "Mission Destination" as a destination option for the "Move" order.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" order.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
RECOMMENDED
- Big Map
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: NumPad Subtract
back: NumPad 0
select: NumPad 5
up: NumPad 8
down: NumPad 2
left: NumPad 4
right: NumPad 6
NOTICE
- I will be moving to dotnet soon, so don't expect any updates to this Lua version.
- It is not recommended to call up infantry and vehicle weapons at the same time. (The problem of infantry being frightened by vehicle weapons has been suppressed in a ridiculous way. This was solved very easily and perfectly in dotnet, so please be patient for the dotnet version.)
- The preset file has been updated with v0.70.
CHANGELOG
v0.71 (in progress, probably the last)
Fixed: Car driver goes out of control after losing sight of the enemy during a search task(Switch to low speed patrol)
Fixed: After selling a vehicle, the menu does not open when the last vehicle is called.
Fixed: Menu does not open when invincibility switch is toggled
Added: Several weapons, weapon loadouts, vehicles.
Added: Automatic generation of 4 soldier squads from soldier presets.
Added: Automatically sell current vehicle before purchased vehicle spawns
Added: "Settings/Theme" menu to specify uniforms, weapon tint, vehicle modifications
Added: Follow options, "Combat on approach" and "Ignore enemies".
Added: more orders immediately after deploy.
Added: "uniformTheme" class to preset file
Added: Countdown to dismiss to temporary platoon menu item.
Added: "In player vehicle" deploy option to fill a vacant seat in a player vehicle.
Added: Player menu with "Call Last Vehicle" and "Switch Seats".
Added: "Player Last Vehicle", "Squad First Vehicle" and "Squad Last Vehicle" in the "Order/Vehicle/Enter" menu.
Added: Leader in driverless vehicle will move to the driver's seat after a while
Added: Players can now ride in vehicles driven by soldiers
Changed: Vehicle menu group divided into "Armed" and "Unarmed"
Changed: Vehicle stuck decision is made earlier and automatic recovery is performed immediately.
Changed: unit id simple and short.
Changed: Purchased vehicles no longer affect unit limits.
Changed: Some sound effects
Removed: deploy at waypoint (instead, you can issue a move order to the waypoint immediately after deploy)
v0.70
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" order not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary deploy costs are too high.
Fixed: Scrollbar goes out of the range.
Fixed: A multiplier was not applied to the amount of weapons sold.
Fixed: It can be deployed even if the balance is insufficient.
Fixed: Menu for when to dismiss units.
Fixed: Aircraft spawns in the ground when the player is upside down.
Added: Soldiers follow soldiers order.
Added: Standby order.
Added: Armed helicopter pilots use missiles and miniguns.
Added: Negation wildcards.
Added: Wildcard target counter.
Added: Jetpack soldiers.
Added: More than 10 new vehicles.
Added: Distance wildcard for all destinations.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Added: Offset coordinates blip on the map.
Added: Move order options. Automatic switching of orders by arrival or contact events.
Added: Vehicle specific modifications can be specified in preset file.
Added: Unit specific blips can be specified in preset file.
Added: Vehicle blip rotates.
Added: Display the preset reference error on the header.
Changed: Switch to search task when target range is reached during Follow.
Changed: Disable cover when invincible.
Changed: Cursor loops at the edge of the menu.
Changed: When the leader dies, someone in the squad becomes the new leader.
Changed: Fleeing prevention. Soldiers recall orders in more detail.
Changed: Unit deletion order name from Retreat to Dismiss.
Changed: Aircraft passenger starts a search task immediately after a spawn.
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group order.
Removed: "Vehicle Stop & Attack" is deleted and unified into "Stop" order.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" order.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement order.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow order.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" order not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Fleeing Prevention" feature.
Added: "Mission Destination" as a destination option for the "Move" order.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" order.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
Pertama diunggah: Minggu, 03 November 2024
Terakhir diperbarui: 8 hari yang lalu
Terakhir Diunduh: 23 menit yang lalu
@ChaosInsurgent I've finished coding and am now debugging. Fingers crossed I don't find any bugs!
@noodlenode I'm looking forward to it!!
@noodlenode 0.70 is great! I'm looking forward to future updates! Keep it up! I'll recommend it to my Japanese friends!
@MORIMORI3 You're welcome! Have fun!
@noodlenode hi! I feel like the driving skills of NPCs have deteriorated compared to the previous version sorry
Hello! Just wondering but will it ever be possible to give them custom clothing? Since I want to have them look like SWAT members and Army guys
@AmFrench It is a bit tedious, but you can specify the following steps
1. use a trainer to dress the player as they are
2. output the information to bcsOutput.json in “Settings/Output/Current Ped”
3. write the information to a preset file (add new presets in the order uniform > soldier > squad or rewrite existing uniforms)
@MORIMORI3 Thanks for the feedback.
If you don't mind, could you tell me how they got worse?
Do they keep running into walls? Or is it more like they drive erratically?
@noodlenode Do you still intend to make it scrpthook.net?
@AUSSIE_LAD_96 Of course. But it's going to be a slightly different mod rather than a rewrite.
@noodlenode Ok. All the best. Merry Christmas/happy holidays
@noodlenode Sorry for the late reply. I feel like I'm hitting a wall more often now because I can't follow or turn properly even when I enter the follow command.
@AmFrench You can go to bcsPresets and change the components/props of the peds
@MORIMORI3 I see completely!
The follow orders in v0.70 switch to combat when they get close (150m for cars).
I'll add a follow that ignores the enemy as before as an option.
@noodlenode Thanks! So you're not going to update anymore?
@MORIMORI3 Yes. Please look forward to updates on dotnet.
@noodlenode I thought for sure they wouldn't update this mod lol I'm looking forward to it!
The translation may be wrong
this soldier is immortall ?
i see all my soldier still alive, even shoot by tanks and still alive
@ElevenXV Thanks for the feedback.
I will fix it in the next version.